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Zamus tilts deeper then we thought?

Tristan_win

Not dead.
Joined
Aug 7, 2006
Messages
3,845
Location
Currently Japan
Basically what I've discovered with Zamus Ftilt is that the three variations not only have different hit boxes but different effects as well.

Note: this was all done in training mode

Upper Ftilt cannot cause a trip and has equal knock back as a middle Ftilt. Causes at full strength 6 damage

Middle Ftilt can cause a trip but not very often and has equal knock back and damage given as an upper ftilt, however because of this lower knock back it can trip people in the higher percentages.

Lower Ftilt can trip people very often (at least 1/3 of the time) and has more then double the knock back of the other two Ftilts, also at full strength it does 9 damage.

I’ve also tested to see what percentages it takes cause someone to trip and I’ve notice that heavier characters have a larger range that allow them to be tripped then lighter one’s. For example the Lower Ftilt can only trip Kirby up to 25% while on Bowser can be tripped up to 33%

Hope this helps ^-^
 
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