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Really!? I love the Zelda VS Bayonetta matchup. It makes Naryu's Love and Phantom Slash much more effective than they are usually. Side B is even better for education. I mean edgeguarding, why the hell did I say education? I won't edit it.
In your defense, I thought that's what you meant, "education". Like, you take pleasure in "educating" Bayonettta players on the ways of the world and who the real top dog is through superior sass.
I mean... it's Zelda. A character getting nerfed won't help her much since, you know, even if Bayo gets nerfed there's still Cloud... and ZSS... and Sheik... and Diddy... and Sonic... and OH GOD SAKURAI PLEASE JUST BUFF ZELDA TO HIGH TIER ALREADY PLEAASE
why are like.... 99% of male anime protagonists ********?
The long and short about Bayonetta was also very simple; if you stopped thinking, you lost. One the flip side, if you lost to an unthinking Bayonetta, you had no one to blame but yourself.
I'm pretty sure that Bayonetta and even Sheik are not gonna have a good time if they use the wrong move unless the (dumb) opponent somehow just runs into the move or puts themselves in a horrible position
The problem against many people playing against Bayonetta is that a good amount of them forgot that in order to win the match, you actually had to play the game. Bayonetta was given the momentum of the match on a silver platter.
I don't think that's the issue. The thing is that Bayonetta plays a different game compared to the rest of the cast and the thing is, everyone else in the roster aren't really designed to deal with the type of cheese Bayo can pull off on them. This is why it's really hard to pinpoint which match-ups Bayo truly struggles at.
Where as the opponent needs to find ways on how to adapt, deal damage, avoid getting hit and escape the death combos, all the Bayonetta player needs to do is to land a combo starter and mess their opponent up from there. You can argue that the Bayonetta player has to do whatever their opponent has to do and well, it's true but the thing is, it's much easier on the Bayo's side solely due to the ridiculous kill set-ups the character has and due to her lack of risk with most of her essential options. She just gets way too much out of simple hit confirms. To make things worse, her disadvantage was godlike. So godlike, it makes players think twice about maximizing their punishes which makes dealing with Bayonetta much harder since her damage output was ridiculous. So now the opposing player has to worry about taking too much damage, getting killed, treading carefully with maximizing damage, and thus, that pretty much forces them to pace themselves and deal damage slowly.
All that pretty much puts the Bayo player at the advantage since they have the upper hand and the easier time when it comes to sealing stocks, racking up damage, poking, and having a godlike disadvantage. Not saying that it's impossible for the opponent to win but when you try to just think about how much you have to do against Bayo.... or well, just try playing against a competent Bayo main and realize how much you have to do just to win, you kinda wonder to yourself, "Holy ****, this is a ****ing grind."
Is it cross play? I'd only be able to get it on PC.
Is the design supposed to be a combination of Zelda and Bayonetta?
The leather trench coat with fishnets is an odd combination given the Princess's source material only, and it would also explain all of the accessories she has blowing in the wind.
Speaking of the fishnets stocking, you may want to do something about the coat if you ever try to re-draw it. While I understand the look you were going for with the opening going up so much, it sort of makes it look like her legs extend all the way up into her stomach.
I also can't tell which way her right hand is supposed to be holding the hammer. Is it under grip, as if to give it to someone, or overgrip as she gently smacks it into her outstretched left hand to get the heretics' attention as she stands there baring down on them in regal disapproval? Though I suppose that would require a raised eyebrow at the very least.
In any event it looks good! The face proportions are on point which always seems to be a problem for people drawing elves, and the hair cascades down nicely to it's minimalistic ends.
It is inspired strongly by Zelda and Bayonetta since I play both of them. With a bit of my own designs chosen as well.
Coat was actually not leather and the legs just look like fishnet because that's how I filled them in to look darker. Oop. The coat is an almost black while the darker spots are a completely dark black.
I had earlier drafts where she had a far more "anime" kind of coat/outfit alike to a male dark magician/mage's kind of coat, but I ended up just doing the drawing with something more simple that I wouldn't screw up like 70 times when designing it.
Also lol yeah infinity leg was not the look I want either. Hence why it needs a longer coat. It also opened in the front too soon.
I would want the best product to look like her coat goes all the way down and meets the start of almost her knee-high "armor-esqe" boots when she's standing normally.
Hands were also a mistake... :^) They ended up a tad small, looked odd, etc. in the picture, the (perspective) left hand is over the handle, and the right one is holding it under. Kinda so she'd be reading to bring it up and then smash it down on a non-repenting sinner.
And this is just an on-the fly theory, but since Bayo's divekick had its launch angle altered, it would be great its reduced combo ability was compensated by turning it into a KO move. The way it looks now doesn't seem it will get much usage anymore outside of being a mixup or recovery option.
I mean, I disagreed with that whole paragraph in your last post completely and sort of think I was slowly but surely worming my way into your mind and making you agree with me, but sure.
Let's talk about more important things, like pancakes.
The best part of SSFIV, and the only reason I may try SFV again instead of jumping ship to Killer Instinct.
Or Tekken 7 if that game ever actually comes out. Tekken 7 looks so, so good. Once SFV crashes and burns and T7 runs it's course, I'll we waiting for TxSF with open arms.
SFV is too big a competitive game to "crash and burn" and Juri has comfy sweatpants.
I'll be 100% satisfied with the roster if/when Gokui/Rose/Crimson Viper come out.
I want to try Tekken 7. I've never actually played a game in the series (aside from a totally legal emulation of 3, which I played for a few minutes and thought was pretty cool) so I decided it would be the best place to start. KI looks cool and its new characters are great.
My choice of competitive game will be Overwatch for now. I have high hopes for its scene. Even if I have to play at 20~ fps it's better than a controller.
It has record holding entrants at its first year at EVO. Like, nah, that ain't happening. Game is funded and marketed far too well. It's also really good and I want a new Pc now etc. etc.
I have played against a Bayo and a competent tournament-leveled one at that and it wasn't on wifi. Whether he was good or not, for as long as he's managed to give me a really good grasp on how to approach this character, I'd say he's good enough. It's literally why I started arguing, because I know how it feels to deal with a good Bayonetta. Sure, I managed to win matches but it required a lot of time, thinking and effort and I know how it feels to lose because well, it's why I'm somewhat salty about the character but regardless, I still wasn't for banning her because she was at least beatable
When I talk about things, I make sure that I've been through it before. Disagree with me all you want but do not even try to think about discrediting what I have to say because I know what I'm talking about. Lol
Tournament entrants are a poor indicator of a game's profitability; just look at MvC3.
Didn't they recently release retail numbers where Pokken outsold it?
Shockingly enough, making a game completely for the competitive scene doesn't actually bring in the dough they were hoping, given they wanted, what, 2 million copies sold by now?
As it is right now, I'm hesitant on whether or not it's going to get another six characters. Depends on if sales numbers of casuals increase in the summer when the single player is patched in, imo.
The fact that Pokken on the wii u could outsold Street fighter V on PS4 and PC, should tell you how capcom ****ed the launch of the game, they even admitting that rushed the game, if the game doesn't start to sell to the end of june then i doubt you would see season 3.
In your defense, I thought that's what you meant, "education". Like, you take pleasure in "educating" Bayonettta players on the ways of the world and who the real top dog is through superior sass.
Good news girls! I've finished my current assignment for Uni!
Deadline was tomorrow, so I got it all done and submitted it. So even though my next one starts on Saturday, I'll be taking Friday and the weekend off, just so I can at least take a break, since I did work on this module last weekend. :V
So now I don't have any worries about that assignment now.
I'll treat myself by getting Fire Emblem Fates maybe tomorrow or during the weekend. Defintiely gonna get Birthright and Conquest. Dunno if there'll be the Special Edition though if I try and buy it from retail, but who knows; I'll still check.
Maximillian Dood brings up good points, but he's also unabashedly biased in his optimism given what SFV sinking or swimming means not just for Capcom fighting games, but arguably the FGC scene all together. (Hence all the MvC3 and Tatsunoko vs Capcom footage when he started talking about the Capcom vault)
Even then, even he says that SFV simply wasn't worth it's opening $60 price tag for a company that didn't have much consumer trust to begin with.
Still...we're all talking about the game. Yet, it seems Capcom is more trying to "sell" the legitimacy of the Capcom Pro Tour than push copies of SFV, according to that video. That partly means sponsorships, specially due to how much money they're sinking into the Pro Tour well beyond the million dollar 1st place prize.
Guess we'll see for sure if they announce another huge (or as large) Capcom Pro Tour 2017.
I'll treat myself by getting Fire Emblem Fates maybe tomorrow or during the weekend. Defintiely gonna get Birthright and Conquest. Dunno if there'll be the Special Edition though if I try and buy it from retail, but who knows; I'll still check.
I have played against a Bayo and a competent tournament-leveled one at that and it wasn't on wifi. Whether he was good or not, for as long as he's managed to give me a really good grasp on how to approach this character, I'd say he's good enough. It's literally why I started arguing, because I know how it feels to deal with a good Bayonetta. Sure, I managed to win matches but it required a lot of time, thinking and effort and I know how it feels to lose because well, it's why I'm somewhat salty about the character but regardless, I still wasn't for banning her because she was at least beatable
When I talk about things, I make sure that I've been through it before. Disagree with me all you want but do not even try to think about discrediting what I have to say because I know what I'm talking about. Lol
But no one in Conquest interests me. They don't look that appealing to me.
Birthright however, Rhajat is one that really interests me, and possibly Azura and maybe Hinoka. I know who I'll S Support in Birthright and Revelations... but not Conquest, no one in that interests me.
But no one in Conquest interests me. They don't look that appealing to me.
Birthright however, Rhajat is one that really interests me, and possibly Azura and maybe Hinoka. I know who I'll S Support in Birthright and Revelations... but not Conquest, no one in that interests me.
In seriousness though, a good rule of thumb is that Conquest scales via enemy skills, Birthright via enemy density, and Revelations via enemy stats.
For all Birthright is supposed to be the easier of the two, it was a lot harder for me to figure out how to play with so many squishy classes, especially if you're going Male Corrin.
As **** goes down in the patch discussion and CCI threads, I'm sitting here wondering if it was the right thing to return to Smashboards. Feels like my sanity is beginning to take another nosedive...
I honestly don't see how it's so hard for people here to just stop going to the cci thread. I mean, it seems like your SWF life could only get better as a result.
You all just act like you want to die when you leave the thread so why not just leave it for good. I don't think any reputable player even visits that thread. Does it really offer any useful competitive insight?
I just remembered something, FullMoon
, there's a Brazilian ninja newcomer in the upcoming The King of Fighters XIV, Banderas Hattori. Rundown is that he's dorky. Here's SNK's page on him: http://snk.wikia.com/wiki/Bandeiras_Hattori. And here's the trailer he was unveiled in: https://www.youtube.com/watch?v=cKvEsIYYcks. Your only problems here would be that KoF XIV is PS4 exclusive for some reason... might be budget. It might get ported over to the PC like KoF XIII was. The other problem is that KoF games tend to run with teams, so you're going to need to know how to play at least 3 characters. Considering KoF XIV aims for a 50 character launch, that might not be a problem or it might be one like me who ended up not liking 50+ characters in Smash 4 and is stuck playing Falco.
In seriousness though, a good rule of thumb is that Conquest scales via enemy skills, Birthright via enemy density, and Revelations via enemy stats.
For all Birthright is supposed to be the easier of the two, it was a lot harder for me to figure out how to play with so many squishy classes, especially if you're going Male Corrin.
I honestly don't see how it's so hard for people here to just stop going to the cci thread. I mean, it seems like your SWF life could only get better as a result.
You all just act like you want to die when you leave the thread so why not just leave it for good. I don't think any reputable player even visits that thread. Does it really offer any useful competitive insight?
Essentially the CCI is like smoking cigarettes. It's terrible for you, and you know it but you go back to doing it again because you can't control your levels of dopamine. Soon, you're addicted to this messT.
The actual reason I visit is because @Emblem Lord is the homie (knows about ST and all that ****) and his posts are usually both correct and pretty funny.
That's it though. I think I might cut it off completely, tho he did just make a sick post about Bayo lol. They did totally gut the **** out of her fun factor and any appeal she had as a combo character when her **** just don't WORK