Zapp Branniglenn
Smash Lord
We're being treated to some great new features in the new Smash Bros. game. Stage hazard toggle, Battlefield forms, and a few new techniques. But I'm sure we still have many questions regarding this game's competitive viability, so what are your greatest concerns?
Training Mode - I'm worried Training Mode won't have the 1v1 higher damage values in order to properly test combos with. Smash 4's training mode lacked rage and that sounds like an equally easy oversight for them to make in this new game. Training Mode has always been lacking in features, but if it lacks the 1v1 damage modifier than it will be straight up useless for most testing scenarios and that sucks.
Patch Notes - Smash 4 had over a year of balance updates that really improved the viability of some characters and toned down defensive options. The problem was that they told us nothing about what was changed. We had to personally confirm every change in every update. I was on the team of people that confirmed patch notes in Smash 4, and I'd happily do it again, but I hope they'll have the initiative to tell us changes this time around. Splatoon 1 and 2, Pokken, and ARMS all feature patch notes and have all released since Smash 4, so I say there's hope for official patch notesin this next competitive nintendo game.
The "Balloon" knockback - This is referring to how opponents get launched and reach their destination instantly rather than with a logical sense of velocity. I feel like this was implemented to improve the pace of the game, but will probably have many adverse effects such as cut a large majority of combos that would have been possible otherwise. I don't think any improvements to character speed like we've seen will compensate for this. Though a general increase to hitstun could always go a long way.
Training Mode - I'm worried Training Mode won't have the 1v1 higher damage values in order to properly test combos with. Smash 4's training mode lacked rage and that sounds like an equally easy oversight for them to make in this new game. Training Mode has always been lacking in features, but if it lacks the 1v1 damage modifier than it will be straight up useless for most testing scenarios and that sucks.
Patch Notes - Smash 4 had over a year of balance updates that really improved the viability of some characters and toned down defensive options. The problem was that they told us nothing about what was changed. We had to personally confirm every change in every update. I was on the team of people that confirmed patch notes in Smash 4, and I'd happily do it again, but I hope they'll have the initiative to tell us changes this time around. Splatoon 1 and 2, Pokken, and ARMS all feature patch notes and have all released since Smash 4, so I say there's hope for official patch notesin this next competitive nintendo game.
The "Balloon" knockback - This is referring to how opponents get launched and reach their destination instantly rather than with a logical sense of velocity. I feel like this was implemented to improve the pace of the game, but will probably have many adverse effects such as cut a large majority of combos that would have been possible otherwise. I don't think any improvements to character speed like we've seen will compensate for this. Though a general increase to hitstun could always go a long way.