I think there may be just 1 more patch later down the line. Just to address the little glitches (Corrin's grab on ZSS for instance) and other easy fixes. It'd be nice if they were like...
DevPerson: Oh, hey, RyeMan I found this wierd glitch I think. Left over files maybe?
RyeMan: Hey, yeah, what is that?
DevPerson: It seems to be a series of values and files for... Zelda? Left over fragments, perhaps?
RyeMan: Zelda... Zelda... Zelda? Um...
BalanceLover: The character in the game. Zel-DUH, you guys. You forgot because she's fundamentally bad/broken.
RyeMan: Oh. Right. Wow. She looks so awful just by glancing at the stats. lol who even helped develop her
*Room goes silent*
DevPerson: Anyway! I googled her and, like, everyone and their blind grandmas say she's awful too.
CompetitiveDev: Yea, in the comp scene she performs hilariously poor. Except. Like. Maybe spot 20-30 in FFA/Teams lmao.
AmiiboGuy: She's also an awful Amiibo AI. We just can't make her good, even with button reading and perfect frame executions.
RyeMan: Oh. Here's the problem! It's so obvious. Let's just fix these super simple things by making them faster and/or stronger! I mean, she is a glass cannon with crappy speed. May as well make her useful, you know, like how we did with M2.
Everyone: Sakurai is the bestest and smartest leader! Perfectest balance, yes!
BalanceLover: While we're at it, can we adjust some weight values and other base va-
RyeMan: BTW Nerf Greninja bcuz why not? That's all.
BalanceLover: Um, maybe we could at least buff Jiggl-
RyeMan: That's. All.
*Palutena busts through the office window on a flying motorcycle. He hops on and DOESN'T put on a helmet bcuz he's the baddest bad boy around and if he died Palutena could just bring him back to life anyway. Then they ride off into the sunset then up above the clouds so high like a diamond in the sky to do what Sakrai likes doing with Palutena.*
*Which is playing the various co-op Kirby games with her.*
And everyone lived happily ever after except Ganondorf because he became the lowest tier last place guy. True evil will never prevail, Ganondork.
I really didn't think that the cessation of development on Sm4sh would be this bittersweet.
I'm a little disappointed that certain characters (especially Zelda) didn't get all of their issues fixed, but overall, the development team did a fantastic job with this installment of Smash.
Now that patches are over, the metagame can finally advance without worry of nerfs or techniques being removed. Since Sheik somehow managed to avoid any meaningful nerfs throughout the entire patch history, it seems as if she'll be our overlord for the rest of eternity.
I'm excited to see where the metagame takes us in the future.
Sakurai did an amazing job with this game, and I hope his well-deserved vacation is as relaxing as possible.
Y'know, I'm still impressed that this game has nearly 60 characters and is actually one of the most balanced fighters out there for 1v1, teams, and FFAs. I am very disappointed with the treatment of Zelda, but oh well. She is viable in a very loose sense of the word. I have a theory she is mainly for teams(well duh everyone knows that), but more importantly, is kind of a learning character. Which is funny bcuz wisdumb trifierce.
Fighting as Zelda, you learn:
Spacing and being slow
Precision and not working with much space
Reading and moves with really bad frame data, leaving no room for error
Capitalizing on mistakes
Shielding/dodging at the perfect time because, again, no room for error
Grabbing at the perfect time because ^
Fighting against Zelda, you learn:
Pretty much all the above, except there's plenty of room for error. Thus making her a really good attacking punching bag so you can start learning the basics of your character from the very bottom then work your way up.
So that way you can feel better about her being
trash unable to properly wield her incredible amount of sass, because it's for a reason and not just blatantly poor/forgotten balancing reasons.
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