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The Farore's wind stuff isn't true, no matter how many times you practice this move there are some angles its impossible to sweet spot.I have played Ryoko a few times and they were tough, but close nonetheless, he was obviously the better player. From my personal experience and from videos, it seems like they like to d-smash after a spotdodge. I have teched the d-smash a couple times, on stages like castle siege (2nd area) it is pretty easy.
A top zelda can perfectly aim her recovery to be pin-point and very hard to punish, or even hit you with it.
Zelda has a terrible aerial game, so spacing well really helps this match-up when you are both in the air. If you space poorly while she is on the ground you will either get hit with a "B" D-tilt grab d-smash.
I would definitely say is 55:45 for ike.
Fsmash, PS the nair -> whatever, Din's...Yes, Zelda does punish very harshly. But even Ike’s most common approach, Nair to jab, is relatively hard for her to punish.
Nair juggling? What is that?She cannot deal with our Nair juggle, and her options while recovering from the ledge are quite limited (as far as I’ve experienced).
Good players don't play by the ledge anyway unless they play one of the characters in this game known to have killer ledge games. This would be like me saying, "All you have to do is get Ike to 70% and you can instantly kill him" because it's not feasibly possible to consistently trip him with dtilt and get the lightning kick off thanks to positioning and timing. It's not feasibly possible to keep a Zelda on the ledge for so long that she loses a stock when she gets there.That’s why I believe we can consistently pressure her against the ledge and arguably (when taken her weight, and total percentage survival expectancy into consideration) punish her mistakes harder still (Guaranteeing our extra five).
Match-up ratios don't follow themselves into winning %s like that. Which is why there are often differences in boards about ratios, even when they may actually believe the same things about the match-up.It's his fight but 65:35 advantage is ridiculous on a fair stage. 65:35 implies that an Ike of even skill with a Zelda should be winning more than 70% of the time. He should be winning about 60% of the time.
Not necessarily. There are different playing styles obviously. Some could do fine approaching and baiting. They would have to be extremely smart about it, but it's do able. For example approaching with an empty SH a few times to see what the foe's usual reaction is, etc.But yeah, fair is what you should be using, and if you're approaching most of the time something's wrong.
I don’t believe that Zelda’s Fsmash can be used to punish Ike‘s Nair unless it was predicted and started in advance. For any other response Zelda would have to Powershield Nair. Din’s fire?Succesor of Raphael said:Fsmash, PS the nair -> whatever, Din's...
If you're approaching when you're not losing, and like this, you're doing it horribly wrong.
It is to use Nair in a low diagonal angle against an opponent above. Zelda can’t hit Ike out of that, so her only option would be to avoid it. If she tries to airdodge and land, Ike would quickly fastfall and punish her with jabs, grab or even Utilt before she can respond. That’s why I think Ike can push her to the edges of the stage with his juggle.Succesor of Raphael said:Nair juggling? What is that?
Sorry, I’ve meant to say “push her to the edge of the stage”, that is, while she’s still over the stage. I’ve meant that Ike can pressure her into this disadvantageous position with consistency if the Zelda player isn’t careful / take some Fairs.Succesor of Raphael said:Good players don't play by the ledge anyway unless they play one of the characters in this game known to have killer ledge games. This would be like me saying, "All you have to do is get Ike to 70% and you can instantly kill him" because it's not feasibly possible to consistently trip him with dtilt and get the lightning kick off thanks to positioning and timing. It's not feasibly possible to keep a Zelda on the ledge for so long that she loses a stock when she gets there.
really so a 100:0 match up implies that one character should be winning over 105% of the time?65:35 Ike? Seriously?
What trash Zeldas have you been playing?
It's his fight but 65:35 advantage is ridiculous on a fair stage. 65:35 implies that an Ike of even skill with a Zelda should be winning more than 70% of the time. He should be winning about 60% of the time.
It's not math. Don't look at it as math. It's common sense. I'm not an Ike player so I'll reference my own character.really so a 100:0 match up implies that one character should be winning over 105% of the time?
What kind of math are you using because i'm pretty curious if there is a way to make it more than 70% lol
*stabs you*All of niddo's MU's are 0-110.
ehh I suppose that its just different ways of looking at it the. I've always liked to think of match up numbers as being the actual percents them selfsIt's not math. Don't look at it as math. It's common sense. I'm not an Ike player so I'll reference my own character.
Snake has a 70:30 advantage on Zelda.
In every single fight played, he has a 70:30 advantage. He beats her in pretty much every category and is almost always in a position to have a relatively safe or better response to Zelda than she can respond to him. He outranges, outspeeds, outcontrols, outpowers, and outlives Zelda.
When two players of equal skill come together, the Snake will be winning nearly all the time, moreso than "70%" as people take these advantages. If you have a kitchen knife and someone has a katana, assuming you both are skilled in your weapon specializations, the guy with the katana is going to win nearly all the time because his tools are that much better than yours.
100-0s technically don't exist because there's "always a chance" but for all intents and purposes, Ganon will pretty much never beat ICs if the players are on the same level of skill on a neutral stage. I'm not taking an advantage and adding a special number to it. The fact of the matter is that advantages will be in every single matchup between the same two characters and when they are even remotely large (starting at about 65:35 and worse), the underdog can pretty much call it game for having to win best two out of three against an equally skilled opponent.
In the case of this matchup, no, Zelda does not lose even close to all of her games to Ike. She loses enough to lose a set often but not enough that it's an automatic win for Ike.
Indeed. It's one of the easiest moves in the game to SDI out of.Excuse me if this is known but is it supposed to be sooooo easy to DI out of Zelda's Forward Smash? All I had to do was hit the control stick once towards zelda and I was out...