TR33
Smash Cadet
Sup fellow dhd's, forgive me if this has been discussed or existed in a pre-existing thread but I've been using some tech for a while now and while I have seen it be used in other dhd videos I'm not sure if it's implementation is puposeful.
So with that, what I've noticed is that for some short period of time ( after the can has been hit by neutral b ) the can cannot be knocked back and will simply ping forward as per norm. I've punished many brawlers and kept my can in relavent positions againt zoners with this. The can also seems to adopt a property that allows it to sit in place agaisnt enemy projectiles ( i havent labbed wether this is true for all ) making it a good sponge / obstacle.
again though zero labbing here, i have yet to see a move whose property disallowed a can parry but because i havent researched this my information is coming from play experience and feeling around mid games,
I'd also recommend getting good at moving while pinging can as having the can sit in your ( or around )opponent while closing in space and limiting options is a great way to force plays. Happy hunting
So with that, what I've noticed is that for some short period of time ( after the can has been hit by neutral b ) the can cannot be knocked back and will simply ping forward as per norm. I've punished many brawlers and kept my can in relavent positions againt zoners with this. The can also seems to adopt a property that allows it to sit in place agaisnt enemy projectiles ( i havent labbed wether this is true for all ) making it a good sponge / obstacle.
again though zero labbing here, i have yet to see a move whose property disallowed a can parry but because i havent researched this my information is coming from play experience and feeling around mid games,
I'd also recommend getting good at moving while pinging can as having the can sit in your ( or around )opponent while closing in space and limiting options is a great way to force plays. Happy hunting
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