Yoshi Hitboxes and Frame Data

standardtoaster

Tubacabra
Moderator
Joined
Nov 26, 2009
Messages
9,259
Location
Eau Claire, Wisconsin
#1
Credits to SuperDoodleMan for most of the frame data.
Images compiled and edited by Stratocaster and standardtoaster.
"Hitbox System" format, method, and organization developed by Stratocaster.
All animated GIF's are at 1/3rd game speed.


Kick 1

Total: 17
Hit: 3-5

Window of Kick 2: 3-25
Kick 2 starts: 8
-------------------------------------
Kick 2

Total: 20
Hit: 4-6
-------------------------------------
F Tilt

Total: 29
Hit: 6-8
-------------------------------------
D Tilt

Total: 23
Hit: 8-10
-------------------------------------
U Tilt

Total: 29
Hit: 8-12
-------------------------------------
Dash attack

Total: 43
Hit: 10-23
Head invincible (not nose): 5-13
IASA: 42
-------------------------------------
U Smash

Total: 43
Charge frame: 6
Hit: 11-15
Head invincible: 11-15
IASA: 40
-------------------------------------
F Smash

Total: 47
Charge frame: 6
Head invincible (not nose): 12-16
Hit: 14-16
IASA: 44
-------------------------------------
D Smash

Total: 49
charge frame: 4
Hit: 6-8, 21-22
-------------------------------------
N-Air

Total: 47
Hit: 3-33
IASA: 45
Auto cancel: <2 36>
Landlag: 15
Lcanceled: 7
-------------------------------------
U-Air

Total: 39
Hit: 5-6
IASA: 39
Auto cancel: <4 33>
Landlag: 19
Lcanceled: 9
-------------------------------------
B-Air

Total: 39
Hit: 10-12, 16-18, 23-25, 28-30
IASA: 38
Auto cancel: <9 33>
Landlag: 15
Lcanceled: 7
-------------------------------------
D-Air

Total: 59
Hit: 18, 20, 22, 24, 26, 28, 30, 32,
34, 36, 38, 40, 42, 44
IASA: 53
Auto cancel: <15 50>
Landlag: 26
Lcanceled: 13
-------------------------------------
F-Air

Total: 49
Hit: 19-21
IASA: 44
Auto cancel: <3 36>
Landlag: 21
Lcanceled: 10
-------------------------------------
Ledge stand <100%

Total: 33
Invincible: 1-30
-------------------------------------
Ledge stand 100%>

Total: 59
Invincible: 1-55
-------------------------------------
Ledge roll <100%

Total: 49
Invincible: 1-23
-------------------------------------
Ledge roll 100%>

Total: 79
Invincible: 1-69
-------------------------------------
Ledge attack <100%

Total: 55
Invulnerable: 1-15
Hit: 19-23
-------------------------------------
Ledge attack 100%>

Total: 69
Invulnerable: 1-29
Hit: 33-37
-------------------------------------
Ledge jump <100%

Total: 37
Invulnerable: 1-13
Soonest FF: 40
-------------------------------------
Ledge jump 100%>

Total: 47
Invincible: 1-25
Soonest FF: 52
-------------------------------------
Grab

Total: 79
Grab: 18-23
-------------------------------------
Running grab

Total: 70
Grab: 11-16
-------------------------------------
Egg Roll


There's another smaller hitbox inside the egg. This move sucks.
-------------------------------------
Egg Lay

Total: 39
Grab: 17-21
-------------------------------------
Egg Toss

Total: 54
Projectile comes out: 18
Projectile lasts: 55 (explodes on 56)

--Eggsplode--
Hit: 1-3

Can grab edges on frame 19 and up
-------------------------------------
Yoshi Bomber

--From ground--
Hit: 27-land (even surface)
Can grab edges from 28
Lands on frame 36


--From air--
Hit: 19-land
Can grab edges from 18

--Upon landing--
Total: 40
Hit: 1-16
-------------------------------------

Jump: airborne on frame 6

Air time: 56
Earliest FF: 29
FF air time: 40

SH air time: 40
Earliest FF: 22
SH FF air time: 27

-------------------------------------
Taunt

Total: 80
YOSHI!!: 20
Shield cancellable: 68 (or later)
-------------------------------------

Air dodge
invulnerable 4-29 out of 49


Ground dodge
invulnerable 2-15 out of 22



Roll
invulnerable 4-19 out of 34 (forward)
Invulnerable 4-19 out of 37 (back)

NOTE: when Yoshi is vulnerable during
his roll, his get-hit-box is a tiny
circle in his center, a sphere just
smaller than his fist.


Dash becomes run on frame 14
Turn-jump Threshold: 36
Run turnaround: 36
 
Joined
Jan 3, 2012
Messages
1,316
Location
Corvallis, OR
#5
When you say vulnerable during the roll, are you talking about while he is rolling, and you can see him for a frame or two, or before/after the roll during lag?
 
Joined
Apr 19, 2012
Messages
915
Location
CA
#10
Is there a chance we can get GIFs for swallowing an opponent with Egg Lay, entering Egg Roll, and Yoshi's standing and rolling techs?
 
Joined
Sep 23, 2008
Messages
1,485
Location
Radford/Reston, VA
#12
Anyone know what frames during Yoshi's second jump have superarmor? The damage threshold for that armor?

And for his auto cancels, does say, <3 36>, mean that it autocancels ONLY on those frames?
 
Last edited:
Joined
Apr 19, 2012
Messages
915
Location
CA
#13
Yoshi's superarmor lasts exactly as long as the animation itself. That means it starts on frame 1 and stops at the ~2 seconds after it starts when he goes into his falling animation.

I believe the <3 36> means that the move will autocancel before frame 3 and after frame 36.
 

Scorpion17

Smash Rookie
Joined
Dec 11, 2017
Messages
13
Location
Somewhere around New York
3DS FC
1908-4256-7445
#20
I thought that someone with more experience with hitboxes and stuff would be able to tell me/look into this.While messing around in Melee as Marth, I was playing on random stages with random characters. I got Yoshi and Yoshi's Island and when grabbing Yoshi on the slope, Yoshi teleported away. I tried this with Roy, and it worked as well. Can someone please explain this? FYI I am playing on a Wii.
 
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