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Smashboards Creates: Super Smash Bros. MOBA

MasterCheef

Smash Ace
Joined
Jul 7, 2021
Messages
678
I actually would want to go the opposite direction and have a couple or more Nintendo characters make it into a different party's MOBA

Palutena as a ranged fighter

Pit as a swordy obviously

Even bigger bonus would be getting Master Chief into a different party's MOBA
I would also be pleased with Halo's Arbiter.
 
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Glubbfubb

Smash Champion
Joined
Mar 16, 2021
Messages
2,931
I actually would want to go the opposite direction and have a couple or more Nintendo characters make it into a different party's MOBA

Palutena as a ranged fighter

Pit as a swordy obviously

Even bigger bonus would be getting Master Chief into a different party's MOBA
I would also be pleased with Halo's Arbiter.
That's good, but that's not the current job, we need to vote which character will be next, but you can tell that idea you have when the job scenario calls for it
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,813
I actually would want to go the opposite direction and have a couple or more Nintendo characters make it into a different party's MOBA

Palutena as a ranged fighter

Pit as a swordy obviously

Even bigger bonus would be getting Master Chief into a different party's MOBA
I would also be pleased with Halo's Arbiter.
We will have quite a few jobs in the future determining rolls and more characters, stay tuned for more prompts, the current prompt is voting for one of the characters listed here
 

Glubbfubb

Smash Champion
Joined
Mar 16, 2021
Messages
2,931
1599px-Ice_Bro-NSMBU.png

Ice Bros are enemies that accompany other enemies as support, they can lob ice balls in a large arc (you can tell where it lands based on the cyan reticle it makes) it will launch either small balls of freezing ice that can freeze you solid requiring button mashing to escape or giant ice blocks that can act a s temporary walls to block progress.
Coincoffer.jpg

Coincoffer
These enemeis will try to flee from you and try to shoot coins from a distance to ward you off, defeat them and you get a large sum of money, thenless coins it shoots they more money you will get, very rare and are often hidden by invisibility.
Sherm_Icon_SMO.png

Sherm
Large tanky (literally) enemies that shoot explosive rounds, being a machine it can be stun by electric based attacks, if has a long rang and shoots either red straight bullets or white bullets that can ricochet off walls but are weaker.
 
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Gorgonzales

Smash Ace
Joined
Jan 23, 2021
Messages
968
Location
Forgotten Isle
Reboot Job 2

Koopa Troopa

Koopa Troopas are basic enemies that attack by headbutting you at close range. If you're far away from them, they will sometimes retract into their shell and launch toward you a spinning tackle move. When defeated, they leave behind their shell; attack it to send it flying (the shell can damage other enemies while moving)!

Spike

These lads hang out from a distance and lob rolling projectiles toward you. Spikes can either throw spiked bars which are horizontally long and can be jumped over, or spiked balls which have less surface area but cannot be jumped over. They tend to panic when you get up close to them, so taking them out once you get past their projectiles is easy.

Monty Mole


These are ambush attackers; they burrow underground and keep moving toward you until they get behind you, at which point they pop out of the ground and start to frantically swipe at you with your claws. They usually attack in groups but are weak on their own. Their burrowing path is subtle but can be noticed if you pay attention (the ground slightly bulges out where they're currently tunneling). This way you can plan ahead and easily dispose of them as soon as they pop out.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,813
Goomba



This would be a simple enemy that just chases you and if it gets to close it will attack

Galoomba



This would be a more powerful Goomba, it takes a few more hits to defeat and deals more damage

Ninji



Ninji would be fast and hard to hit but they have lower health, they can also charge into players.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,813
RJob 2 voting

View attachment 324169
Ice Bros are enemies that accompany other enemies as support, they can lob ice balls in a large arc (you can tell where it lands based on the cyan reticle it makes) it will launch either small balls of freezing ice that can freeze you solid requiring button mashing to escape or giant ice blocks that can act a s temporary walls to block progress.
View attachment 324171
Coincoffer
These enemeis will try to flee from you and try to shoot coins from a distance to ward you off, defeat them and you get a large sum of money, thenless coins it shoots they more money you will get, very rare and are often hidden by invisibility.
View attachment 324172
Sherm
Large tanky (literally) enemies that shoot explosive rounds, being a machine it can be stun by electric based attacks, if has a long rang and shoots either red straight bullets or white bullets that can ricochet off walls but are weaker.
Reboot Job 2

Koopa Troopa

Koopa Troopas are basic enemies that attack by headbutting you at close range. If you're far away from them, they will sometimes retract into their shell and launch toward you a spinning tackle move. When defeated, they leave behind their shell; attack it to send it flying (the shell can damage other enemies while moving)!

Spike

These lads hang out from a distance and lob rolling projectiles toward you. Spikes can either throw spiked bars which are horizontally long and can be jumped over, or spiked balls which have less surface area but cannot be jumped over. They tend to panic when you get up close to them, so taking them out once you get past their projectiles is easy.

Monty Mole


These are ambush attackers; they burrow underground and keep moving toward you until they get behind you, at which point they pop out of the ground and start to frantically swipe at you with your claws. They usually attack in groups but are weak on their own. Their burrowing path is subtle but can be noticed if you pay attention (the ground slightly bulges out where they're currently tunneling). This way you can plan ahead and easily dispose of them as soon as they pop out.
Goomba



This would be a simple enemy that just chases you and if it gets to close it will attack

Galoomba



This would be a more powerful Goomba, it takes a few more hits to defeat and deals more damage

Ninji



Ninji would be fast and hard to hit but they have lower health, they can also charge into players.

VOTE HERE
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,813
Gorgonzales' Mario enemy selection will be added

Reboot Job 3

Add a smash style mechanic to the characters movesets

as of now the characters only have the ability to move, an attack button, 4 specials and a final smash. This job is about adding something that would be universal for all characters and is reminiscent of something in smash

Reboot Job 4

Submit 3 characters from ultimate to be on the starting roster, including third parties.

This is the current roster for reference
:ultmario::ultdk::ultlink::ultsamus::ultyoshi::ultkirby::ultfox::ultpikachu::ultmarth::ultisabelle::ultolimar::ultinkling:Tom Nook
 

Glubbfubb

Smash Champion
Joined
Mar 16, 2021
Messages
2,931
Job 3 Shield Meter
This is a special mechanic, by speeding money you can use your barrier to temporarily absorb all damage, the barrier has it's own health bar (blud) that goes over the normal red health bar, by defeating enemies you can regain some of that lost barrier energy, you can level up the barrier by spending money at the shop in the map, barrier energy will deplete on it's own so you must balance it out.

Job 4
Roster Additions
:ultness::ultsonic::ultwario:
 

Gorgonzales

Smash Ace
Joined
Jan 23, 2021
Messages
968
Location
Forgotten Isle
Job 3: Knockback

When enemies, NPC's, and other players are defeated, they get launched in the direction you last hit them in. This works almost exactly like Smash Run, where defeated enemies would fly in a straight line and bounce off walls before disappearing. The defeated enemy/NPC/player also can hit other enemy/NPC/players during flight to damage them as well!

Job 4: :ultsonic::ultfalcon::ultridley:
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,813
Reboot Job 3

Aerial Attacks + Jumping - You can press jump to jump over certain projectile attacks and low height walls, you can also press the attack button to do a special aerial attack.


Reboot Job 4

:ultsonic::ultshulk::ultfalcon:

The Jobs will end soon.
 

Pupp135

Smash Lord
Joined
Mar 30, 2020
Messages
1,937
Job 3:
Aerial Attack and Jump
Knockback

Job 4:
Glubbfubb
cashregister9
 
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evanwoo10

Smash Lord
Joined
Oct 3, 2020
Messages
1,034
Job #3
1. Aerial Attacks and Jump
2. Knockback

Job #4
1. Gorgonzales's roster
2. Glubbfubb’s roster
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,813
Reboot Job 3 results

Shield Meter Glubbfubb Glubbfubb 1
Knockback Gorgonzales Gorgonzales 2
Aerial Attacks and Jump cashregister9 cashregister9 3

Reboot Job 4
Glubbfubb Glubbfubb 's roster 3
Pupp135 Pupp135 's roster
Gorgonzales Gorgonzales 's roster 1
cashregister9 cashregister9 's roster 2

We will be adding Aerial attacks and jumping and :ultness::ultsonic::ultwario: have joined the roster.

Reboot Job 5

Submit a Mario Stage.

It can be from Ultimate or not

When submitting a stage, describe it's look and the layout, the layout terms are as follows
-Three Lane - 3 roads with the in between areas open
-2 Lane - 2 roads with an open middle
-1 Lane - A completely linear road
-Arena - A completely open map
 
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Glubbfubb

Smash Champion
Joined
Mar 16, 2021
Messages
2,931
Peach's_castle.jpg

Job 5
Peach's Castle

This area is separated into two areas, the open space consists of the courtyard and the castle itself is the three main roads, it is designed to be a beginner arena featuring few hazards aside from some fountains that can.slow you down if you go in them, toads also can give out items for free if you take the territory they are in. So yeah a pretty basic course
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,813
Glubbfubb Glubbfubb 's Peach's Castle wins by default!

Job 6

Mario's Moveset

here is a template with some descriptions

Role: This is the role the character would fill it can only be one of these right now
Melee DPS - Primarily Melee damage
Ranged DPS - Primarily Ranged Damage
Rushdown - Very Fast and can deal a lot of damage in a short amount of time
Balanced - Jack of all trades
Tank - High Health and damage, but low speed
Healer - Focuses on healing teammates

Basic Attack: Indicate what it is and the properties like if it's a ranged attack or not

Aerial Attack:

Special 1:

Special 2:

Special 3:

Final Smash:

and that's it, That is all there is right now for movesets, cosmetics will be decided later.
 
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Gorgonzales

Smash Ace
Joined
Jan 23, 2021
Messages
968
Location
Forgotten Isle
Job 6: Mario's Moveset
Trying to tackle this moveset from a starter character perspective so I'm gonna try to make it not too complicated.

Role: Balanced

Basic Attack: The 3-hit combo from Mario 64 (Which is also his jab in Smash).

Aerial Attack: The spin attack from Galaxy.


Special 1: Spin Jump
A jumping move meant to be used offensively. This goes higher than a lot of other character's jumps and can be used to clear gaps and evade obstacles. Landing on an enemy will deal a lot of damage. If the enemy has spikes, Mario will harmlessly bounce off.



Special 2: Fireball
Shoots a fireball from his hand that bounces along the ground for a moderate distance.



Special 3: Hammer
A slower but more powerful close-ranged attack, involving Mario slamming down a hammer in front of him. Functions as a great finisher.


Final Smash: Mario Finale
Shoots two large fire projectiles down a lane.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,813
Role: Balanced

Basic Attack: 3 hit combo from 64

Aerial Attack: The Spin from Galaxy

Special 1: Fire Orb, Mario shoots 3 fireballs in a line

Special 2: Cappy, Mario throws cappy and then it comes back to him, the longer you hold the button the longer it stays out, you can jump onto cappy

Special 3: Power Up!, Mario pulls 1 random power up from some grass
-Super Mushroom - Doubles current health for 10 seconds
-Super Star - Become invincible for 5 seconds
-Cape - The ability becomes a reflect for 10 seconds
-F.L.U.D.D. - Mario can shoot a long cone of water that pushes opponents
-Vanish Cap - Mario Becomes Invisible for 10 seconds
-Metal Cap - Mario Becomes metal for 10 seconds
-Ice Flower - Mario can shoot a ball of ice in a line that freezes opponents

Final Smash: Mario Finale+, Mario Shoots 2 fireballs down a lane, the fireballs are filled with a bunch of sprites from many mario games.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,813
Job 6: Mario's Moveset
Trying to tackle this moveset from a starter character perspective so I'm gonna try to make it not too complicated.

Role: Balanced

Basic Attack: The 3-hit combo from Mario 64 (Which is also his jab in Smash).

Aerial Attack: The spin attack from Galaxy.


Special 1: Spin Jump
A jumping move meant to be used offensively. This goes higher than a lot of other character's jumps and can be used to clear gaps and evade obstacles. Landing on an enemy will deal a lot of damage. If the enemy has spikes, Mario will harmlessly bounce off.



Special 2: Fireball
Shoots a fireball from his hand that bounces along the ground for a moderate distance.



Special 3: Hammer
A slower but more powerful close-ranged attack, involving Mario slamming down a hammer in front of him. Functions as a great finisher.


Final Smash: Mario Finale
Shoots two large fire projectiles down a lane.
Role: Balanced

Basic Attack: 3 hit combo from 64

Aerial Attack: The Spin from Galaxy

Special 1: Fire Orb, Mario shoots 3 fireballs in a line

Special 2: Cappy, Mario throws cappy and then it comes back to him, the longer you hold the button the longer it stays out, you can jump onto cappy

Special 3: Power Up!, Mario pulls 1 random power up from some grass
-Super Mushroom - Doubles current health for 10 seconds
-Super Star - Become invincible for 5 seconds
-Cape - The ability becomes a reflect for 10 seconds
-F.L.U.D.D. - Mario can shoot a long cone of water that pushes opponents
-Vanish Cap - Mario Becomes Invisible for 10 seconds
-Metal Cap - Mario Becomes metal for 10 seconds
-Ice Flower - Mario can shoot a ball of ice in a line that freezes opponents

Final Smash: Mario Finale+, Mario Shoots 2 fireballs down a lane, the fireballs are filled with a bunch of sprites from many mario games.
VOTE FOR YOUR FAVORITE HERE!

Quick job here, What are some jobs you would like to see in the future for this project?
 

Glubbfubb

Smash Champion
Joined
Mar 16, 2021
Messages
2,931
Boss Levels is something that should happen, or a stage whose main gimmick where the boss affects the goals (like needing to collect gem apples from Wispy Woods)
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,813
cashregister9 cashregister9 's moveset will be Marios moveset

Job 7

Submit a Mario Boss

How Bosses work in this game, They will spawn in the center of the map, and whichever team defeats the boss will gain a large boost in Coins.
 

Glubbfubb

Smash Champion
Joined
Mar 16, 2021
Messages
2,931
Wiggler

Wiggler starts out as a passive enemy, perfect for a first boss, it attacks by trying to shake off attackers damaging anyone in its immediate radius, however at halo ho it becomes angry and begins to attack by rushing back and forth across the arena becoming a more slippery opponent
 

Gorgonzales

Smash Ace
Joined
Jan 23, 2021
Messages
968
Location
Forgotten Isle
Petey Piranha

Petey is a large boss that can tank a lot of hits, but is somewhat slow in moving and attacking. He possesses various attacks, including:
  • Swinging his head around him in a circle. Usually does this as a "get off me" move when multiple players are within close range.
  • Spitting goop on the floor, which slows down players and also makes their movement more slippery.
  • Swiping his leaves to create tornadoes that loosely home in on players before disappearing.
  • Jumping up, flying for a bit, and slamming back down to the ground, which creates a shockwave that players have to jump over. Petey flies just out of reach of ground-based attacks, but using enough aerial moves on him while he's flying will bring him down and temporarily stun him.
 

evanwoo10

Smash Lord
Joined
Oct 3, 2020
Messages
1,034
Job 8: Scorpion (Mortal Kombat)
6EFB5414-549D-4B38-A9A7-2DFF93FB279F.png

Mortal Kombat is one of the most popular fighting game series of all time, selling over 70 million copies. It’s one of biggest fighting game series left to not receive a character on a Smash roster. Scorpion is one the most iconic fighting game characters of all time and has even become the mascot of the series. He has a ton of moveset potential, including his Kunai and fire attacks.
 

Gorgonzales

Smash Ace
Joined
Jan 23, 2021
Messages
968
Location
Forgotten Isle
Job 8: Rayman



Rayman is an iconic platforming character who has a good amount of games under his (figurative) belt and a lot of moveset potential due to his floating limbs and helicopter hair.
 
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cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,813
Rayman is our first Third-party Newcomer!

Job 9

Submit a Rayman stage

When submitting a stage, describe it's look and the layout, the layout terms are as follows
-Three Lane - 3 roads with the in between areas open
-2 Lane - 2 roads with an open middle
-1 Lane - A completely linear road
-Arena - A completely open map
 
Last edited:

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,813
Rayman Stage submissions are still open, if nothing is submitted by tomorrow, this job will be put in the background
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,813
Job 10 submit a moveset for Donkey Kong

For this job you can use the template for the Mario moveset
 
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