TheLobsterCopter5000
Smash Apprentice
- Joined
- Dec 24, 2016
- Messages
- 138
I have been looking forward to this one! So i have been playing as Jigglypuff for a long time, and for a while i have been noting down things that i think need improving whenever they come up, and after making some modifications, this is the final result.
Air speed: 1.269 -> 1.278
Air acceleration: 0.08 -> 0.105
Air deceleration: 0.05 -> 0.072
Gravity: 0.5309 -> 0.528
Jumpsquat: 6F -> 3F
Ground jump force increased to match first mid-air jump.
Hard landing lag: 4F -> 2F
Shield health: 50 -> 60
Jab 1 hitbox size: 3.5/3.9 -> 3.6/4.0
Jab 2 hitbox size: 3.5/3.9 -> 3.6/4.1
Jab 2 FAF: 20 -> 17
Dash attack (late) hitbox active: 10-20 -> 10-22
Dash attack hitbox size: 5.0(clean) 4.0(late) -> 5.3(clean) 4.3(late)
Dash attack FAF: 40 -> 35
Forward tilt hitbox size: 3.5/3.5/3.5 -> 3.8/3.8/3.8
Up tilt hitbox size: 4.5/4.0 -> 5.0/4.5
Up smash hitbox details: sourspot replaced with extended sweetspot
Up smash hitbox size: 4.8/7.2 -> 5.1/7.5
Down smash hitbox size: 4.8/5.7/4.8/5.7 -> 5.2/6.1/5.2/6.1
Down smash KBG: 69 -> 76
Air Dodge Intangibility: 4-29 -> 3-30
Nair (clean) KBG: 100 -> 105
Nair (clean, foot) hitbox size: 4.0 -> 4.3
Nair (late) hitbox size: 3.5 -> 3.7
Nair (late) hitbox active: 8-30 -> 8-32
Fair hitbox size: 4.5/3.2 -> 4.8/3.5
Fair (late) hitbox active: 10-20 -> 10-23
Fair FAF: 37 -> 34
Uair hitbox size: 4.0/3.0/3.0 -> 4.4/3.4/3.4
Uair FAF 45 -> 38
Uair landing lag 15F -> 12F
Bair BKB: 0/30 -> 30
Bair hitbox size: 4.0/4.5 -> 4.2/4.7
Dair (loop hits 1-8) damage: 1.5 -> 1.625
Dair (all hits) can no longer rebound
Dair feet/legs now have intangibility active for 7-29
Dair final hit: now always sends opponent in front of Jigglypuff
Standing grab hitbox size: +0.2 each hitbox
Dash grab hitbox size: +0.2 each hitbox
Pivot grab hitbox size: +0.3 each hitbox
Pummel damage: 3.1 -> 3.3
Pummel FAF: 21 -> 18
Up throw KBG: 30 -> 60
Back throw KBG: 25 -> 55
Rollout hitbox size: 2.5 (smaller than rest) -> 3.9
Rollout begin charge: -3 frames
Rollout charge time: -8 frames
Rollout Damage: 7-14 -> 8-16
Rollout KBG: 92 -> 96
Rollout Further Details: Jigglypuff can now move to the left and right as she falls, like in Brawl, and this becomes active as soon as she begins falling.
Pound hitbox active: 13-28 -> 13-30
Pound Damage: 11 -> 12
Pound Shield damage: 20 -> 24
Pound FAF: 46 -> 42
Pound hitbox details: new reflect box: active frames: 13-32 position: same as main hitbox size: 7.0 reflect strength: 1.5x breaks at: 50%
Pound Further Details: Jigglypuff now slides 12% further when using the move in the air (by extending how long she is sliding forward for, rather than sliding faster).
Sing Active Frames: 29-33, 73-77, 122-134 -> 27-35, 71-79, 120-139
Sing FAF: 180 -> 164
Sing hitbox size: (1) +0.3 (2) +0.3 (3) +0.4
Sing sleep duration formula: see below
Rest hitbox active: 2-4 -> 2-6
Rest KBG: 66 -> 73
Rest shield damage: 0 -> 30
Rest hitbox size: 3.4 -> 3.8
Rest Further Details: Rest now has a unique attribute of forcing the target into a star KO or screen KO animation when KOing off the upper blast line. Jigglypuff is also stalled in the air while using aerial rest, resulting in equivalent stats of:
gravity = 0.048 (normally 0.05309) fall speed: 0.86 (normally 0.98). Does not apply to sustained knockback.
So as for the sing sleep duration formula, i do not actually have access to the currently used formula, but i do have access to the melee one: no of frames = (2 x damage) + 95 - (7 x inputs). I can use this as a template for the applied change to the current formula (which is the same except for the numbers), as so: ((+0.5) x damage) +(+10) -((-1) x inputs). So the melee formula would become (2.5 x damage (rounded up)) + 105 - (6 x inputs).
Air speed: 1.269 -> 1.278
Air acceleration: 0.08 -> 0.105
Air deceleration: 0.05 -> 0.072
Gravity: 0.5309 -> 0.528
Jumpsquat: 6F -> 3F
Ground jump force increased to match first mid-air jump.
Hard landing lag: 4F -> 2F
Shield health: 50 -> 60
Jab 1 hitbox size: 3.5/3.9 -> 3.6/4.0
Jab 2 hitbox size: 3.5/3.9 -> 3.6/4.1
Jab 2 FAF: 20 -> 17
Dash attack (late) hitbox active: 10-20 -> 10-22
Dash attack hitbox size: 5.0(clean) 4.0(late) -> 5.3(clean) 4.3(late)
Dash attack FAF: 40 -> 35
Forward tilt hitbox size: 3.5/3.5/3.5 -> 3.8/3.8/3.8
Up tilt hitbox size: 4.5/4.0 -> 5.0/4.5
Up smash hitbox details: sourspot replaced with extended sweetspot
Up smash hitbox size: 4.8/7.2 -> 5.1/7.5
Down smash hitbox size: 4.8/5.7/4.8/5.7 -> 5.2/6.1/5.2/6.1
Down smash KBG: 69 -> 76
Air Dodge Intangibility: 4-29 -> 3-30
Nair (clean) KBG: 100 -> 105
Nair (clean, foot) hitbox size: 4.0 -> 4.3
Nair (late) hitbox size: 3.5 -> 3.7
Nair (late) hitbox active: 8-30 -> 8-32
Fair hitbox size: 4.5/3.2 -> 4.8/3.5
Fair (late) hitbox active: 10-20 -> 10-23
Fair FAF: 37 -> 34
Uair hitbox size: 4.0/3.0/3.0 -> 4.4/3.4/3.4
Uair FAF 45 -> 38
Uair landing lag 15F -> 12F
Bair BKB: 0/30 -> 30
Bair hitbox size: 4.0/4.5 -> 4.2/4.7
Dair (loop hits 1-8) damage: 1.5 -> 1.625
Dair (all hits) can no longer rebound
Dair feet/legs now have intangibility active for 7-29
Dair final hit: now always sends opponent in front of Jigglypuff
Standing grab hitbox size: +0.2 each hitbox
Dash grab hitbox size: +0.2 each hitbox
Pivot grab hitbox size: +0.3 each hitbox
Pummel damage: 3.1 -> 3.3
Pummel FAF: 21 -> 18
Up throw KBG: 30 -> 60
Back throw KBG: 25 -> 55
Rollout hitbox size: 2.5 (smaller than rest) -> 3.9
Rollout begin charge: -3 frames
Rollout charge time: -8 frames
Rollout Damage: 7-14 -> 8-16
Rollout KBG: 92 -> 96
Rollout Further Details: Jigglypuff can now move to the left and right as she falls, like in Brawl, and this becomes active as soon as she begins falling.
Pound hitbox active: 13-28 -> 13-30
Pound Damage: 11 -> 12
Pound Shield damage: 20 -> 24
Pound FAF: 46 -> 42
Pound hitbox details: new reflect box: active frames: 13-32 position: same as main hitbox size: 7.0 reflect strength: 1.5x breaks at: 50%
Pound Further Details: Jigglypuff now slides 12% further when using the move in the air (by extending how long she is sliding forward for, rather than sliding faster).
Sing Active Frames: 29-33, 73-77, 122-134 -> 27-35, 71-79, 120-139
Sing FAF: 180 -> 164
Sing hitbox size: (1) +0.3 (2) +0.3 (3) +0.4
Sing sleep duration formula: see below
Rest hitbox active: 2-4 -> 2-6
Rest KBG: 66 -> 73
Rest shield damage: 0 -> 30
Rest hitbox size: 3.4 -> 3.8
Rest Further Details: Rest now has a unique attribute of forcing the target into a star KO or screen KO animation when KOing off the upper blast line. Jigglypuff is also stalled in the air while using aerial rest, resulting in equivalent stats of:
gravity = 0.048 (normally 0.05309) fall speed: 0.86 (normally 0.98). Does not apply to sustained knockback.
So as for the sing sleep duration formula, i do not actually have access to the currently used formula, but i do have access to the melee one: no of frames = (2 x damage) + 95 - (7 x inputs). I can use this as a template for the applied change to the current formula (which is the same except for the numbers), as so: ((+0.5) x damage) +(+10) -((-1) x inputs). So the melee formula would become (2.5 x damage (rounded up)) + 105 - (6 x inputs).
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