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Really do hope Palutena will be a better character in Ultimate. I hope experimentation with the character will lead to a find that will boost her viability.
Nothing impressive but we get some clear footage of Palutena 1v1, killing with up air, blocking with dash attack, hitting with final smash, and a victory screen.
I think all combos we had in Smash 4 still works for Palutena in Ultimate (Jab > into something else might not work anymore though.) It's possible we might even find new ones because of the increased speed and less lag.https://www.youtube.com/watch?v=JmV4ubhiIME
So I've noticed that Dthrow to Fair is definitely possible. I was too distracted by the graphics and the effects to see anything else worth noting, but yeah. I'm not sure if there was any DI involved but I'm fairly sure that Dthrow to Fair is a guaranteed combo.
I don’t know if I’m absolutely wrong, put EF is a potent kill move? Cause from what I saw, it was able to launch others pretty far in the airExplosive Flames doesn't look useful for anything, sadly. It's slow, it's predictable, and you can't combo it to anything. Maybe one combo can be a f-air > Explosive Flame at higher percentages, or it's used to annoy people who want to recover back to the stage.
Huh, looks like if you get a double KO it shows +2 on your character. Interesting.Hi friendssss! Jeez, I haven't logged on in ages.
https://www.youtube.com/watch?v=M_9gPEPtkmE
Just wanted to show this video highlighting Palu's fast-fall nair -> utilt. It seems pretty reliable? And the player shows her movement a bit too and the rest of her arsenal, sort of. Just thought I'd post this :]
Definitely looks like a viable combo, at least at at lower percentages. Too bad the end lag of u-tilt makes her unable for a follow up for u-air. So close!Hi friendssss! Jeez, I haven't logged on in ages.
https://www.youtube.com/watch?v=M_9gPEPtkmE
Just wanted to show this video highlighting Palu's fast-fall nair -> utilt. It seems pretty reliable? And the player shows her movement a bit too and the rest of her arsenal, sort of. Just thought I'd post this :]
Is it simply different ranges depending on if the input was a tilt or a smash or does it actually read the specific tilt of the stick for a wide variety of ranges?So I just learned that Explosive Flame isn't always set off at a singular, fixated distance from Palutena--apparently it can erupt at various degrees from where the player initiates the command, its position dependent upon the analogue stick's horizontal placement...
I did not know this, it could potentially lead into a kill combo if you are able to decide its range.So I just learned that Explosive Flame isn't always set off at a singular, fixated distance from Palutena--apparently it can erupt at various degrees from where the player initiates the command, its position dependent upon the analogue stick's horizontal placement...
Unfortunately, I believe it's the former... but even so, that's still more control over the move than I expected!Is it simply different ranges depending on if the input was a tilt or a smash or does it actually read the specific tilt of the stick for a wide variety of ranges?
So I just learned that Explosive Flame isn't always set off at a singular, fixated distance from Palutena--apparently it can erupt at various degrees from where the player initiates the command, its position dependent upon the analogue stick's horizontal placement...
I may be wrong, but I thought it was whether or not you hold b.Is it simply different ranges depending on if the input was a tilt or a smash or does it actually read the specific tilt of the stick for a wide variety of ranges?
Hey so cool that you're here.Hi, I was the palutena user in that last video. I spent the whole day at the demo testing explosive flame, and someone happened to record it. I didn't know at the time that inputting different stick positions would change the position of explosive flame, so some of them may have been tilts. I was using forward jump ins and trying to activate explosive flame just after the start of the jump. I found that if I hit side B too early, I would go nowhere, too late and explosive flame is too high to hit a standing opponent. Placing flame on a platform has quite a bit more wiggle room. I can't be sure because no one ever remembers if they were mashing airdodge or not, but you might be able to get true combos out of it.
Wether it's tilt position or time held on the button, when I was at the smash demo, I didn't know about it, so I might have been inputting the short ones and I might not have. Although when reviewing the video it seems like more times than not, I inputted the short one. My point is that I still don't know what the correct input is for a short explosive flame.Hey so cool that you're here.
I heard someone else on another video say it had to do with the amount of time they held b. Are you sure it was the tilt position that made the difference? It's cool either way, but I'm wondering if there's more than 2 spots of range for it, most of all.
And for the jumping one, are you saying there's a precise timing for it to work right out of jumping? That would be really good for her. Or are you saying there was no way to do it that you found?
Good enough to get the wheels going, there being potential on this move. Honestly it's nice to know her new tool might actually be pretty useful. it'll be fun to test out follow ups after it as well as it being used to follow up after knocking them back. Even if there arent a lot of true comboes, it's more hitboxes to throw out, and I wonder if it can be part of some strategiesWether it's tilt position or time held on the button, when I was at the smash demo, I didn't know about it, so I might have been inputting the short ones and I might not have. Although when reviewing the video it seems like more times than not, I inputted the short one. My point is that I still don't know what the correct input is for a short explosive flame.
What I do know is that when you place explosive flame while airborne, it will stay wherever you placed it regardless of your momentum. So if you activate it while your drifting forward, you can close distance on explosive flame.
At the moment, jumping from the ground, placing explosive flame, and getting a nair or fair off it is just theory. This clip should be taken with a grain of salt, because no one remembered if they hit airdodge or not.
Yeah. Too bad it's such a short match, he was using her quite nicely.https://www.youtube.com/watch?v=S4nUUmX9PgA
A nice match with Palutena Vs. Pokémon Trainer.
Even though there are a lot of items used, we see a lot more stuff from Palutena.
Just as an FYI, there were a LOT of games last night. In total, we got 6 games of capture footage.https://www.youtube.com/watch?v=S4nUUmX9PgA
A nice match with Palutena Vs. Pokémon Trainer.
Even though there are a lot of items used, we see a lot more stuff from Palutena.
Here's "Nobody can hide from the light" : https://youtu.be/yJf8foeKJi8?t=139Wait could someone repost the videos that show 2 of her victory poses, I didn't notice them and haven't seen them WHOOPS
also, it's nice to see that she received buffs! Explosive flame looks like it's gonna be useful!
I did notice some characters have a bit better AI than others.. or
Welp...either unlock Palu at World of Light or 1v1 a thousand times before the challenger screen appears. The other note, damn Sakurai definitely upped the AI in Smash Ultimate.