Ok. After working in PSA for a couple days I think I have just about all of the last 5 posts covered.
Dsmash: I found out that BKB is the primary determinant for stun time, so I added some while trying to keep and appropriate ammount of KBG in to keep the launch velocity of the move functioning relatively the same. Here's the change.
- Changelist: KBG 20 from 50, BKB 75 from 40.
Fair: Was already adjusted, and was included in the pac.
Side B: I made adjustments for the 3 small hitboxes so they are strung out more evenly across the length of the whip. Didn't have to change anything else about them. I only had to move hitboxes 2 and 3. I'll include the big hit here as well.
- Changlist: Hitbox 2 - X offset 18 from 14; Hitbox 3 - X offset 27 from 19; Hitbox 4 - Damage 13 from 16, KBG
Up B: TheCape made a series of changes for the move to help it link together just a little better. I only included the 4 projectile hits, as the first only seems to hit when ZSS is standing, and is pretty unimportant anyway.
Code:
64043250 0305A001
04006403 005A0000
FFFFFFFF 3F800000
64054650 0310E001
05464B03 010E0000
FFFFFFFF 3F800000
64036400 0305A001
03006403 005A0000
FFFFFFFF 3F800000
6406283C 0310E001
06283C03 010E0000
FFFFFFFF 3FA00000
- Changlist: Hitbox 2 - KBG 0 from 50, BKB 100 from 64; Hitbox 3 - BKB 75 from 80; Hitbox 4 - KBG 0 ffrom 100, BKB 100 from 0; Hitbox 5 - 1.25x size.
This brings us to dair. With PSA, I could easily make this move a regular dair, which I would personally be in favor of. I dislike stall then falls with a passion. But trying to be objective with game balance, I suppose I could understand people being against such a radical change. But I'd definitely want to see if the move could be made useful, and I think this would be a good way to do it. Thoughts on this would be appreciated.
Last but not least: could we maybe change her short hop value from 2 to 3? It'd make sh double uairs a lot easier than frame perfect without really changing very much. I've had it on for a while now by mistake, it'd be nice to use.