Mentor
Smash Cadet
- Joined
- Jul 23, 2015
- Messages
- 55
Can anyone comment on zelda's footstooling potential? I spent a weekend practicing it & researching it as a potential combo enhancer, & it appears to be quite effective against certain characters assuming they don't tech/ cancel the footstool. One example is Tink. Starting @ 0%, you can up-smash (or dash->up-smash) into a footstool while they are in hitstun. If they don't tech, you can jazz hands/bair & continue w/ jazz hands or continuously hit w/ 1st hitbox of up-air. I was able to get tink from 0-72% with essentially 1 continuous combo on fd. Btw, footstool + jazz hands + starting hit-box of u-b can all be in 1 combo here.