FirestormNeos
Smash Lord
You receive a [phone call/voicemail/e-mail/text/tweet/letter in your mailbox/idc tbh] from Nintendo saying they want YOU to be fully in charge of the decision-making for Smash 6 for the Nintendo [Post-Switch Console Name TBD]-- what characters get in, what their movesets are, what stages get in, what music tracks will be in the game and which of those will be remixed, etc. --which is to be realized in [release date TBD]. After the obligatory "rejection of the call" part of your The Hero's Journey, you eventually manage to confirm that this is a legitimate non-joke request from the actual Nintendo of Japan. They'll even let you cut Mario for Goku if that's what your heart desires, but there's just one small catch: the base game has pesky budget and resource issues to contend with.some guy from Madworld for the Nintendo Wii idfk I've never played it said:For the last ****ing time, NOBODY SAID THERE'D BE MATH!!! I blame our schools...
Luckily, Nintendo has devised a way to make the math for you quite simple.
Step 1: Find a D20 and Roll it. Use an online dice simulator if you want/need to.
Step 2: Add 100 to the result. This will be the game's "budget."
Step 3: You objective is to make Smash 6 to your liking while not going over your "point budget."
The base point cost for individual character slots is as follows:
1st Party Character = 1
1st Party Echo Fighter = 0.5
3rd Party Character = 2
3rd Party Echo Fighter = 1
4th Party Character = 5
4th Party Echo Fighter = 2.5
Each individual 3rd Party/4th Party company you work with will cost 0.5)
Character Slot Modifiers:
Veteran = -0.3
Transformation Fighte = +0.5 (ex. Brawl Samus, Shelda, and Pythra would be 1.5 each, whereas Pokemon Trainer would be 2)
Was a Assist Trophy/Mii Costume/Spirit in = -0.1
Alter/Rework Moveset: +0.1/+0.2
Character Visual Overhaul: +0.2
Alternate Costumes: +0.1 per costume
Returning Stage = 1 Point (Battlefield & Final Destination are Free)
New 1st Party Stage = 2 Points
Returning 3rd Party Stage = 1.5 Points
New 3rd Party Stage = 3 Points
New 4th Party Stage = 10 Points
1st Party Music Tracks = 0
1st Party New Remix = 1 Each
3rd Party Music Tracks = 1 Each (Exception- One-Winged Angel and One-Winged Angel's AC Remix are 1.5 each)
3rd Party New Remix = 2 Each
4th Party Music Tracks/Remixes = 5 Each
Spirits/Trophies/Stickers & Stage Cameos do not cost any points whatsoever.
OPTIONAL HARD MODE: GAMEPLAY MODES (you gain an additional 250 Points to use)
Original Boss Fight: 1 Point. (Notes- Master/Crazy Hands are free, but the Master Core isn't. Galeem and Dharkon are counted together as one boss)
1st Party Boss Fight: 1 Point
3rd Party Boss Fight: 2 Points
4th Party Boss Fight: 5 Points
Classic Mode: Varies
Stage Builder: 10 Points
Melee-Style Adventure Mode: 3 Points + 1 Point Per Stage
SSE-style Story Mode: 20 Points + 1 Point Per Stage
"The Great Maze"-style Mode: 15 Points (Yes the Great Maze would count as its own separate mode)
Smash Run: 15 Points
Other Returning Modes (Home-Run Contest, Break The Targets, Board The Platforms, All-Star Mode, Boss Rush, Master/Crazy Orders, Smash Tour, Multi-Mob Smash, Smashdown, Squad Strike, etc.): 5 Points
1st Party Character = 1
1st Party Echo Fighter = 0.5
3rd Party Character = 2
3rd Party Echo Fighter = 1
4th Party Character = 5
4th Party Echo Fighter = 2.5
Each individual 3rd Party/4th Party company you work with will cost 0.5)
Character Slot Modifiers:
Veteran = -0.3
Transformation Fighte = +0.5 (ex. Brawl Samus, Shelda, and Pythra would be 1.5 each, whereas Pokemon Trainer would be 2)
Was a Assist Trophy/Mii Costume/Spirit in = -0.1
Alter/Rework Moveset: +0.1/+0.2
Character Visual Overhaul: +0.2
Alternate Costumes: +0.1 per costume
Returning Stage = 1 Point (Battlefield & Final Destination are Free)
New 1st Party Stage = 2 Points
Returning 3rd Party Stage = 1.5 Points
New 3rd Party Stage = 3 Points
New 4th Party Stage = 10 Points
1st Party Music Tracks = 0
1st Party New Remix = 1 Each
3rd Party Music Tracks = 1 Each (Exception- One-Winged Angel and One-Winged Angel's AC Remix are 1.5 each)
3rd Party New Remix = 2 Each
4th Party Music Tracks/Remixes = 5 Each
Spirits/Trophies/Stickers & Stage Cameos do not cost any points whatsoever.
OPTIONAL HARD MODE: GAMEPLAY MODES (you gain an additional 250 Points to use)
Original Boss Fight: 1 Point. (Notes- Master/Crazy Hands are free, but the Master Core isn't. Galeem and Dharkon are counted together as one boss)
1st Party Boss Fight: 1 Point
3rd Party Boss Fight: 2 Points
4th Party Boss Fight: 5 Points
Classic Mode: Varies
- Smash 4 Style: 5 Points
- 64/Melee/Brawl-Style: 10 Points
- Ultimate Style: 0.2 Per Route
Stage Builder: 10 Points
Melee-Style Adventure Mode: 3 Points + 1 Point Per Stage
SSE-style Story Mode: 20 Points + 1 Point Per Stage
"The Great Maze"-style Mode: 15 Points (Yes the Great Maze would count as its own separate mode)
Smash Run: 15 Points
Other Returning Modes (Home-Run Contest, Break The Targets, Board The Platforms, All-Star Mode, Boss Rush, Master/Crazy Orders, Smash Tour, Multi-Mob Smash, Smashdown, Squad Strike, etc.): 5 Points
Some weird stuff that exists for the sake of my own sanity (and maybe yours):
- Items have been axed in their entirety, including Assist Trophies and Poke Balls. Final Smashes still exist in the game, but are performed solely through the FS Meter.
- Miis have been visually reworked into a straight up Soulcalibur character creator, albeit only from the neck-down (you already made the head in Mii Maker, silly!). So no more Mii Costumes, either.
- Due to internal complaints within Nintendo or something, Smash 6 will not include an RPG mechanics system of any kind like previous Smash games have, (Stickers in Brawl, Custom Equipment in Smash 4, Spirits in Ultimate).
- Just as a clarification, Online Mode, Training Mode, 8-Player Smash and Omega/Battlefield Forms will not cost any points to retain.
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