Cornstalk
Smash Journeyman
Turns out there are distinct variations on the Final Destination under stage layout (with the 9th being exact clones).
Here are some words I will use regularly in describing the layouts (highlight in green little farther down):
CRATE = The actual Crate item from in the game. Referenced for size purposes.
GUIDING LIP = Diagonal geometry under the stage that will guide your Up-B towards grabbing the edge
The following is THE SAME for all Omega versions of the stages:
These features can be DIFFERENT between Omegas:
"Grass?" you may be asking.
Grass reduces your slide distance by about 1/2. The major impact here is dashing Up-Smashes not covering as much distance.
GRASS:
All Stages should be listed in the order they appear in normal reading order (top left to right, down to next row, and so on) within each of the 9 categories they fall in.
STRAIGHT WALLS:
Wall Jumps & Sticking
Level goes straight down to the bottom blast zone from the edges and lines up with the edge
UNDER STAGE STRAIGHT WALLS:
Wall Jumps & sticking
Straight walls go to the blast zone and are under stage past the edge, giving enough room to avoid Villager bowling ball drop
REVERSE STAIRS:
Vertically below edge is 1/3 flat
Next 1/3 is a guiding lip going inward
The final 1/3 is a vertical straight section to the bottom blast zone
Wall jump & sticking on the flat areas
UNUSABLE WALLS:
NO wall jumps or sticking
Level goes straight down to the bottom blast zone from the edges and lines up with the edge
-ALMOST- LIKE FINAL DESTINATION:
SAME AS FD:
THIN EDGE FLOATER:
NO wall sticking
Limited wall jump area
Tiny Guiding Lip
WIDE EDGE FLOATER:
Generous guiding lip when under stage
NO wall sticking
Wall Jump only works right at edge when re-grabbing is not available
BLOCK EDGE FLOATER:
Crate tall flat area vertically under edge
Then a tall but narrow guiding lip under the vertical section
Wall Jump & Sticking on vertical area directly below edge
LYLAT:
Before 1.06 patch:
Closing Thoughts:
Lylat Cruise really stands out as THE omega counter pick to me. If your opponent has a character with a difficult to aim recovery, you're going to be a serious jerk to them by picking that stage. Cruel edge floaters are the next best thing if you can't go to Lylat.
Lylat is now a great Omega for sharking because of the new and very generous guiding lip. Ike's Up-B and Rosalina's Up-Air will definitely shine here.
The 5 stages with grass are a good choice for dealing with dashing Up-Smashes. The lack of slide distance for characters like Fox will make it a little harder for them to get in on you. Great Cave Offensive's half and half can really wreck someone's spacing as well because of the 2 different frictions.
Block Edge Floaters can potentially mess with wall sticking characters. They have a very small area to stick to, meaning you might get lucky and catch them accidentally sticking and leaving themselves open. Rude walls can also be good because they all look like you can jump or stick to them, but you can't.
Basically, there are 8 variations of Omegas that deviate from Final Destination's under stage layout.
I recommend these 8 stages because of being easy on the eyes and lacking any major distractions in the background:
Straight Walls: Wily's Castle (Yoshi's Island if Grass is allowed)
Under Stage Straight Walls: Kalos Pokemon League
Reverse Stairs: Bridge of Eldin (Mushroom Kingdom U for Grass)
Unusable Walls: Pac Land (Maroi Galaxy for Grass)
Thin Edge Floater: Kongo Jungle 64
Wide Edge Floater: Norfair
Block Edge Floater: Temple (Great Cave Offensive for a half-Grass option)
Lylat
Here's a video of most of the Omega versions of the stages (thanks SonicZeroX for finding this)
5/4/16 Update:
Here are some words I will use regularly in describing the layouts (highlight in green little farther down):
CRATE = The actual Crate item from in the game. Referenced for size purposes.
GUIDING LIP = Diagonal geometry under the stage that will guide your Up-B towards grabbing the edge
The following is THE SAME for all Omega versions of the stages:
- Length
- Top blast zone from Stage
- Side blast zone from Center
- Side blast zone from Edge
- Bottom blast zone from Stage
These features can be DIFFERENT between Omegas:
- Layout below the stage
- Grass
- Wall Jumps
- Wall Sticking
"Grass?" you may be asking.
Grass reduces your slide distance by about 1/2. The major impact here is dashing Up-Smashes not covering as much distance.
GRASS:
- Mushroom Kingdom U
- Mario Galaxy (except for the small patch of road)
- Yoshi's Island
- The Great Cave Offensive (only the left half of the stage)
- Windy Hill Zone
All Stages should be listed in the order they appear in normal reading order (top left to right, down to next row, and so on) within each of the 9 categories they fall in.
STRAIGHT WALLS:
Wall Jumps & Sticking
Level goes straight down to the bottom blast zone from the edges and lines up with the edge
- Wooly World
- Yoshi's Island (Grass)
- Onett
- Gamer
- Garden of Hope
- Wii Fit Studio
- Duck Hunt
- Wrecking Crew
- Windy Hill Zone (Grass)
- Wily's Castle
UNDER STAGE STRAIGHT WALLS:
Wall Jumps & sticking
Straight walls go to the blast zone and are under stage past the edge, giving enough room to avoid Villager bowling ball drop
- Luigi's Mansion
- Jungle Hijinxs
- Kalos Pokemon League
- Boxing Ring
- [DLC] Hyrule Castle 64
REVERSE STAIRS:
Vertically below edge is 1/3 flat
Next 1/3 is a guiding lip going inward
The final 1/3 is a vertical straight section to the bottom blast zone
Wall jump & sticking on the flat areas
- Mushroom Kingdom U (Grass)
- Bridge of Eldin
- Coliseum
- Castle Siege
- [DLC] Suzaku Castle
UNUSABLE WALLS:
NO wall jumps or sticking
Level goes straight down to the bottom blast zone from the edges and lines up with the edge
- Mario Galaxy (Grass)
- Pac-Land
-ALMOST- LIKE FINAL DESTINATION:
SAME AS FD:
- Wall jumps work up to two crate widths below the edge
- Generous guiding lip
- Level is floating in the air
- These stages are thinner then Final Destination below the surface. This allows sharking deeper under the stage compared to regular FD. Example: Rosalina's Up-Air can hit through the stage from below only about her body width in from the edge. On these Omega variations, she can hit through the stage 3 times as far (about 3 of her body widths in from the ledge).
- Battlefield / Big Battlefield
- Pokemon Stadium 2 (pillar under center can be wall jumped & sticked)
- Flat Zone X
- Palutena's Temple
- Skyworld
- Gaur Plain (pillar under center CANNOT be wall jumped or stuck)
- [DLC] Dreamland 64
- [DLC] Midgard
THIN EDGE FLOATER:
NO wall sticking
Limited wall jump area
Tiny Guiding Lip
- Delfino Plaza
- Mari Circuit (Brawl)
- Kongo Jungle 64
- Skyloft
- Pyrosphere (electric canisters are intangible on omega version)
- Town and City
- Smashville
- Pilotwings
- Wuhu Island
- [DLC] Mii Verse
- [DLC] Umbral Clock Tower
WIDE EDGE FLOATER:
Generous guiding lip when under stage
NO wall sticking
Wall Jump only works right at edge when re-grabbing is not available
- Mario Circuit (Wii U)
- Norfair
- Port Town Aero Drive
- Halberd
- [DLC] Peach's Castle 64
- [DLC] Mario Maker
- [DLC] Pirate Ship (no wall jumping, pillar under stage is part of background)
BLOCK EDGE FLOATER:
Crate tall flat area vertically under edge
Then a tall but narrow guiding lip under the vertical section
Wall Jump & Sticking on vertical area directly below edge
- Temple
- Orbital Gate Assault
- 75M
- The Great Cave Offensive (Grass on left half)
LYLAT:
Before 1.06 patch:
- NO guiding lip
- NO wall jump or sticking
- Tiny sweetspot
- Very thin for about 1/3 of the length on each side (easy sharking for characters like Rosalina)
- Has a visually obvious guiding lip
- NO wall jump or sticking
Closing Thoughts:
Lylat is now a great Omega for sharking because of the new and very generous guiding lip. Ike's Up-B and Rosalina's Up-Air will definitely shine here.
The 5 stages with grass are a good choice for dealing with dashing Up-Smashes. The lack of slide distance for characters like Fox will make it a little harder for them to get in on you. Great Cave Offensive's half and half can really wreck someone's spacing as well because of the 2 different frictions.
Block Edge Floaters can potentially mess with wall sticking characters. They have a very small area to stick to, meaning you might get lucky and catch them accidentally sticking and leaving themselves open. Rude walls can also be good because they all look like you can jump or stick to them, but you can't.
Basically, there are 8 variations of Omegas that deviate from Final Destination's under stage layout.
I recommend these 8 stages because of being easy on the eyes and lacking any major distractions in the background:
Straight Walls: Wily's Castle (Yoshi's Island if Grass is allowed)
Under Stage Straight Walls: Kalos Pokemon League
Reverse Stairs: Bridge of Eldin (Mushroom Kingdom U for Grass)
Unusable Walls: Pac Land (Maroi Galaxy for Grass)
Thin Edge Floater: Kongo Jungle 64
Wide Edge Floater: Norfair
Block Edge Floater: Temple (Great Cave Offensive for a half-Grass option)
Lylat
Here's a video of most of the Omega versions of the stages (thanks SonicZeroX for finding this)
5/4/16 Update:
- Renamed a few categories for better clarity
- Reworked a few explanation for better organization/readability
- Moved Kalos Pokemon League to Under Stage Straight Walls (wall jumping/sticking now works)
- Updated Wide Edge Floaters to include wall jumping at ledge (previously had it listed as impossible)
- Added DLC stages
Last edited: