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Official Next Smash - Speculation & Discussion Thread

TheQuester

Smash Journeyman
Joined
Aug 16, 2023
Messages
300
What do you think are some possible unexpected characters (like wii fit trainer, Ice Climbers, mr.game & watch, R.O.B, piranha plant....etc) we could get in the next game?
I see Labo Man/Robot thrown around as the next unexpected character, but idk, he seems a bit too obvious? The unexpected characters are generally pretty unexpected.
I was thinking of maybe a very obscure old character that Sakurai sees potential in it kinda like the Ice Climbers, but even more obscure maybe.
 

Gengar84

Smash Hero
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Dec 9, 2009
Messages
5,720
I personally don't really want this to be a thing. It just doesn't mesh with the way my brain works (clearly, seeing as how badly I reacted to Pyra/Mythra and Min Min though...I suppose that also shows how I'd get over it). I would like to see them going back and adding characters. Using Fire Emblem as an example we could be adding:
  • A character on a horse with Sigurd or Caeda.
  • A character who doesn't know how to fight, but can turn into a dragon with Tiki.
  • A silly, over-dramatic swordsman with Owain.
  • A trickster archer with Claude.
There's a ton of potential there, and that goes for Xenoblade Chronicles and Pokémon as well. That said, I wouldn't take Owain over Robin, Chrom, and Lucina. Eunie and Tion, as much as I love them, shouldn't be added instead of Noah and Mio.

Perhaps in the future some protagonists could rotate out for side characters, like Nia replacing Pyra/Mythra for a game, but for the game's first rep, I'd like it to be the one that shows it off the best, and that's pretty much always the protagonist.
That’s totally understandable and I’m guessing most fans feel the same way. In my opinion, I’m a lot more open to supporting characters over the main protagonist if the series has multiple games and the original main character for the series is already in Smash. Like Shulk fills the Xenoblade series main character requirement for me and Marth does the same for Fire Emblem. Purely off my own personal bias, I wouldn’t even have that rule and I’d just add my favorites regardless but I feel that’s a reasonable compromise that I’d still be happy with.
 
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DarthEnderX

Smash Hero
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Nov 10, 2014
Messages
7,803
While it's true that the only reason the Booster Course Pass happened for MK8D is because Nintendo was trying to lifeboat a bunch of Tour courses, that doesn't mean that's the only circumstances that that could happen again.

Since the BCP was such a massive success, Nintendo's takeaway from that should be "Oh, additional content for a popular game, long after it's development had seemingly finished, is something people actually like and want." Which would make it something they might want to do again based purely on it's own benefits, and not just because they were porting content from elsewhere.

BCP was done because it was cheap. But it might happen again even if it wasn't as cheap because BCP was so successful.
 
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Laniv

Smash Champion
Joined
Apr 20, 2014
Messages
2,026
Are there any character archetypes you’d like to see more of (or any of, if not already represented) in Smash, whether from a gameplay, character or visual perspective? It could be something like wanting a samurai character, another monstrous character like Ridley, another ice element specialist, or another heavy grappler.

I’ve always loved the warrior/huntress archetype. Characters like Petra, Rhinka, H’aanit, Nidalee, Zhu Rong, and Maya are always among my favorites in their games. Not entirely sure who among these has much a chance to make it into Smash but I’d love to see any of them.
Ooh I do like this question. I'm gonna repeat my suggestions from last time
Mechanical:
Character focused on defense rather than offense or speed (perhaps a character who exclusively uses a shield?)
Ditto Fighter-- a character who uses a random character's moveset when selected (possibly redundant with the random button)
Debuff fighter-- a character who relies on weakening their opponent (think anti-Shulk)


Aesthetic:
A cowboy (possibly Dillon or Wild Gunman?)
A (full-time, seafaring) pirate (possibly Captain Syrup or Tetra?)
A hammer user (I just like hammers. Possibly Amy Rose or Yangus?)
A magic user (possibly Kamek, Magolor, Ashley? Hilda if you need a Zelda echo)
A dance battler (possibly Jimmy T., Richard Meyer, or Shermie?)
Musician (possibly Azura, Cadence, I-No, Meloetta?)
Food/chef themed fighter (possibly Chef Kawasaki or Cooking Mama?)
A ghost (possibly King Boo or [insert your favorite ghost type Pokémon here]?)
A Christmas-themed fighter (...Delibird???)
Joke character (a character specifically designed to be bad. Possibly Glass Joe, Magikarp, or Sandbag?)
 

Gorgonzales

Smash Ace
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Jan 23, 2021
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Forgotten Isle
I’d love more puppet fighters there’s only one.

In general smash has so many zoners trappers and swordies.
I would like to see more grapplers as well.
I second this, mainly in regards to puppet fighters and grapplers. Regarding puppet fighters, the one we do currently have feels... not very good.

Idk if it's just me but Rosalina feels really weird and obtuse to use, it feels like you barely have any control over how Luma moves (I swear it has a mind of its own and just aimlessly hops around the stage) and if it ends up over a pit there's just nothing you can do to save it. I wish the main way to separate them wasn't through a laggy neutral special either, it straight up doesn't feel good to use and it barely sends Luma anywhere when it's uncharged. It ends up making their whole duo mechanic feel clunky and not intuitive. The one thing I'd want for a puppet character is to actually have control over my puppet, and Rosa feels the opposite of that.

I'd want to see Rosalina's moveset tightened and refined before we get another take on a puppet fighter tbh.
 
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TheQuester

Smash Journeyman
Joined
Aug 16, 2023
Messages
300
s-l1600.jpg


How do you feel about Qbby from BOXBOY! as the unexpected character for Smash 6?

Qbby is a character you would normally think is highly unlikely for Smash, not only because of his relative obscurity but also due to the lack of limbs. However, he could hold onto the ledge with his square body and pick up items by placing them on his head. His grab could involve him falling onto the enemy and spawning boxes to hit them.

So, he could actually work, even though he’s limbless!
 
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SMAASH! Puppy

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On the subject of puppet characters, I remember thinking up a special moveset for Vespiquen once (not sure why tho). It's been a while and I didn't write it down at the time, but I think it went something like this:


Vespiquen has three Combee that follow her around like Arsene follows Joker. In this state, players can't interact with them, and I didn't really think about whether or not they factor into Vespiquen's normals. They are, however, vital to her special move set.

Her side special is Attack Order: She sends out a Combee in a similar (but not identical) manner to Luma Shot. Once the Combee has finished moving, they are considered "active" and will fly in place, waiting for commands. In this state, they can be hit, and dealing enough damage to them makes them go back to Vespiquen, and unusable for a few seconds. She can do this for each of her Combee, and if she uses it next to an active Combee the Combee will perform their tackle attack a second time, moving forward slightly.

Her down special is Defend Order, which summons all the Combee back to Vespiquen in a defensive formation. Having the Combee further away makes the counter active much slower, but if the counter is triggered, the Combee will use Bug Buzz to knock opponents away.

Her up special is Gust Order, which has Vespiquen and her Combee use Gust centered on themselves. The active Combee will pop opponents up for combos on hit, and Vespiquen will launch herself up a little similar to Hero's Woosh attack. The more Combee that are around Vespiquen, the more effective it is as a recovery.

Her neutral special is Pollen Puff, a simple straight shooting projectile that's kinda weak, but if you hit an active Combee with it, it will heal them. If the Combee isn't injured, they will toss it to the nearest active Combee. This goes in a chain until the last one, who throws it at the nearest opponent. Each consecutive toss makes the projectile faster and stronger. Using Defend Order while a Combee has a Pollen Puff gives it back to Vespiquen, who will have the powered up puff at the ready.


It's more of a trap/puppet hybrid, but I think it's a cool, if rough, idea.
 

Guynamednelson

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It's funny most people assumed or want having Ultimate port again as Deluxe as a means of never-ending Fighter Passes and Modes when Nintendo can easily and mostly likely get by just including the existing DLC, possibly a bonus character and rollback
That said, with Sakurai saying his work on SSBU is coming to an end on the Tweet showing off the Sora Amiibo:
"Now that all the fighters have been made into amiibo, I guess my work on "Smash Bros. Ultimate" is finally coming to an end. Thank you for your hard work."
I think the only way we'd get more SSBU DLC is if Sakurai wants to work on a non-Smash game, but Nintendo doesn't want to wait too long to get more Smash money. (For the record, KIU took 3 1/2 years to develop, and game development's become an even longer process since them)

Or they could be desperate to have some other source of Chirstmas inco-nah I won't go that far, but what was leaked from Nintendo feels too much like We Have NES Remix At Home to really make a good financial impact
 

Gengar84

Smash Hero
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Dec 9, 2009
Messages
5,720
On the subject of puppet characters, I remember thinking up a special moveset for Vespiquen once (not sure why tho). It's been a while and I didn't write it down at the time, but I think it went something like this:


Vespiquen has three Combee that follow her around like Arsene follows Joker. In this state, players can't interact with them, and I didn't really think about whether or not they factor into Vespiquen's normals. They are, however, vital to her special move set.

Her side special is Attack Order: She sends out a Combee in a similar (but not identical) manner to Luma Shot. Once the Combee has finished moving, they are considered "active" and will fly in place, waiting for commands. In this state, they can be hit, and dealing enough damage to them makes them go back to Vespiquen, and unusable for a few seconds. She can do this for each of her Combee, and if she uses it next to an active Combee the Combee will perform their tackle attack a second time, moving forward slightly.

Her down special is Defend Order, which summons all the Combee back to Vespiquen in a defensive formation. Having the Combee further away makes the counter active much slower, but if the counter is triggered, the Combee will use Bug Buzz to knock opponents away.

Her up special is Gust Order, which has Vespiquen and her Combee use Gust centered on themselves. The active Combee will pop opponents up for combos on hit, and Vespiquen will launch herself up a little similar to Hero's Woosh attack. The more Combee that are around Vespiquen, the more effective it is as a recovery.

Her neutral special is Pollen Puff, a simple straight shooting projectile that's kinda weak, but if you hit an active Combee with it, it will heal them. If the Combee isn't injured, they will toss it to the nearest active Combee. This goes in a chain until the last one, who throws it at the nearest opponent. Each consecutive toss makes the projectile faster and stronger. Using Defend Order while a Combee has a Pollen Puff gives it back to Vespiquen, who will have the powered up puff at the ready.


It's more of a trap/puppet hybrid, but I think it's a cool, if rough, idea.
That sounds really cool. I have a friend that would absolutely love this because Vespiquen is one of his favorite Bug type Pokemon. I remember there was a cool model swap mod in Smash 4 that replaced Rosalina with Vespiquen and Luma with Combee.
 

Gorgonzales

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View attachment 388928

How do you feel about Qbby from BOXBOY! as the unexpected character for Smash 6?

Qbby is a character you would normally think is highly unlikely for Smash, not only because of his relative obscurity but also due to the lack of limbs. However, he could hold onto the ledge with his square body and pick up items by placing them on his head. His grab could involve him falling onto the enemy and spawning boxes to hit them.

So, he could actually work, even though he’s limbless!
I really don't think lack of limbs really holds any character back. It's easy to just make limbless characters hold items or the ledge like they have invisible hands, like what a lot of cartoons do for characters that lack arms. Sakurai was considering Slime before adding Hero, so I really don't think a character needs arms to join the battle.

That being said, I wouldn't mind Qbby. He's a funny little guy, and I can't not vouch for funny little guys to join the battle.
 

Gengar84

Smash Hero
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Messages
5,720
This is more just a random opinion than any kind of realistic Smash hope but I actually really like Necalli’s design (Street Fighter V) and his moveset looks really cool. It looks like most people I’ve seen really dislike the character for some reason. I haven’t played the game so I can’t really judge for myself besides just liking him for his design and animations. It’s a shame he was so poorly received because he’s such an interesting looking villain. It would have been cool to see him return in future games. Even if he did, I don’t really see a universe where he’s ever a realistic Smash consideration unfortunately.

1715017648941.png
 

Speed Weed

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This is more just a random opinion than any kind of realistic Smash hope but I actually really like Necalli’s design (Street Fighter V) and his moveset looks really cool. It looks like most people I’ve seen really dislike the character for some reason. I haven’t played the game so I can’t really judge for myself besides just liking him for his design and animations. It’s a shame he was so poorly received because he’s such an interesting looking villain. It would have been cool to see him return in future games. Even if he did, I don’t really see a universe where he’s ever a realistic Smash consideration unfortunately.

View attachment 388931
I think a lot of the reason people dislike Necalli is he was pushed as this big new villain, then in the actual story he barely does anything, doesn't leave much of an impression and then ****s off forever. Like, it's been a while since I've played SFV so I could be misremembering, but IIRC he wound up having barely any plot relevance in the long run and wasn't that interesting when he did show up
 

Gengar84

Smash Hero
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Messages
5,720
I think a lot of the reason people dislike Necalli is he was pushed as this big new villain, then in the actual story he barely does anything, doesn't leave much of an impression and then ****s off forever. Like, it's been a while since I've played SFV so I could be misremembering, but IIRC he wound up having barely any plot relevance in the long run and wasn't that interesting when he did show up
It really is a shame that they seemingly dropped the ball so hard with Necalli’s story because I think they really nailed his visual design. He’s got such a cool, unique look and it would have been fun to see how they iterated on that design in future games.
 
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SPEN18

Smash Champion
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Nov 1, 2018
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MI, USA
Ah yes, Square Enix, the company that famously never revisits or attempts to capitalize off of previously successful games or characters. It is completely within their modus operandi to not license an incredibly popular character and receive money in doing so.

The argument against Geno has always been "Square Enix is too uninvested for Nintendo to get the rights for a full playable character", but this is about the best case scenario that could realistically occur to mitigate that. All of Square Enix's other new releases are, at best, modest successes or, at worst, are actively losing money, including the nightmare scenario of Final Fantasy not being able to meet sales targets. Dragon Quest and Kingdom Hearts will still probably do well, but both Kingdom Hearts IV and Dragon Quest XII seem to be in a state of tumultous development. At the same time, Super Mario RPG not only got a new product, which itself was pretty unthinkable, but it did very well for a modern JRPG.

I also think breaking down Super Mario RPG Remake's success to the Mario brand and Geno to just being another Mario side character is very reductionist. Super Mario RPG Remake has outsold comparable Mario spinoffs like Mario Golf, Mario Strikers, Mario + Rabbids, and Mario & Sonic on the Switch. There's also a decent chance it has outsold Origami King by now. Geno's popularity has too much longevity to say he's just another pcik riding the success of a new Switch title. Geno would have died off in popularity a lot earlier than now if he was just a fad.
I didn't say they wouldn't license Geno if Nintendo/Sakurai were asking. Since Nintendo/Sakurai choose the characters, they don't get to just put in whoever they'd actually prefer to put in.
Someone said they could see Square pushing for Geno; I was saying I don't see them actively wanting to put in Geno over their other characters and franchises, but also that in the end it probably doesn't matter that much anyway, because again Nintendo/Sakurai have the final say on their own roster.

The argument against Geno, at least to me, is not about Square being too uninvested for Nintendo to get the rights. It's that Geno is not worth expending the effort and resources into making a full fighter, especially if he has to be considered as a third party addition. Because he's a side character in a single game with much bigger wigs in it and which is an ultimately very minor part of its series to begin with, he doesn't recur or appear in any of the biggest, most casually visible games, and he has to be negotiated and licensed for on top of that. He will always be disadvantaged due to those factors.

I never said or suggested that Geno's popularity is just a fad or dependent on the new Switch remake. I in fact just said that I don't think the success of said remake is due primarily to Geno being in it. SMRPG was still in the 2-4mil range which is within the ballpark for what a Mario spinoff of that profile could reasonably be expected to achieve on Switch. The fact that Paper Mario did just about as well only affirms this, and at least some of the Mario spinoffs which did a little worse have clear reasons for that, for example a lack of content in Strikers.
 

fogbadge

Smash Obsessed
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View attachment 388928

How do you feel about Qbby from BOXBOY! as the unexpected character for Smash 6?

Qbby is a character you would normally think is highly unlikely for Smash, not only because of his relative obscurity but also due to the lack of limbs. However, he could hold onto the ledge with his square body and pick up items by placing them on his head. His grab could involve him falling onto the enemy and spawning boxes to hit them.

So, he could actually work, even though he’s limbless!
i would be so hyped
 

Will

apustaja
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BTW Do you think Whispy Woods would work as a boss?
No. He doesn’t normally move, and I can only imagine cheesy strats to fight against a static boss in a platform fighter, especially if it’s on a flat level like most bosses.

And when he does move…


How exactly are you going to jump over the giant tree with a walking hurtbox that deals 50% with crazy knockback? :4littlemac:
 
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DarthEnderX

Smash Hero
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Nov 10, 2014
Messages
7,803
This is more just a random opinion than any kind of realistic Smash hope but I actually really like Necalli’s design (Street Fighter V) and his moveset looks really cool. It looks like most people I’ve seen really dislike the character for some reason.
It's because, in a series that's supposed to be about supernatural martial-artists, he's actually an alien slime creature with no personality.
 

fogbadge

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No. He doesn’t normally move, and I can only imagine cheesy strats to fight against a static boss in a platform fighter, especially if it’s on a flat level like most bosses.

And when he does move…


How exactly are you going to jump over the giant tree with a walking hurtbox that deals 50% with crazy knockback? :4littlemac:
ok but he has been able to move
 

The Stoopid Unikorn

Spiciest of Guacamoles
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What do you think are some possible unexpected characters (like wii fit trainer, Ice Climbers, mr.game & watch, R.O.B, piranha plant....etc) we could get in the next game?
Answering that question no longer makes those characters unexpected, because we'll start expecting them. :4pacman:
 

Hadokeyblade

Smash Legend
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Messages
10,644
This is more just a random opinion than any kind of realistic Smash hope but I actually really like Necalli’s design (Street Fighter V) and his moveset looks really cool. It looks like most people I’ve seen really dislike the character for some reason. I haven’t played the game so I can’t really judge for myself besides just liking him for his design and animations. It’s a shame he was so poorly received because he’s such an interesting looking villain. It would have been cool to see him return in future games. Even if he did, I don’t really see a universe where he’s ever a realistic Smash consideration unfortunately.

View attachment 388931
Its because the marketing hyped him up as a major antagonist who Ryu has to defeat but in the actual story he does jack ****.
 

DarthEnderX

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BTW Do you think Whispy Woods would work as a boss?
Absolutely. And if Marx wasn't already filling the role of Kirby Boss, he'd have been my pick. But I have no interest in seeing Kirby get multiple Bosses in Smash.

He doesn’t normally move, and I can only imagine cheesy strats to fight against a static boss in a platform fighter
This sounds like Mother Brain gatekeeping, and I will not stand for it!

How exactly are you going to jump over the giant tree with a walking hurtbox that deals 50% with crazy knockback?
You wait till he passes overhead.

 
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Will

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ok but he has been able to move
brother saw “normally doesn’t move”, ignored the second half of the post with video anecdotes of whispy woods walking, followed by my complaint of translating said mobility, and then posted.

how? :confused:

You wait till he passes overhead.

A ducking knowledge check attack is almost cute enough to make me like the idea.
 
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fogbadge

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brother saw “normally doesn’t move”, ignored the second half of the post with video anecdotes of whispy woods walking, followed by my complaint of translating said mobility, and then posted.

how? :confused:
you post a video of him moving and say he'd be a static boss in smash. how?
 

The Stoopid Unikorn

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you post a video of him moving and say he'd be a static boss in smash. how?
If you wanna show up and talk smack to others, at least make sure you read the post right to avoid some misunderstandings.

Let's take a look at what he said, shall we?
No. He doesn’t normally move, and I can only imagine cheesy strats to fight against a static boss in a platform fighter, especially if it’s on a flat level like most bosses.

And when he does move…
 
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Chuderz

Smash Journeyman
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Dec 18, 2020
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482
This line of thinking bothers me. The retirement narrative presumes too much about the man and the idea that he should just never make a new entry in the series and keep iterating on his magnum opus instead sounds pretty insulting. Sure, maybe he can't top it, but how do you know he even cares about that? It presumes too much. And anyway, there are more things than just roster size to improve upon. Super Smash Bros. Ultimate has a ton of valid criticisms, like a lack of compelling single player content, the input buffer system, and the netcode to name a few.

The things that Sakurai has said in the past informs the decisions he makes in the future. Things can change, absolutely, but that does not at all mean that everything they've said up to this point can be completely disregarded as "irrelevant". He's still Sakurai. The same man who made Super Smash Bros. Brawl because the idea of Super Smash Bros. Melee Deluxe was like holding him at gunpoint. The same man who told us that when he made his pitch, everyone was scared. The same man who warned us several times that he didn't think he this could be possible again, and the work load to do it has only increased since then. To ignore all of that and expect him to go "oh yeah, I didn't think I could top Super Smash Bros. Ultimate so I just decided to port it" just seems willfully ignorant.

You also have to consider that a port is inherently a low effort project. All you can really expect from that is a balance patch, the DLC, maybe some good netcode, and perhaps a new fighter or two, or a handful if they're mostly Echo Fighters. Yeah Mario Kart 8 Deluxe got that huge DLC thing, but that was because it was still selling gangbusters for years. Would a port of a game most people have already bought fare just as well? I'd say probably not, especially if they can just play Super Smash Bros. Ultimate on the new console. A port likely wouldn't give us much, and it even existing in the first place might just not be feasible due to licensing costs.

In the end, what you want from a new entry in the series stems from where your priorities are, and wanting everyone to stay isn't a bad thing. It's just not something we should expect with all we've been told and shown.
It's an absolute stretch to categorize anything I said as an insult to Sakurai and seems like an attempt to poison the well by weaponizing the Smash fanbases fondness of him so I already don't like how you're framing this because it's unnecessarily hostile. My opinion is my mine and I have very good reasons why I think it and these very reasons you're being deliberately uncharitable towards as a means of dishonestly portraying my position as weak and mean-spirited when it's neither of those things. As you've already mentioned Sakurai is ambitious. Why give up on this ambition now? He also said in the Banjo presents that he'd like to build on this "record" (Ultimate's roster) for as long as possible. Are we just going to ignore things Sakurai says when they don't favor cut-spec or are we going to be fair? He clearly knew that returning the entire franchises roster of characters would have massive appeal to Smash's audience and even the statements of reluctance in tackling it again in the quotes you provided demonstrate that he understands how important this aspect of Smash is to its audience.

Fire and foremost the workload argument is absolute bunk. The relative headstart on the workload is like THE defining point in favor of Ultimate DX/2 that you're seemingly not willing to acknowledge. What good reason could their possibly be as to why any Smash developer would opt to start from scratch when they could easily start with Ultimate + DLC as the base? It'd have to engine related which brings me to my next point.

Next point being that you're conflating a simple port of Melee with online functionality with a concept for an Ultimate DX/2 that I EXPLICITY stated was more a Smash 6 using Ultimate + DLC as a base. An Ultimate DX/2 with the resources of a Smash 6 would absolutely feel like a new game and could have more additions to it to justify its existence in the exact same way Smash 4 and Ultimate are treated like different games today. In fact it's much easier to argue that we'd have more content in that game versus just needlessly deleting previous work for seemingly no gains at all. Unless you think a drastic change in the engine is necessary then I don't see any actual justification just deleting all that completed work. What's the actual point in doing that for real? What do you want out an engine for Smash 6 that Ultimate's engine is inherently incapable of? You don't have to delete the work of Ultimate in order to provide more single-player content either.

Multiple times in this post you misrepresent my position and treat Ultimate DX/2 as an "inherently low effort project" as a given when it's not a given at all. If that's the case then Ultimate itself is a low effort project by your own standards because it used Smash 4 as a base. Again I stated what my vision for an Ultimate DX/2 project would be and you just ignored it entirely. I can't help but feel like you're just being willfully obtuse and dishonest in order to portray my position as weak when it isn't and I don't appreciate that.

Finally I already laid out an easy marketing appeal in providing 2 new special moves to the entire cast and there's much more that could be done on top of that. More modes, more moves, more characters, more stages, more items, better netcode, new mechanics and so on. Nintendo could even flat out just end online functionality for Ultimate early in order to lock-in on Ultimate 2/DX's online functionality and as much as that's a very aggressive move that the gaming media would no doubt bemoan it's justifiable from a business standpoint and is something the company has demonstrated they'll do. That way you could still play Ultimate 1 on your Super Switch but why would you want to play the lesser version?

There's plenty rationality, release models and inside decisions that could be utilized to justify the creation and release of an Ultimate DX/2 as the true Smash 6 title. It's a very workable game and would be an absolute guaranteed gangbuster hit maybe even going as far as to have the potential to double Ultimate's sales and beyond. They might even be able to double Ultimate's sales AND charge 120$ for it.
 

JOJONumber691

Smash Lord
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Sep 28, 2020
Messages
1,737
yes he can. like those stages he didn’t include
Okay let me break down literally every single one and why they weren’t included:
  • Planet Zebes: Too similar to Brinstar.
  • Sector Z: Literally just bigger Corneria.
  • Icicle Mountain: No one likes vertical scrollers, and would’ve required too much work to bring back.
  • Mute City Melee: Given the rename Mute City SNES went through its obvious this stage was likely planned, but cut for time reasons.
  • Poké Floats: Moving stage that was likely considered too weird. I disagree but the logic is there.
  • Mushroom Kingdom Melee: Too similar to Mushroom Kingdom 64.
  • Flat Zone: Was merged into Flat Zone X.
  • Mushroom Kingdom 1-2: Might’ve been cut because no one likes this stage.
  • Rumble Falls: Too much effort for a stage no one likes.
  • Flat Zone 2: Merged into Flat Zone X.
  • Pictochat: Too similar to Pictochat 2, and considered the worse of the two. Why this wasn’t just made a Pictochat X is beyond me.
  • Rainbow Road: Fun fact! This stage was actually a Mario Kart 7 asset flip, which means, since it was a newer stage, and touring stages were quite common in Ultimate, this stage might’ve been cut because it would’ve taken too much effort. I disagree because Venom but once again there’s a clear line of thinking.
  • PAC-MAZE: Gimmick that literally only works on a handheld.
  • Jungle Hijinx: Stage Morph go brrrrrr!!!!!!!!!!
  • Pyrosphere: Ridley was made playable lmao why bring back the stage from the game no one liked?
  • Wooly World: Given Sakurai regrets Roy (I can bring up the interview), and this stage was added before Wooly World came out, it was likely out of regret.
  • Orbital Gate Assault: Likely cut due to taking too long to bring back, though this feels like another time constraints one, though Stage Morph also makes things tricky too. So overall this stage has multiple factors against its return.
  • Miiverse: Wow I wonder if Miiverse still exists?
  • I don’t agree with all of these myself, but there’s a pretty clear line of thought here regarding all of these cuts. The other stages either have seniority, aren’t redundant, or were easier to bring back. Thanks for coming to my TEDTalk.
 
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Verde Coeden Scalesworth

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A few things to note about the stages;
  • Sector Z doesn't have the same hazards as Corneria. They're mildly different, though. It is redundant outside of size and only one having the Cannons as a platform(Corneria has the platform Cannons).
  • Mushroom Kingdom 64 and Mushroom Kingdom Melee are not actually that similar. They have quite different hazards and layouts. They just take place in a similar area. Even Brinstar and Planet Zebes are far more similar(and their layouts have some clear differences).
  • Pyrosphere's issue isn't some weird dislike thing. It's that it's a full boss character that requires work to program and had issues with 8-Player Smash. Rebuilding it from scratch(like the other stages) is not really worth the effort. Ridley being playable isn't the entire reason. And let's be real, Other M isn't as popular as others, but pretending nobody liked it is always a bad argument. Everybody likes something. While it's generally an exaggeration and all, it comes across much more serious than the argument really is.
  • Any "no one likes this stage" can also be removed as a reasoning. Scrolling stages are just harder to remake and there are already tons of other Super Mario stages. Not all were going to make it in. Besides, Stage Morph is also something to keep in mind. Obviously some aren't as popular, and that's a good enough reason to take them out. It makes sense to remake the more popular stages. On the other hand? We can't really say it's a simple reasoning like that because it sounds way more petty than anything else, which is not how Sakurai operates.
 

RileyXY1

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A few things to note about the stages;
  • Sector Z doesn't have the same hazards as Corneria. They're mildly different, though. It is redundant outside of size and only one having the Cannons as a platform(Corneria has the platform Cannons).
  • Mushroom Kingdom 64 and Mushroom Kingdom Melee are not actually that similar. They have quite different hazards and layouts. They just take place in a similar area. Even Brinstar and Planet Zebes are far more similar(and their layouts have some clear differences).
  • Pyrosphere's issue isn't some weird dislike thing. It's that it's a full boss character that requires work to program and had issues with 8-Player Smash. Rebuilding it from scratch(like the other stages) is not really worth the effort. Ridley being playable isn't the entire reason. And let's be real, Other M isn't as popular as others, but pretending nobody liked it is always a bad argument. Everybody likes something. While it's generally an exaggeration and all, it comes across much more serious than the argument really is.
  • Any "no one likes this stage" can also be removed as a reasoning. Scrolling stages are just harder to remake and there are already tons of other Super Mario stages. Not all were going to make it in. Besides, Stage Morph is also something to keep in mind. Obviously some aren't as popular, and that's a good enough reason to take them out. It makes sense to remake the more popular stages. On the other hand? We can't really say it's a simple reasoning like that because it sounds way more petty than anything else, which is not how Sakurai operates.
And the Ridley in Other M is canonically a clone so they could have both the playable Ridley and the stage hazard Ridley on screen at the same time without it being weird.
 

Sucumbio

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The argument against Geno [is] that Geno is not worth expending the effort and resources into making a full fighter, especially if he has to be considered as a third party addition.
Worth it to who? The millions of ppl that bought smrpg remake and will buy smash 6? Or you suggesting the cross market between smrpg and smash isn't as big as all that... ? We just talked about planned DLC yeah?
 

fogbadge

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Okay let me break down literally every single one and why they weren’t included:
  • Planet Zebes: Too similar to Brinstar.
  • Sector Z: Literally just bigger Corneria.
  • Icicle Mountain: No one likes vertical scrollers, and would’ve required too much work to bring back.
  • Mute City Melee: Given the rename Mute City SNES went through its obvious this stage was likely planned, but cut for time reasons.
  • Poké Floats: Moving stage that was likely considered too weird. I disagree but the logic is there.
  • Mushroom Kingdom Melee: Too similar to Mushroom Kingdom 64.
  • Flat Zone: Was merged into Flat Zone X.
  • Mushroom Kingdom 1-2: Might’ve been cut because no one likes this stage.
  • Rumble Falls: Too much effort for a stage no one likes.
  • Flat Zone 2: Merged into Flat Zone X.
  • Pictochat: Too similar to Pictochat 2, and considered the worse of the two. Why this wasn’t just made a Pictochat X is beyond me.
  • Rainbow Road: Fun fact! This stage was actually a Mario Kart 7 asset flip, which means, since it was a newer stage, and touring stages were quite common in Ultimate, this stage might’ve been cut because it would’ve taken too much effort. I disagree because Venom but once again there’s a clear line of thinking.
  • PAC-MAZE: Gimmick that literally only works on a handheld.
  • Jungle Hijinx: Stage Morph go brrrrrr!!!!!!!!!!
  • Pyrosphere: Ridley was made playable lmao why bring back the stage from the game no one liked?
  • Wooly World: Given Sakurai regrets Roy (I can bring up the interview), and this stage was added before Wooly World came out, it was likely out of regret.
  • Orbital Gate Assault: Likely cut due to taking too long to bring back, though this feels like another time constraints one, though Stage Morph also makes things tricky too. So overall this stage has multiple factors against its return.
  • Miiverse: Wow I wonder if Miiverse still exists?
  • I don’t agree with all of these myself, but there’s a pretty clear line of thought here regarding all of these cuts. The other stages either have seniority, aren’t redundant, or were easier to bring back. Thanks for coming to my TEDTalk.
i don't remember what we were talking about.

Forget boss status, Whispy Woods is going to somehow end up being our next playable Kirby character
i'm not sure if i'd be mad or laugh
 

Verde Coeden Scalesworth

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Dialy reminder to never claim that no one likes something.
There are people who are fans of the Balan Wonderworld videogame lol.
Funnily enough I looked on the Other M GameFAQs reviews a moment ago; it's all over the place. Seems pretty mixed, so even if a few are troll reviews, there's clearly fans. There's fans of freaking everything. Just some obviously will have less or more fans. That's how it works~
 

Will

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you post a video of him moving and say he'd be a static boss in smash. how?
Because being in place is what he does in most of his appearances? If he jumps as he did in Star Allies, he’d just jump to the opposite end of the walk zone, where he would then continue to be static and dish out the same attacks.

If he walks like in KD3, you face the issue of a giant walking hitbox that cannot be fought without using projectiles, which hurts several fighters. You could use the DarthEnderX idea, but now that walking segment is filler and you have to wait for him to fly over the character.

And where else would he fly to? The exact same position(s) where he sits still and chucks apples and harsh wind at you. To me, that is not an engaging Smash Boss. He’s a cool hazard on his stage, but I wouldn’t want to fight him as a Little Mac main.
 
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