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Cyborg Sun
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  • Had way too much fun discussing the idea of an "OmniVersus" yesterday, so I figured I may as well put together a concept summary of how it actually works in my mind, based on ideas presented in the discussion:

    OmniVersus: The ultimate fighting game... or, kart racer? Party game?? What even IS this???

    The omniverse (a term seen by many as the one "verse" that encapsulates every universe, multiverse, and beyond) is truly endless, full of possibilities. Countless stories, countless characters, countless ideas... all will come together for the never-ending showdown to end all showdowns. But enough of the marketing blurbs, what is "OmniVersus"?

    This is a silly & unrealistic game concept inspired by humanity's obsession with giant media crossovers, as well as a true celebration of the very concept of fiction. One of the big draws of this game is that it has everyone. Yes, every fictional character ever made. From the big stars, to the unknown indies, to weirdos that no one has even thought of yet, I truly do mean "everyone". Naturally, this was originally proposed as a "Monkey's Paw" scenario, as the selection of characters really boils down to an alternate Library of Babel. I mean, how will you ever find who you want to actually play as?

    But then this idea grew, mainly quality-of-life improvements to make actual character selection easier. Before getting into the gameplay, let's talk about how the selection process works. Powered by magic, perhaps even heavenly, technology that is eons ahead of ours, you don't have a traditional character select screen, but rather... a search engine. Yes, you have to spell out who you want to play as (This can also be made easier by searching the actual internet and plugging in an image of the character; Don't worry, it WILL recognize who it is). So, say you search for Nintendo's Mario. Simple enough, but remember, I compared this to the Library of Babel. So, how do you keep it from spitting out a trillion different strange incarnations of him, ranging from 18+ parody portrayals to the slightest outfit changes?

    For this issue, filters are your friend. In fact, by default, an "All-Time" character version filter is always enabled. This takes into account any character's full official history, and gives you a version of the character that exemplifies their most ideal traits. Most people won't want to fuss about getting an exact version of their favorite characters, so right off the bat this is a great way to simply search a character, choose them, and play right away. Other filters include Safe For Work/Family Friendly/General Tastefulness specifications (Some of which are also enabled by default; To get really degenerate, you'll have to do some real work tweaking these). The adventurous types can fiddle with these filters to their hearts' content.

    You can also build your own roster. Use the search engine, save your characters, and arrange them in your own selection screen. This is best for quick access to your favorites, seeing your dream game come to life, limiting characters for a tournament setting, etc. This should overall be a great way to keep you from constantly using the search engine over and over. Another alternative is the Hardcore Selection mode, plopping you in a random place on the world's largest character select screen ever. Now this is the true Library of Babel experience, an endless exploration of random characters (though whatever filters were enabled still apply). You never know who you'll find in the infinite Omniverse... perhaps you may stumble across a new favorite!

    But, how does the game actually play? The title is a rip-off of "MultiVersus", so obviously it's a platform fighter with an emphasis on team battles, right? Well... yes and no. See, what's the point in infinite characters if you can't play them in an infinite number of scenarios? Indeed, this game is multi-genre, letting you play in environments similar to just about any game you can imagine. Want to see Sol Badguy in Third Strike? It's there. Want to play Crash Team Racing as an obscure Disney character? It's there too. Want to ignore "versing" entirely and play as Walter White in an Animal Crossing-styled cozy game? Yup, you bet you can do that. And yes, the game genres themselves are also subject to filters. You can choose to simply play an existing game, or tweak the genres however you please to bring your ideal gameplay visions to life.

    Depending on your genre selection, there's potential for an infinite amount of stage/level locales well. You know the drill, these can also be filtered. Witness a change of scenery in your old favorites for a brand new experience! These can range from simple aesthetic changes to entirely brand new level designs; It all depends on the genre, and what you want.

    Don't know what else to add here. I think online play is self-explanatory, just implement the perfect netcode that can support literally everything with no issues and bam. Perhaps a fun single player mode that encourages trying different genres could be added too, but that can be saved for another time.
    Cyborg Sun
    Cyborg Sun
    To summarize exactly what the default filters are, I think it would boil down to something like this:

    The search results themselves are grounded in our reality to avoid total nonsense being spat out, "All-Time" variants are always prioritized. As far as age ratings go, this one's dynamic, as you're asked about it when creating a new save file; You can choose whatever "maximum age rating" you want for results. Material that's considered outright offensive/degenerate by the vast majority is still cut out entirely, however; Standards are always changing over time of course, so the defaults you get on a new save file are also always up to date.
    KneeOfJustice99
    KneeOfJustice99
    Maximum Age Rating: EXTREME
    oh hey look i can play as a car from carmageddon now
    Thinking about that dream Wario Wario Wario Wario Wario Wario had about every fictional character ever being added to Multiversus, and the character select screen being near impossible to navigate due to its size alone makes such a roster for any genre of game the ultimate Monkey's Paw scenario, I feel. Doesn't matter if the game's balance is somehow absolutely fair, it'd be hell to find the character you actually want without a search bar.
    I promise not every game I review on here will be a Smash game, but I really just wanted to gush about Crusade for a moment. Long live this silly fangame:
    SCREW IT... I made a Backloggd. Not sure how often I'll use it, but might as well have it:
    I’ve been currently on a JumpStart fixation thanks to you and I was thinking about the JumpStsrt x PBS Kids crossover game we came up with in the Brawltime! thread. I wonder what kind of games would be in the crossover.
    "The Adventures of Super Mario Bros. 3" is the greatest name for a cartoon of all time. More shows need to be titled like this.

    "The Misadventures of Sonic the Hedgehog 3 & Knuckles"
    "Tales from The Last of Us Part II"
    "Legends of The Elder Scrolls V: Skyrim"
    Saw the newest MagicMush video on more weird wikis a couple days ago, and damn that "Scumbob Wiki" was quite the pleasantly unpleasant blast from the past, lmao.

    Mr. Enter's popularity really did screw a lot of people's perceptions on how to view media (well, I think mainly autistic cartoon fans, trust me I'm speaking from experience here), didn't he? Determining if something is good or bad mainly based on how "mean-spirited" something is, especially when said source material is meant to be a dumb comedy with plenty of slapstick moments, is a consequence of Enter that not a lot of people talk about.

    Viewing media through an overly-moral lens is not healthy... maybe it's more "valid" if it explicitly claims to be educating children (I'll play Devil's Advocate and say that maybe a bad Arthur episode has the potential to yield worse consequences than a bad Teen Titans Go episode), but it's certainly not the right way to view media like Spongebob. Yeah that's another thing, a lot of it also strikes me as a "please think of the children!/kids need good role models!" thing, like watching Patrick torment Squidward is going to lead to the next generation being a total menace or something.
    Inside me are two autistic wolves

    One has existed since childhood and loves mindless and overly-grandiose crossovers (thanks a lot, Brawl)

    The other claims to be "mature" and says that those types or crossovers are bad for society actually

    behold, the never-ending struggle of an autistic young adult who never quite "grew up"
    Wait Sesame Workshop has some kinda deal with HBO right

    does that mean through legal deal loophole/distribution BS, Cookie Monster is actual a possible Multiversus candidate
    for your viewing displeasure
    I think I'm too Wario x3-pilled but as I get older a lot of the stuff about Smash (especially "modern" Smash) actually really does rub me the wrong way. Almost everything he says I agree with: The people-pleasing marketing and rosters, the fact that it acts more important than it probably is (you know the "epic orchestra" and crap introduced in Brawl), the wacky balance of many of the newcomers (but ESPECIALLY third parties), you name it. Hell a lot of these grievances could apply to a lot of "crossover culture" in general, especially in the realm of "let's make characters fight each other."

    ...God, if I head a sequel thread to PBS Brawltime, I'm going to get way too hung up over trying to avoid modern Smash's pitfalls aren't I?
    Cyborg Sun
    Cyborg Sun
    I think the point about the series trying way too hard to be "serious" is what resonates with me most though... I don't inherently mind a simple "mashing action figures together" premise but I'd rather have music and an art style that embraces that inherent goofiness, and the original on 64 really was the best at that.

    Hell, if you want to keep Mario gruff and serious looking, how's about taking on a sillier rock n' roll/pro wrestling aesthetic? Something I thought of lately, which could be interesting. Not sure how well that'd work in practice, but just wanted to throw that out there.
    So, I have this odd concept in my head about how I would go about combining all Smash games into one brewing for a while now (basically, no newcomers, it's just about bringing in all the modes and content from every game, plus toggles for choosing gameplay styles) as something of a response to Ultimate's content issues (and perhaps future-proofing issues that will appear in future games, lol).

    One valid complaint I've seen is that many Namco Era newcomers are a bit too "overdesigned," focusing too much on making them "faithful" to their OG games at the cost of balance (See: Bayonetta and Steve in their respective introductions). A part of me didn't want to change how the characters were originally represented, but I also wanted to address this issue, so... chaotic neutrality time. Every character on the roster can toggle between "Simple" and "Advanced" modes. Simple represents how a character might have been designed during the Melee/Brawl days, and Advanced represents how they would be designed in the Namco Era (these ones are generally more unbalanced).

    Opens up a lot of "What If?" scenarios. Like, Advanced Mario would be less "starter character" and more "Ultimate DLC jank that directly tries to make him play like a Mario platformer," LOL. Or, even if it's anachronistic, how would Steve play as a more down-to-earth, "honest" Melee character?
    This is totally rose tinted nostalgia goggles talking, but I genuinely miss the Smash 4 era of speculation and memes. Like any era, it had its issues but... I mean, it wasn't nearly as bad as it is today, was it? ...Was it???
    As someone who's sorta non-competitive (as in, I typically play without items and on more "legal" stages... but only plays against CPUs or my own family and uses the Final Smash Meter) and has never touched online, reading the profile posts can feel awkward sometimes.
    Honestly, if a Fighters Pass Volume 3 actually happens, I wouldn't mind less newcomers in exchange for a returning stages pack or two taking up a couple of the Challenger Pack spots or something. There are some (like Pac-Maze) that I'd really like to see come back.
    I will only accept a PAYDAY character in Smash if part of the reveal trailer is done in live action.
    Otoad64
    Otoad64
    imagine seeing mario in live action, or even worse, kirby
    Cyborg Sun
    Cyborg Sun
    ...Well ok, maybe not any of the other characters, but I would at least like a live action part with the gang robbing a bank or something and finding a Smash letter.
    How funny... the only character reveal trailers that take place in "World of Light" are those for Square Enix characters...
    It's been too long... character reveal, eh? Haven't heard that term in... gosh, maybe 5 years? IDK man, this year's screwing with my head...
    So if ARMS only had one game, does that mean its music will be thrown into the "Other" category like Ice Climber and Duck Hunt?
    Perkilator
    Perkilator
    More likely it'll have its own section since it's an entirely new series with tons of content to pull to justify it's own music section.
    Cyborg Sun
    Cyborg Sun
    I guess? But didn't Sakurai describe the section as "Music from games with no playable character or characters with only one game"? It's why Game and Watch's measly 2 songs are in their own category, despite, uh, only having 2 songs.
    Pokelego999
    Pokelego999
    I smell bias.
    So this is strange... for the first time ever, they've announced which franchise a new character is from, but not WHO the character is... Although for something like ARMS, I've always had the mindset that any character from that game would be interesting no matter what due to their whole "extendable arms" gimmick. Guess we'll just need to wait a little while longer to see who it is.
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