Videocatbox
Smash Rookie
- Joined
- Feb 10, 2015
- Messages
- 15
I have compiled my findings of Yoshi's frame data and combos which I have found. I will post each move's active frames along with their First Actionable Frame (FAF). In addition, many combos are included. Any input or questions are welcome as I want the Yoshi Meta to grow since this character is thought to have been nerfed by many yet it seems more like buffs overall.
FAF = YELLOW
ACTIVE FRAMES = GREEN
LANDING LAG = RED
Jab 1 : 3 FAF 18
Jab 2 : 18 FAF 35
Ftilt : 5 FAF 30
Utilt : 8-15 FAF 32
Dtilt : 8-9 FAF 24
Fsmash : 14-15 FAF 53
Usmash : 11-14 FAF 47
Dsmash : 7, 22 FAF 50
Nair : 3-26 FAF 45
Fair : 16-20 FAF 44
Bair : 11,14,18 FAF 56
Uair : 5-6 FAF 37
Dair : 16-38 FAF 57
Nair : 8 Can autocancel out of Shorthop
Fair : 13
Bair : 12
Uair : 9 Can autocancel out of Shorthop
Dair : 18
Yoshi Bomb : 40
Egg Lay : 19-21 FAF 42
Egg Roll : 31 (Initial Hitbox Active Frame) - Approximately 225 (Max duration of move tested was frame 240 but hitbox ends before this)
Egg Throw : 16-62 FAF 56
Yoshi Bomb Grounded : 7, 28-Landing FAF 40 (The move stays active until it lands on a surface)
Yoshi Bomb Aerial : 19-Landing FAF 40
Yoshi Bomb Stars : 4-12 FAF 40
Dash Grab : 17-23 FAF 57
Pivot Grab : 17-20? FAF 52
Fthrow : 15 FAF 40
Bthrow : 20 FAF 44
Uthrow : 25 FAF 51
Dthrow : 13 FAF 44
Jab1 -> Jab2
Ftilt -> Utilt -> Uair/Nair
Ftilt -> Ftilt -> Uair/Nair
Uair(Landing) -> Ftilt -> Uair/Nair
Uair(Landing) -> Utilt -> Uair/Nair
Uair(Landing) -> Jab1 -> Jab2
Uair(Landing) -> Dtilt
Bair(Landing) -> Ftilt -> Utilt -> Uair/Nair
Nair -> Dtilt
Nair -> Jab1 -> Jab2
Utilt -> Uair/Nair
Utilt -> Usmash
Jab1 -> ftilt -> uair
Jab1 -> dtilt
Uair(Landing) -> Dair
Uair(Landing) -> Uair
Nair -> ftilt -> Uair
Nair -> Dsmash
Nair -> Usmash
Nair -> Dash Attack
Nair -> Jab1 -> Jab2
Nair -> Jab1 -> ftilt -> Nair/Uair/Dair
Nair -> Jab1 ->Dtilt
Bair(Landing) -> ftilt -> Uair/Nair
Bair(Landing) -> up angled Fsmash
Ftilt -> Uair
Utilt -> Bair/Uair/Nair
Jab1 -> ftilt -> Uair
Jab1 -> dtilt
Jab1 -> Dsmash
Jab1 -> Buffered Yoshi Bomb
Uair (Landing) -> Uair
Bair(Landing) -> utilt -> Uair
Bair(Landing) -> Uair ->Nair
Bair(Landing) -> Usmash
Bair(Landing) -> Bair
Egg Toss -> any aerial/Egg Lay/Usmash
Ftilt -> Buffered Double Jump Uair
Fair(Spike) -> Uair
FAF = YELLOW
ACTIVE FRAMES = GREEN
LANDING LAG = RED
GROUND MOVES:
Jab 1 : 3 FAF 18
Jab 2 : 18 FAF 35
Ftilt : 5 FAF 30
Utilt : 8-15 FAF 32
Dtilt : 8-9 FAF 24
Fsmash : 14-15 FAF 53
Usmash : 11-14 FAF 47
Dsmash : 7, 22 FAF 50
AERIAL MOVES:
Nair : 3-26 FAF 45
Fair : 16-20 FAF 44
Bair : 11,14,18 FAF 56
Uair : 5-6 FAF 37
Dair : 16-38 FAF 57
LANDING LAG:
Nair : 8 Can autocancel out of Shorthop
Fair : 13
Bair : 12
Uair : 9 Can autocancel out of Shorthop
Dair : 18
Yoshi Bomb : 40
SPECIALS:
Egg Lay : 19-21 FAF 42
Egg Roll : 31 (Initial Hitbox Active Frame) - Approximately 225 (Max duration of move tested was frame 240 but hitbox ends before this)
Egg Throw : 16-62 FAF 56
Yoshi Bomb Grounded : 7, 28-Landing FAF 40 (The move stays active until it lands on a surface)
Yoshi Bomb Aerial : 19-Landing FAF 40
Yoshi Bomb Stars : 4-12 FAF 40
GRABS & THROWS:
Standing Grab : 14-20 FAF 49Dash Grab : 17-23 FAF 57
Pivot Grab : 17-20? FAF 52
Fthrow : 15 FAF 40
Bthrow : 20 FAF 44
Uthrow : 25 FAF 51
Dthrow : 13 FAF 44
COMBOS:
Low% (0-40)
Jab1 -> Jab2
Ftilt -> Utilt -> Uair/Nair
Ftilt -> Ftilt -> Uair/Nair
Uair(Landing) -> Ftilt -> Uair/Nair
Uair(Landing) -> Utilt -> Uair/Nair
Uair(Landing) -> Jab1 -> Jab2
Uair(Landing) -> Dtilt
Bair(Landing) -> Ftilt -> Utilt -> Uair/Nair
Nair -> Dtilt
Nair -> Jab1 -> Jab2
Utilt -> Uair/Nair
Utilt -> Usmash
Mid% (40-80)
Jab1 -> ftilt -> uair
Jab1 -> dtilt
Uair(Landing) -> Dair
Uair(Landing) -> Uair
Nair -> ftilt -> Uair
Nair -> Dsmash
Nair -> Usmash
Nair -> Dash Attack
Nair -> Jab1 -> Jab2
Nair -> Jab1 -> ftilt -> Nair/Uair/Dair
Nair -> Jab1 ->Dtilt
Bair(Landing) -> ftilt -> Uair/Nair
Bair(Landing) -> up angled Fsmash
Ftilt -> Uair
Utilt -> Bair/Uair/Nair
HIGH% (80-120)
Jab1 -> ftilt -> Uair
Jab1 -> dtilt
Jab1 -> Dsmash
Jab1 -> Buffered Yoshi Bomb
Uair (Landing) -> Uair
Bair(Landing) -> utilt -> Uair
Bair(Landing) -> Uair ->Nair
Bair(Landing) -> Usmash
Bair(Landing) -> Bair
Egg Toss -> any aerial/Egg Lay/Usmash
Ftilt -> Buffered Double Jump Uair
Fair(Spike) -> Uair