Chaosgriffin
Smash Ace
Donkey Kong Stage Thread
Table Of Contents
Stages in blue have been discussed
Stages in green are being discussed
Stages in red have not been discussed
Neutral Stages
Battlefield
Final Destination
Smashville
Yoshi's Island
Final Destination
Smashville
Yoshi's Island
Neutral/Counterpick Stages
Pokemon Stadium 1
Halberd
Lylat Cruise
Castle Siege
Halberd
Lylat Cruise
Castle Siege
Counterpick Stages
Brinstar
Delfino Plaza
Distant Planet
Frigate Orpheon
Pictochat
Pokemon Stadium 2
Rainbow Cruise
Delfino Plaza
Distant Planet
Frigate Orpheon
Pictochat
Pokemon Stadium 2
Rainbow Cruise
Counterpick/Banned Stages
Distant Planet
Pirate Ship
Luigi's Mansion
Jungle Japes
Norfair
Green Greens
Pirate Ship
Luigi's Mansion
Jungle Japes
Norfair
Green Greens
The Ties!
The tie pictues that are used to represent the counterpick's on each stage were created by Kosa! if you like it leave him a shoutout. I did, cause those ties are filled with winsauce.
Blastzones
The blastzone testing was carried out from the lowest part of the stage for the ceiling, and the sides were tested from the middle. All stage blastzone data is in comparison to Battlefield.
To test the ceiling I used Luigi and had him shoryuken DK increasing the damage % by 1 until DK died with no DI.
To test the side blastzones I had Mario forward smash DK increasing the damage % by 1 until DK died with no DI.
Battlefield
Overall Rating of Stage out of 10
8
Techniques that can be used on Battlefield
- Cargo Stage Spike
- Up B super armor glitch from platforms to lagless landing below
- Jump to up B to lagless landing on platform above
- Down B on platforms against tall characters
Good CP Against
Neutral Against
Bad CP Against
Neutral Against
Bad CP Against
Things to know about Battlefield
Pros- The platforms gives us a good number of safe recovery options
- Also the platforms are good for juggling with up tilt, and up smash
- Platform camping to avoid projectiles
- Crouching underneath a platform to avoid aerial attacks (G&W and Tinks dair, and Thunder)
- We can be juggled on platforms by up tilts, up smashes and aerials
- We can be hit through the platforms while we are below them (Snake's C4)
- This is the ceiling standard (61%)
- This is the side blastzones standard (109%)
Final Destination
Overall Rating of Stage out of 10
3
Neutral Against
Bad CP Against
Things to know about Final Destination
Techniques that can be used on Final Destination
- Cargo Stage Spike
Good CP Against
Neutral Against
Bad CP Against
Things to know about Final Destination
Pros
Blastzones
- Plenty of space to run away and space moves properly
- No where to hide from projectiles
- Easy to get grabbed
- Due to the weird angle of the sides of the stage we can get caught under the edge while doing up b
Blastzones
- The ceiling is normal (61%)
- The side blastzones are large (123%)
Smashville
Overall Rating of Stage out of 10
5
Techniques that can be used on Smashville
- Cargo Stage Spike
- Cargo throw under the stage
- Chain Grab on moving platform with down throw
- Easy grab release attacks from moving platform
- If you want to do a lagless up-b from the platform you have to do it from a running start
Good CP Against
Neutral Against
Bad CP Against
Neutral Against
Bad CP Against
Things to know about Smashville
Pros
Blastzones- Platform for safe recovery
- Platform to run away from projectiles
- Using the moving platform to chase after opponents off stage
- Small stage, so we can pressured by projectiles
- Explosives can be placed on the moving platform (Bombs, C4, Mines, etc)
- The platform is too tall to up b from it and end lagless on the floor
- Even if there is a platform that we can use to avoid projectile spam, it will not always be where we can use it.
- The ceiling is normal (61%)
- The side blastzones are a little bit smaller (105%)
Yoshi's Island
Overall Rating of Stage out of 10
9
Techniques that can be used on Yoshi's Island
- Jump to up b from floor to lagless landing to ledge above (depending on tilt)
- Up b from ledge to lagless landing on floor (depending on tilt)
- Invincible up b from ledge
Good CP Against
Nuetral Against
Bad CP Against
Nuetral Against
Bad CP Against
Things to know about Yoshi's Island
Pros
Blastzones- Floor is uneven so it messes with characters who rely on auto cancelling air moves
- Walls below the stage allow us to survive spikes with proper D.I. and teching
- We can recover high to the platform
- Jeffery can pop out and save us if we are going to fall and die (just back up the correct distance to land on him)
- With the slanted edges we can edgeguard more effectively
- The platform does not mess up our aerial game as it does with other characters
- Shy guys can block projectiles
- Shy guys can extend hitboxes
- Down b camping underneath the platform
- Characters can not fly under the stage (this makes it easier to gimp Pit)
- Can be hard at times to avoid projectiles
- Jeffery can save our opponent as well
- Shy guys can slow physical attacks
- The ceiling is a tad higher (62%)
- The side blastzones are a little bit smaller (105%)
Pokemon Stadium 1
Overall Rating of Stage out of 10
6
Techniques that can be used on Pokemon Stadium 1
- Cargo Stage Spike (must be facing the stage so you can do the down throw)
- Up b from platform to lagless landing on floor
- Jump to up b to lagless landing on platform
Good CP Against
Neutral Against
Bad CP Against
Things to know about Pokemon Stadium 1
Pros- Depending on what stage is out we have wall locks with down tilt.
- The ledge does not really pose a threat to us, even if we miss it we can just pull back and DK will grab it.
- On the mountain transformation, if you are on top of the mountain and cargo grab someone, you can jump and up throw them and they will die at fairly early percents.
- If we down b under the windmill the angle of the windmill blades will hit them back to the floor for more damage, rinse and repeat till they get knocked out.
- Due to the large side blastzones you can live longer and abuse up-b or reverse headbutt momentum canceling.
- We can get wall locked by our opponent
- Our opponent might be able to take better advantage of the current stage than we can
- We can also get juggled under the windmill
- Be careful about staying on the ledge too long, due to the weirdness of that ledge it is very easy to get stage spiked while on it.
- The ceiling is normal (61%)
- The side blastzones are huge (125%)
Halberd
Overall Rating of Stage out of 10
-/10
Techniques that can be used on Halberd
Characters
Meta Knight..............Snake..........................Wario
Falco.........................Diddy Kong...................Dedede
Marth.......................Mr.Game & Watch..........Pikachu
Olimar......................Ice Climbers....................R.O.B.
Kirby........................Lucario.........................Zero Suit
Toon Link................Pit.................................Peach
Luigi.........................Fox..............................Wolf
Sonic.......................Sheik.............................Bowser
Zelda.......................Pokemon Trainer.............Ike
Lucas......................Mario.............................Ness
Yoshi.......................Samus..........................Jigglypuff
Falcon...........Link.............................Ganondorf
Flying
Things Specific to Halberd
ProsShip
Things Specific to Halberd
ProsLylat Cruise
Overall Rating of Stage out of 10
-/10
Techniques that can be used on Lylat Cruise
Characters
Meta Knight..............Snake..........................Wario
Falco.........................Diddy Kong...................Dedede
Marth.......................Mr.Game & Watch..........Pikachu
Olimar......................Ice Climbers....................R.O.B.
Kirby........................Lucario.........................Zero Suit
Toon Link................Pit.................................Peach
Luigi.........................Fox..............................Wolf
Sonic.......................Sheik.............................Bowser
Zelda.......................Pokemon Trainer.............Ike
Lucas......................Mario.............................Ness
Yoshi.......................Samus..........................Jigglypuff
Falcon...........Link.............................Ganondorf
Things Specific to Lylat Cruise
ProsCastle Siege
Overall Rating of Stage out of 10
-/10
Techniques that can be used on Castle Siege
Characters
Meta Knight..............Snake..........................Wario
Falco.........................Diddy Kong...................Dedede
Marth.......................Mr.Game & Watch..........Pikachu
Olimar......................Ice Climbers....................R.O.B.
Kirby........................Lucario.........................Zero Suit
Toon Link................Pit.................................Peach
Luigi.........................Fox..............................Wolf
Sonic.......................Sheik.............................Bowser
Zelda.......................Pokemon Trainer.............Ike
Lucas......................Mario.............................Ness
Yoshi.......................Samus..........................Jigglypuff
Falcon...........Link.............................Ganondorf
Castle Top
Things Specific to Castle Siege
ProsCastle Corridors
Things Specific to Castle Siege
ProsCastle Dungeon
Things Specific to Castle Siege
ProsGreen Greens
Overall Rating of Stage out of 10
-/10
Techniques that can be used on Green Greens
- Instead of Cargo stage spike, if you are on of the sides and get a grab cargo walk off and down throw at the balstzone. It will usually kill
- Down B and aerial Up B to explode bomb blocks without getting hit
- Up B SA glitch from almost anywhere on the stage
Good CP Against
Neutral Against
Bad CP Against
Neutral Against
Bad CP Against
Things Specific to Green Greens
Pros- Cargo down-throw chaingrab/wall locks against the blocks.
- We can kill really early
- We can hide behind blocks to avoid projectiles, and charge punch
- Apples
- Blastzones are close to the side of the stage, so we cannot take advantage of our weight effectively.
- We can get wall locked/chain grabbed against the blocks
- People with projectiles can explode bombs blocks easily
- Apples
- The ceiling is pretty short (52%)
- The side blastzones are bigger (116%)