just a lil extra
- Dec 24, 2013
- idk half the time tbh
- 3DS FC
- Switch FC
Heauxes, step up.
Merry Christmas Eve! I bought a special pretty glass for a dollar and I plan to drink out of it - fancily - as I try to get Mercy's new Snow Angel getup.
Also, does any gorl have recommendations on what my graphic settings should be for Guild Wars 2? I have 16gb ram/AMD fx 6300 processor/GeForce GTX 750-ti. I don't want the poor thing to burn out by going too crazy... And it is an oooooold game. So I'm not really sure how to adjust it. how 2 use computer??? how 2 graphicz???
For me feedback is just mildly important. I just want the character animations to be mildly respected instead of making the character have a seizure while using nonstop attacks. It's also about the aesthetics as well. If I have to look at the same things for hours, I want it to be super shiny and pretty~ Not something that's totally generic, such as Fire/Lightning. Which are unfortunately the go-to options for any type of magic/elemental attacker. I suppose hurling chunks of rock would be way tooBlade & Soul's character art by Hyung-tae Kim was the one thing that drew me into the game. Never got around to playing the game since I remember it took a long time until it was localized outside of South Korea and the thing you talked about regarding magic is the biggest problem I have with most MMORPGs and some RPGs with real-time combat: the lack of feedback from attacks. It just feels so weird playing melee classes. At least ranged classes are outside and doing things you could sort of ignore the lack of feedback, but when you're playing a character who's swinging a giant hammer and all you get it a little injured animation from the enemy, it just looks strange.
I get why as they're RPGs and not fighting games or hack 'n' slash games, but still. With turn-based games, I think it's easier for me to disconnect the lack of feedback, but some games still do something well to make attacks impactful. Final Fantasy X comes to mind where to this day, I remember the sound they used for Tidus's sword hits. I'm not sure, but I think the sound might have been amplified when he takes out an enemy so sounds even more powerful. It's not Tidus swings his sword, but Tidus freaking slices whatever is his target. Tidus's basic attack being a jump slash was even cooler because of the sound.
Another part is probably control and in the sense of I'm not inputting commands in a way like in an action game or the inputs don't feel as meaningful. Probably why Final Fantasy XV's combat looks bad to me where sure, the combat controls like an action game, but the attacks don't look like they're doing much.
btw those 2 songs are great, but Real Thing is hella bumpin' omg. Added them to the B•GAL ofc.
❅❆ Those gifs are the true meaning of Christmas, my sister ❆❅
I still haven't gotten Python. He is such a precious lazy boi. Even if color-bows suck unless they're dummy-OP-to-the-max like Ingrene's garbage. Or kinda-sorta Lucina's bow even though it's just OK.I had a stash of just under 150 orbs and decided to roll for Duo!Marth since H!Niles is one of the very few armors who actually wants/can use Daring Fighter, especially since he's a member of my arena core so the built-in Null Follow-Up is great. I pulled a random +spd -hp Adrift!F!Corrin at 4% when there were no colorless orbs (I guess she got confused as to which banner I was pulling on), and then luckily got Duo!Marth (+res -spd) soon after (about 80 orbs total). I already unlocked his conversation and grabbed the 40 dragonflowers, so all that's left is to grind out his HM before sacrificing him to the only armor that matters ;^)
As for the F!Corrin, I know +spd is a superboon but I don't use dragons and don't really plan on merging her so... At least I won't need to feel bad about killing her for her Rally+ since her other skills are trash. I've actually been wanting some Rally Atk/Spd+ fodder for my M!Corrin (whom I recently completed!) since I couldn't give him the full version as well as Def/Res Ruse 3 from S!Ursula. Speaking of which, I pulled a grand total of 6 S!Ursulas before I got a single HS!Xander. It was actual hell because I never wanted her in the first place. The first one I pulled was +spd -HP, but then I got 2x +HP -spd, 2x +def -atk and a neutral copy. Thankfully, Xander had perfect IVs (+atk -spd) when he appeared, so ofc I merged him into the awful +spd copy I've been using. I know I can't complain too much because Ursula does have really good fodder, but it was still painful seeing her appear every time instead of Xander.
I've recently pulled a few 4* copies each of Python and Tethys, both of whom were characters I've been waiting for Python was one of my favorite units in SoV, and I voted for Tethys in both CYL2 and 3 (the only ones I participated in). Another of my favorite units (Brady) was added this year too, so 2019 was pretty good for me ngl. I'm a trash Fates fan who still wants characters like Mitama (pls IS), Forrest, Percy, Reina, Mozu, etc. so I'm hoping for another banner, but I also desperately need Jesse added. 2020 will probably be 3H characters since they've barely milked that cow yet, which ofc fine with me. I'm hoping Ignatz gets added as a demote so I can +10 him. Everyone seems to forget about/dislike him and it makes me sad.
I was almost baited into pulling on the rerun banners instead of saving up for tomorrow's Legendary Banner. We're supposed to get free tickets for the Legendary Banner as well, meaning 2+ rounds of 15 orb full summons. It appears the old banners will also get tickets, but idc much about those. I did pull a B!Roy from the Thotja Rerun Banner with my free pull at least! Which is OK I guess... He's not super OP or anything but he's a good unit to keep around or merge. I'd prefer Brady/Mordecai/Norne tho.