I guess I'll just make a new post for it then
Bowser vs Luigi
If you space properly your airs should be able to be beating luigi’s. Luigi does have a lot of priority and ground speed so it can be difficult at first, but after enough times playing luigi you get used to it and you can adjust accordingly Double SH airs shouldn’t be a HUGE problem, depending on the set of airs you can up smash out of shield after the first air. Again depending on the first air you generally should NOT fortress until after the 2nd air hits your shield. Most luigi’s double air to pressure your shield and that obviously doesn’t really work on bowser…
Once you get luigi in the air he should be more or less done, he is in an EXTREMELY bad position vs somebody with good range on his arials, recognize his arial limitations and punish accordingly, his fast fall wont really do much, just position yourself according to where he will be. Uairs are incredibly easy to land on luigi due to his falling speed and the monstrous range you have on the up air, luigi will die off the top from that at fairly low % but not so much that he dies “easy”.
Luigi’s recovery isn’t quite as predictable as you think (if they are any good at tornado recovery that is) its incredibly easy to bair the missile over and over again, and when he recovers high try and fair him. It’s a free smash if he missiles onto the stage and you are in position to punish, if you aren’t quite in the right position you should still be able to get a grab and bthrow him off the stage so you are in edgeuarding position again. If you manage to grab the ledge when he has no jumps, no down b, and has to up b back to the ledge, a getup attack WILL KILL HIM. Just do a getup attack when he would sweetspot it’ll knock him back to far and he is dead.
When luigi is on the edge he does have options so space accordingly, give him a little bit of room. First he can double fair off the ledge, if you were pretty close to the ledge and he is approaching with the first fair you can up smash out of shield to punish that. He can also just do a quick falling uair, theres not much to do but avoid it, but if you do he is officially being edgegaurded, and that puts you in a good position (though it’s a trixy guard to say the least if you were in the right position) a good edgeguard at that point is to try and down air right on the ledge when his double jump would sweetspot, he isn’t going to be pulling back away from the stage to get on there properly because that could get him killed very easily, if you down air right on the ledge it’ll push him back JUST ENOUGH (like the getup attack) to get you a kill. He can also ledgedash dsmash, if you shield it you cant really punish it if he does it correctly, but if you’ve jumped or something to avoid it you can always get a free klaw on the end of his dsmash, if he does the ledgehop down b its harder to punish than the ledgehop downsmash just because it goes farther, not a TON you can do, you could probably up b after the first hit hits your shield though and get him with that if you are quick enough.
Luigi’s edgeguards/combos can kill you pretty quick, so you’ve gotta be on your game at all times, recover high often, his down air off the ledge will wreck your sweetspot attempts.
I dunno, luigi does really well vs bowser, garbage kills require consistency vs him so they are a bit harder. The match isn’t horrendous, but its pretty hard.
Oh yeah, tilts.
Don’t ftilt edgeguard luigi’s up b ever ever ever. It’ll get you punished more often than not, up tilt is decent but I don’t do it much (unless right out of my laggy arials) because of its general lag. Mid stage ftilts are generally good (but that’s true vs most everyone) but don’t abuse it because luigi is quick enough on the ground to punish you pretty bad after mises.