After seeing that all major Smash clones lacked certain things (Compatibility with low-spec computers, easy modification, modularity, 8-player support, multi-platform support and overall flexibility)
I decided to start my own, using the open-source Doom port, ZDoom (And it's successor, GZDoom) the plans are to make an extremely modular engine where all characters and stages are simply plug-and-play with zero configuration needed (besides controls of course)
While originally i was planning to make the starter roster an exact copy of the Smash 2 roster, i have instead decided to have those same characters but with different movesets and sprite-based graphics. Just because i would prefer to have all computers to be able to run the base roster. I may make the Smash 2 roster as an addon later.
The Smash 2 roster is the Melee roster with Wario, King Dedede, Snake and Sonic added.
The engine i have decided on is ZDoom Legacy Edition, due to it having extremely low requirements.
Confirmed platforms are: Windows, x86 and PowerPC Macs, Linux (some distributions may require building from source) and Android if someone with experience offers to do it (mostly just a new launcher and more Smash-fitting touchscreen controls as everything else is done) and possibly Wii. (and by extension Wii U)
This is pretty much the only Smash engine besides Project TUSSLE to run on anything else that's not Windows.
An additional engine (GZDoom 3.6) will also be provided for optional goodies like custom shaders and per-pixel lights, but they AREN'T netplay-compatible between each other and GZDoom 3.6 requires OpenGL 2.0.
On a Celeron 1.5GHz laptop, the battery lasts 4 hours and 30 minutes with the game running, neat, isn't it?
I'm also looking for animators, because i don't yet know if it's possible to export from Brawlbox to MD3 with animations and everything else.
If anyone wants to be a playtester, PM me. It would be nice if you tested it with a friend too, so i can know when something breaks in netplay.
I decided to start my own, using the open-source Doom port, ZDoom (And it's successor, GZDoom) the plans are to make an extremely modular engine where all characters and stages are simply plug-and-play with zero configuration needed (besides controls of course)
While originally i was planning to make the starter roster an exact copy of the Smash 2 roster, i have instead decided to have those same characters but with different movesets and sprite-based graphics. Just because i would prefer to have all computers to be able to run the base roster. I may make the Smash 2 roster as an addon later.
The Smash 2 roster is the Melee roster with Wario, King Dedede, Snake and Sonic added.
The minimum requirements are more or less confirmed:
-Pentium 166MHz or better (Rendering interploration NEEDS to be disabled)
or
-Pentium 2 233MHz (Rendering interploration should be okay)
-Any Graphics Card with DirectDraw support (OpenGL 1.2 if 3D models and lightning are to be used)
-64MB of RAM for W98, 256MB for XP, and 1GB for Vista or better (Swap file recommended, MIDI music is to be used if RAM is lower)
-A monitor capable of at least 320x240 16-bit (640x480 is recommended for crisp gameplay)
-Windows 98 or better
-A keyboard or a Gamepad for the best experience
-A internet connection of 56kbps for playing in the same state (maybe country too), 128kbps recommended for everywhere else
All of this should make the game run at 35fps with interploration disabled, it's unlikely it will run nice with interploration enabled.
To actually run the game at 60fps and up with interploration, i recommend using a Pentium 3 900MHz paired with a DirectX 6 graphics card
-Pentium 166MHz or better (Rendering interploration NEEDS to be disabled)
or
-Pentium 2 233MHz (Rendering interploration should be okay)
-Any Graphics Card with DirectDraw support (OpenGL 1.2 if 3D models and lightning are to be used)
-64MB of RAM for W98, 256MB for XP, and 1GB for Vista or better (Swap file recommended, MIDI music is to be used if RAM is lower)
-A monitor capable of at least 320x240 16-bit (640x480 is recommended for crisp gameplay)
-Windows 98 or better
-A keyboard or a Gamepad for the best experience
-A internet connection of 56kbps for playing in the same state (maybe country too), 128kbps recommended for everywhere else
All of this should make the game run at 35fps with interploration disabled, it's unlikely it will run nice with interploration enabled.
To actually run the game at 60fps and up with interploration, i recommend using a Pentium 3 900MHz paired with a DirectX 6 graphics card
For those guys with terrible computers:
XWE (eXtendable Wad Editor) (Pretty crude, there might be a better option) Packing mods into .wad or .pk3 files
MS-Paint (Yes, seriously) Texture/Sprite making/editing
Audacity (Optional) All audio editing
Notepad (Optional, because XWE already has it's very own DECORATE editor!) For editing DECORATE scripts
Milkshape 3D or Misfit Model 3D Stage/Character Model making/editing
Doom Builder 1 Stage Creation
For people with fairly modern hardware (If you can run Windows 7 you can run these)
SLADE 3 The swiss army knife of the Doom community, able to edit graphics, DECORATE scripts, .wad 'n .pk3 files
GIMP Texture/Sprite making/editing
GZDoom Builder Almost everything related to stage making, including the ability to preview 3D models!
Any model editor of your choice (The model format needed is either MD2 or MD3, find anything that can export to these)
Any sound editor of your choice (Supports .wav, .ogg and .mp3 sound formats)
XWE (eXtendable Wad Editor) (Pretty crude, there might be a better option) Packing mods into .wad or .pk3 files
MS-Paint (Yes, seriously) Texture/Sprite making/editing
Audacity (Optional) All audio editing
Notepad (Optional, because XWE already has it's very own DECORATE editor!) For editing DECORATE scripts
Milkshape 3D or Misfit Model 3D Stage/Character Model making/editing
Doom Builder 1 Stage Creation
For people with fairly modern hardware (If you can run Windows 7 you can run these)
SLADE 3 The swiss army knife of the Doom community, able to edit graphics, DECORATE scripts, .wad 'n .pk3 files
GIMP Texture/Sprite making/editing
GZDoom Builder Almost everything related to stage making, including the ability to preview 3D models!
Any model editor of your choice (The model format needed is either MD2 or MD3, find anything that can export to these)
Any sound editor of your choice (Supports .wav, .ogg and .mp3 sound formats)
The engine i have decided on is ZDoom Legacy Edition, due to it having extremely low requirements.
Confirmed platforms are: Windows, x86 and PowerPC Macs, Linux (some distributions may require building from source) and Android if someone with experience offers to do it (mostly just a new launcher and more Smash-fitting touchscreen controls as everything else is done) and possibly Wii. (and by extension Wii U)
This is pretty much the only Smash engine besides Project TUSSLE to run on anything else that's not Windows.
An additional engine (GZDoom 3.6) will also be provided for optional goodies like custom shaders and per-pixel lights, but they AREN'T netplay-compatible between each other and GZDoom 3.6 requires OpenGL 2.0.
On a Celeron 1.5GHz laptop, the battery lasts 4 hours and 30 minutes with the game running, neat, isn't it?
I'm also looking for animators, because i don't yet know if it's possible to export from Brawlbox to MD3 with animations and everything else.
If anyone wants to be a playtester, PM me. It would be nice if you tested it with a friend too, so i can know when something breaks in netplay.
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