Taylorswift4President
Smash Rookie
- Joined
- Dec 18, 2014
- Messages
- 4
Hi all,
There hasn't been much dicussion of puff over the years in this forum and I was hoping we could talk about some specific points vs. puff in this thread.
First, what is the overall strategy? I feel like with her light weight, the plan is to get a few good bairs in when Jiggs allows an opening. Easier said than done, I know. Additionally, it seems like the key is to stay grounded as much as possible given Zelda's severe limitations in the air.
Second, what is the optimal rest punish? I read a tip in the strats discussion that you can stand next to her, do a roll towards her and be in a perfect position for a sweetspotted Forward Smash. However, since she can SDI out, do you think that a sweetspotted Bair is the safer/preferred option? The only other thing I can think of is a fully charged downsmash and an attempt to follow up.
Third, what about stage selection? This is something I hardly see discussed. Yoshi's Story appears to be the absolute worst level in this matchup since Jiggs gives you no room to breathe, even though she dies fairly early on Yoshi's. My opinion is that Dreamland is the best option here, despite it also being Jiggs' best level. It gives Zelda rooms to run around and try to capitalize on a mistake while also lettering her live very long. Joggs doesn't have too many KO moves. I also think Final Destination is a good choice as well, since it lacks platforms for Puff to get a good rest set up. What are your opinions on these levels?
There hasn't been much dicussion of puff over the years in this forum and I was hoping we could talk about some specific points vs. puff in this thread.
First, what is the overall strategy? I feel like with her light weight, the plan is to get a few good bairs in when Jiggs allows an opening. Easier said than done, I know. Additionally, it seems like the key is to stay grounded as much as possible given Zelda's severe limitations in the air.
Second, what is the optimal rest punish? I read a tip in the strats discussion that you can stand next to her, do a roll towards her and be in a perfect position for a sweetspotted Forward Smash. However, since she can SDI out, do you think that a sweetspotted Bair is the safer/preferred option? The only other thing I can think of is a fully charged downsmash and an attempt to follow up.
Third, what about stage selection? This is something I hardly see discussed. Yoshi's Story appears to be the absolute worst level in this matchup since Jiggs gives you no room to breathe, even though she dies fairly early on Yoshi's. My opinion is that Dreamland is the best option here, despite it also being Jiggs' best level. It gives Zelda rooms to run around and try to capitalize on a mistake while also lettering her live very long. Joggs doesn't have too many KO moves. I also think Final Destination is a good choice as well, since it lacks platforms for Puff to get a good rest set up. What are your opinions on these levels?