Anyone have any good advice on dealing with Corrin? I can't seem to edgeguard him, his range is ridiculous and I keep getting gimped by bair.
I can't imagine a good one being easy given how good her aerial game is, but a few things to remember:
1. Corrin's mobility isn't that great. So it's not very hard to catch up with them.
2. Forward Smash is not easy to punish from a distance. But some Corrins tend to do 2 f smashes in a row, thinking that you will try to punish them. It's not safe point blank.
3. Corrin's recovery isn't that great without Side-B jausts into the wall or back air. This applies to both his horizontal and vertical recovery. Go for edgeguards with Down-B.
4. The Side B is not safe if it hits your shield. You can punish it OOS on reaction. The kick variations aren't very safe either. The jump variation has a longish cooldown where the Corrin cannot do anything (even airdodge) for some time.
5. I have no idea how to SDI the rapid jab (think you SDI up), but it's possible to DI it. A Corrin player did it to me when I tried to used it.
6. You can cape the DFS or just nullify it with pills. Even a fully charged DFS doesn't have that much durability.
Noob question: How do you Dthrow to UpAir (2x)? I short hop it and get the first one but never seem to get the 2nd one? I'm wandering if it's because i slide my thumb from Y to A. Should i be pressing the buttons individually really fast?
Tbh, it's not something a lot of Doc's do consistently. It will be most practical on LIGHT fastfallers (Fox, MK, ZSS, Pika, etc.) since there is less throw lag. You should ask TheRealCarterer (makes a lot of Doc videos).
Anyone have any tips on landing Fair on recovering opponents? I time it for when they're close, and it seems like they always go over or under me perfectly every time.
Belated response to this: Do it sparingly.
I'm assuming you mean opponents that are in freefall? If you insist on using Fair, time it so that they "fall" into it. Otherwise, use something more reliable e.g (Up Smash).