Diabolical PIe
Smash Apprentice
So I've been tinking about Young Link and it seems to me that the biggest matchups holding him back from being seen more frequently are the abysmal Spacies matchups. If we could share any tips we have on fighting these guys, I think it might bring us one step closer to progressing with our character.
My two cents:
Offensive Options:
- If we can start u-air chains it leads to all kinds of juicy combos
- Tech chases off of down-throws or combos off of up throws at higher percents are good if the Spacies overcommit with an attack (rare in high level play)
- Crouch cancel nairs into d-smash for kills/edgeguards
- Any recovery situation should always result in a stock loss for the Spacies. Bombs beat out Firefox/Firebird and can be followed with more projectiles/nair/bair, and Illusion can be covered by running off the stage and returning with nair like Sheik, or any projectile.
Defensive Options:
- Mixup recovery with tether, early/fade back/sweetspot up-b, and cover recovery with bombs to return to the stage
- SDI during Falco's pillar combos on shield? (direction?)
- Constant mobility/platform use- never stand still (important in every matchup)
- Pretty sure you can tech Fox's shine?
- Stuff over-aggression with bombs/fair walls
Useless but Kinda Funny:
- Arrows create a hurtbox on the ground and block lasers at low trajectories
- Rising dair off the ledge back to stage against Illusion will lead to a fire spike (it's very difficult and risky, though)
I feel like these matchups are fairly do-able when the Spacies are going in and being aggressive, but the second Fox starts to camp, it gets insanely difficult. If anyone has ideas for solutions against that, I'm all ears. So, info dump! Go!
My two cents:
Offensive Options:
- If we can start u-air chains it leads to all kinds of juicy combos
- Tech chases off of down-throws or combos off of up throws at higher percents are good if the Spacies overcommit with an attack (rare in high level play)
- Crouch cancel nairs into d-smash for kills/edgeguards
- Any recovery situation should always result in a stock loss for the Spacies. Bombs beat out Firefox/Firebird and can be followed with more projectiles/nair/bair, and Illusion can be covered by running off the stage and returning with nair like Sheik, or any projectile.
Defensive Options:
- Mixup recovery with tether, early/fade back/sweetspot up-b, and cover recovery with bombs to return to the stage
- SDI during Falco's pillar combos on shield? (direction?)
- Constant mobility/platform use- never stand still (important in every matchup)
- Pretty sure you can tech Fox's shine?
- Stuff over-aggression with bombs/fair walls
Useless but Kinda Funny:
- Arrows create a hurtbox on the ground and block lasers at low trajectories
- Rising dair off the ledge back to stage against Illusion will lead to a fire spike (it's very difficult and risky, though)
I feel like these matchups are fairly do-able when the Spacies are going in and being aggressive, but the second Fox starts to camp, it gets insanely difficult. If anyone has ideas for solutions against that, I'm all ears. So, info dump! Go!