Residence: Winkie Country
Universe: The Wizard of Oz
First Appearance: "The Wizard of Oz" (August 1939)
Voice Actor: Laraine Newman
Archetype: Mage
Size & Weight: Average, lightweight
“I’ll get you my pretty!”
A witch who fully deserves her title… Wicked Witch of the West is a malevolent sorceress who terrorized her part of the Land of Oz for years before being melted by an ordinary farm girl she took prisoner with a bucket of water. However, right before she could expire completely, the Witch found herself transported into a mysterious place where many heroes gather against a common cause. The Wicked Witch may just be a big threat as she was before… as long as she doesn’t get wet.
ATTACKS (GROUND)
WILL-O-WISP (NEUTRAL) – Wicked Witch CHARGES and sends a fireball PROJECTILE that BURNS opponents and becomes stronger the longer it's charged but also gets slower. AMMO applies. When out of AMMO, she will throw a weak smoke PROJECTILE instead.
SMOKE AND MIRRORS (SIDE) – Wicked Witch delivers a COMBO by swinging her broom twice, striking upward with it, then creating a smoky explosion ahead that CURSES opponents.
FLOOR SWEEPER (DOWN) – Wicked Witch levitates her broom which spins in front of herself as if cleaning the floor.
EYE-SEE-YOU (UP) – Wicked Witch throws a fireball PROJECTILE upward that explodes after a set distance. However, if there is a CURSED opponent nearby, the fireball tracks them.
ATTACKS (AIR)
WILL-O-WISP (NEUTRAL) – Same as ground.
TAKE OFF (SIDE) – Wicked Witch hops on her broom and dashes a short distance, hitting enemies front and behind her.
SHOVE IT! (DOWN) – Wicked Witch stabs upward with her broom thrice.
DANSE MACABRE (UP) – Wicked Witch taps under her a few times before pressing down with her heels.
SPECIALS (GROUND)
MONKEY BUSINESS (NORMAL) – Wicked Witch summons a Flying Monkey which stays in place and hits at any opponent who comes close by. 3 Flying Monkeys can be present at any given time from any given team. If a PROJECTILE belonging to the Witch’s team passes by Flying Monkeys, they will kick the projectiles, increasing their speed and giving them CURSING properties.
Wicked Witch can hit monkeys with her broom to position them but hitting them thrice will cause them to run away. AMMO and COOLDOWN apply.
I’LL GET YOU! (SIDE) – Wicked Witch throws out a smoky PROJECTILE with a slightly changeable trajectory. After a set period of time, it turns into a burning orb that stays in place and turns back to her. If any opponent is caught within, they will be trapped for a while before getting knocked into the Witch and getting CURSED. COOLDOWN applies.
WICKED FLIGHT (UP) – Wicked Witch hops on her broom and flies for a set period of time, which she can use any of her air options if available.
CAULDR-OH, NO (DOWN) – Wicked Witch places a cauldron down, which creates a field around it to slow down enemy PROJECTILES and allow them to be hit back with all attacks. Hitting the cauldron will leave a puddle on the ground that SLOWS enemies but HASTENS allies. COOLDOWN applies.
SPECIALS (AIR)
FLYING MONKEY (NEUTRAL) – Same as ground.
I’LL GET YOU! (SIDE) – Same as ground. Flies forward on COOLDOWN.
WICKED FLIGHT (UP) – Same as ground.
DREADFUL GLEAM (DOWN) – Wicked Witch sends a magical energy sphere forward that can be freely moved. After the button is released, she switches places with it before it explodes. The Witch takes continuous damage as she moves this attack. COOLDOWN applies.
PASSIVE ABILITIES
TYRANT OF THE WINKIE COUNTRY– Certain attacks of Wicked Witch inflict CURSE on enemies, extending the duration of standard ailments they have for each stack it has. Any new ailments or cursing attacks add an additional stack. At full stacks, all curse stacks are consumed and the opponent gains full WEAKENED stacks, on top of gaining a speed debuff to their PROJECTILES.