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Yoshi Hitboxes and Frame Data

Discussion in 'Yoshi' started by standardtoaster, Jan 25, 2012.

  1. standardtoaster

    standardtoaster
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    Tubacabra

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    Credits to SuperDoodleMan for most of the frame data.
    Images compiled and edited by Stratocaster and standardtoaster.
    "Hitbox System" format, method, and organization developed by Stratocaster.
    All animated GIF's are at 1/3rd game speed.


    Kick 1
    [​IMG]
    Total: 17
    Hit: 3-5

    Window of Kick 2: 3-25
    Kick 2 starts: 8
    -------------------------------------
    Kick 2
    [​IMG]
    Total: 20
    Hit: 4-6
    -------------------------------------
    F Tilt
    [​IMG]
    Total: 29
    Hit: 6-8
    -------------------------------------
    D Tilt
    [​IMG]
    Total: 23
    Hit: 8-10
    -------------------------------------
    U Tilt
    [​IMG]
    Total: 29
    Hit: 8-12
    -------------------------------------
    Dash attack
    [​IMG]
    Total: 43
    Hit: 10-23
    Head invincible (not nose): 5-13
    IASA: 42
    -------------------------------------
    U Smash
    [​IMG]
    Total: 43
    Charge frame: 6
    Hit: 11-15
    Head invincible: 11-15
    IASA: 40
    -------------------------------------
    F Smash
    [​IMG]
    Total: 47
    Charge frame: 6
    Head invincible (not nose): 12-16
    Hit: 14-16
    IASA: 44
    -------------------------------------
    D Smash
    [​IMG]
    Total: 49
    charge frame: 4
    Hit: 6-8, 21-22
    -------------------------------------
    N-Air
    [​IMG]
    Total: 47
    Hit: 3-33
    IASA: 45
    Auto cancel: <2 36>
    Landlag: 15
    Lcanceled: 7
    -------------------------------------
    U-Air
    [​IMG]
    Total: 39
    Hit: 5-6
    IASA: 39
    Auto cancel: <4 33>
    Landlag: 19
    Lcanceled: 9
    -------------------------------------
    B-Air
    [​IMG]
    Total: 39
    Hit: 10-12, 16-18, 23-25, 28-30
    IASA: 38
    Auto cancel: <9 33>
    Landlag: 15
    Lcanceled: 7
    -------------------------------------
    D-Air
    [​IMG]
    Total: 59
    Hit: 18, 20, 22, 24, 26, 28, 30, 32,
    34, 36, 38, 40, 42, 44
    IASA: 53
    Auto cancel: <15 50>
    Landlag: 26
    Lcanceled: 13
    -------------------------------------
    F-Air
    [​IMG]
    Total: 49
    Hit: 19-21
    IASA: 44
    Auto cancel: <3 36>
    Landlag: 21
    Lcanceled: 10
    -------------------------------------
    Ledge stand <100%

    Total: 33
    Invincible: 1-30
    -------------------------------------
    Ledge stand 100%>

    Total: 59
    Invincible: 1-55
    -------------------------------------
    Ledge roll <100%

    Total: 49
    Invincible: 1-23
    -------------------------------------
    Ledge roll 100%>

    Total: 79
    Invincible: 1-69
    -------------------------------------
    Ledge attack <100%

    Total: 55
    Invulnerable: 1-15
    Hit: 19-23
    -------------------------------------
    Ledge attack 100%>

    Total: 69
    Invulnerable: 1-29
    Hit: 33-37
    -------------------------------------
    Ledge jump <100%

    Total: 37
    Invulnerable: 1-13
    Soonest FF: 40
    -------------------------------------
    Ledge jump 100%>

    Total: 47
    Invincible: 1-25
    Soonest FF: 52
    -------------------------------------
    Grab
    [​IMG]
    Total: 79
    Grab: 18-23
    -------------------------------------
    Running grab
    [​IMG]
    Total: 70
    Grab: 11-16
    -------------------------------------
    Egg Roll
    [​IMG]

    There's another smaller hitbox inside the egg. This move sucks.
    -------------------------------------
    Egg Lay
    [​IMG]
    Total: 39
    Grab: 17-21
    -------------------------------------
    Egg Toss
    [​IMG]
    Total: 54
    Projectile comes out: 18
    Projectile lasts: 55 (explodes on 56)

    --Eggsplode--
    Hit: 1-3

    Can grab edges on frame 19 and up
    -------------------------------------
    Yoshi Bomber
    [​IMG]
    --From ground--
    Hit: 27-land (even surface)
    Can grab edges from 28
    Lands on frame 36

    [​IMG]
    --From air--
    Hit: 19-land
    Can grab edges from 18

    --Upon landing--
    Total: 40
    Hit: 1-16
    -------------------------------------

    Jump: airborne on frame 6

    Air time: 56
    Earliest FF: 29
    FF air time: 40

    SH air time: 40
    Earliest FF: 22
    SH FF air time: 27

    -------------------------------------
    Taunt

    Total: 80
    YOSHI!!: 20
    Shield cancellable: 68 (or later)
    -------------------------------------
    [​IMG]
    Air dodge
    invulnerable 4-29 out of 49

    [​IMG]
    Ground dodge
    invulnerable 2-15 out of 22

    [​IMG]
    [​IMG]
    Roll
    invulnerable 4-19 out of 34 (forward)
    Invulnerable 4-19 out of 37 (back)

    NOTE: when Yoshi is vulnerable during
    his roll, his get-hit-box is a tiny
    circle in his center, a sphere just
    smaller than his fist.


    Dash becomes run on frame 14
    Turn-jump Threshold: 36
    Run turnaround: 36
     
    LightningLoops, AquaTech and Hipx like this.
  2. PGH Carroll

    PGH Carroll
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    Smash Master

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    thanks sooooo much this is ****.
     
    Kibbles_n_Bits likes this.
  3. Fortress | Sveet

    Fortress | Sveet
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    ▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀

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  4. Hai Im Fearless

    Hai Im Fearless
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    Smash Lord

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    Special note:
    -each hit of dair is a meteor smash
     
  5. Purpletuce

    Purpletuce
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    Smash Lord

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    When you say vulnerable during the roll, are you talking about while he is rolling, and you can see him for a frame or two, or before/after the roll during lag?
     
  6. standardtoaster

    standardtoaster
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    Tubacabra

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    After the invincibility, when he's still in the roll animation.
     
  7. YOSHIDO

    YOSHIDO
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    Smash Ace

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    I love the grab info, thanks man
     
  8. standardtoaster

    standardtoaster
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    Tubacabra

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    Corrected backward roll invuln length. It's actually 4-19 not 4-26. Go yoshi! lol
     
  9. ryuu seika

    ryuu seika
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    Woah! That dash grab really is a significant improvement! Makes you wonder why they put the grab box on different parts of his tongue for the two though...
     
  10. Kimimaru

    Kimimaru
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    Is there a chance we can get GIFs for swallowing an opponent with Egg Lay, entering Egg Roll, and Yoshi's standing and rolling techs?
     
  11. Cheebs

    Cheebs
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    I will never agree with the fact that Marth has more grab range then Yoshi's tongue..
     
    Nuttre and ZKBK like this.
  12. Maniclysane

    Maniclysane
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    Anyone know what frames during Yoshi's second jump have superarmor? The damage threshold for that armor?

    And for his auto cancels, does say, <3 36>, mean that it autocancels ONLY on those frames?
     
    #12 Maniclysane, Feb 23, 2014
    Last edited: Feb 23, 2014
  13. Kimimaru

    Kimimaru
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    Yoshi's superarmor lasts exactly as long as the animation itself. That means it starts on frame 1 and stops at the ~2 seconds after it starts when he goes into his falling animation.

    I believe the <3 36> means that the move will autocancel before frame 3 and after frame 36.
     
  14. Nuttre

    Nuttre
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    Is it just me, or is there no get-up options listed here?
     
  15. Kimimaru

    Kimimaru
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    There are none, but PerhapsMan has you covered in his topic, "Some Yoshi Information."
     
  16. LLLLegion

    LLLLegion
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    You really helped me out
     
  17. TIN0

    TIN0
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    Smash Cadet

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    3DS FC:
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    hey, is there anywhere that shows the percentages each hit does?
     
  18. Stax_Machine

    Stax_Machine
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    Smash Rookie

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  19. TIN0

    TIN0
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    thanks dude
     

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