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ZeRo's Daily Smash Trick/Tip 4# - Meta Knight's D-Tilt 'Infinite' combo vs MK in DP

TSM ZeRo

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Meta Knight has a really cool "Infinite Combo" (You have to SDI almost perfectly to escape it) vs Meta Knight in a certain Delphino Plaza transformation.

Here's a video I made to demonstrate this "Infinite Combo"

http://www.youtube.com/watch?v=uOunkkADrEk&feature=youtu.be

I have tested this "Infinite Combo" on all the walls in the stage, and it only works in this transformation of Delfino Plaza. Like shown in the video, you can do it in both sides of the transformation. The D-Smash at the end can't be blocked, it's guaranteed. I have tried finishing up the "Combo" with a Grounded Shuttle Loop and it works too. But it's far better to finish it up with a D-Smash, because sometimes the GSL doesn't kill because in that transformation, right when you need to end the combo (when the platform is going up again), the ceiling "increases" the vertical range to die (I assume it's because the stage itself is moving, or because when it starts to go up, it takes in account how low that transformation really is).

Note: So far, I have only gotten this "Combo" to work against Meta Knight. I haven't tried this against the whole cast, but I'm pretty sure it's a "glitch", or a weird game-mechanic that allows this to work. Because:

1.- The other MK doesn't trip.
2.- You don't fall to the ground, or get launched to the air after being hit. Even if you're at 150%. Normally, after 50% you start getting launched upwards by a D-Tilt.
3.- Like I said, this 'Combo' ONLY works in this transformation. It doesn't work on any other wall in the stage. And I haven't been able to execute this "Combo" on any other wall in the whole game.


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ZeRo out!

Enjoy Meta Knight mains!
 

ぱみゅ

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I always try to wall lock opponents on Delfino anyway.
Is good to see there's a way you don't even need to be careful and get it right.

btw, +1 for Duff McWhalen's theme.
 
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