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Yoshi Counter Stages

Beeble

Smash Journeyman
Joined
Jan 16, 2005
Messages
330
Location
Toronto, ON
I've looked around and no one seems to be discussing this so...

What are some good stages for yoshi to counter with? Is there a general stage that's good or is it matchup specific? thoughts?
 

rmusgrave

BRoomer
BRoomer
Joined
Sep 15, 2002
Messages
2,108
Location
Perth, Western Australia
This has already been discussed multiple times. Basically, Yoshi is a middle ground character. He has a good everything and a great nothing (except maybe CC). This leads him to counter his opponent. Use small levels with low ceilings against Samus and Peach. Use large stages like Dreamland against characters with bad recoveries like Doc/Falco. Levels like Mute City are nice, but they disadvantage you in areas as much as some other characters.

From a comboing perspective, I think flat levels are better with Yoshi, which is why I counterpick Falcos on FD. Yoshi's platform tech chasing game is far from the best, and it is useful to avoid it if possible (in my opinion).

That doesn't mean you shouldn't use platform tech chasing, or should always stand away from platforms. You should play the situation.

- These are my personal views. I suppose this hasn't really been discussed for a while, anyone have anything to add or contradict to what I said?
 

yoshiiscool

Smash Journeyman
Joined
Mar 30, 2005
Messages
352
Location
Murfreesboro, TN (east Pa during summer)
I agree with most of the things you said, although I suppose I can add a bit for the people who are wondering for something more in depth.

As Bringer said before Yoshi is a mainly defensive and counter based character, so stages for him don't really matter as much to him as it does for someone like a SA. If it's not already obvious, you should just counterpick with stages that you feel the most comfortable with, since there aren't any stages that completely **** Yoshi, and nor are there any thatcompletely benefit him either. Yea, try to go along with the opponents weaknesses too, don't be an idiot and go around countering peach and Jiggz with MC.

Also I think that the stage counterpicked is based on your style. Personally I enjoy counterpicking with stages that give plenty of room, as I'm a very aggressive, fast paced, and combo-oriented style of Yoshi, although my other friend who is an extremely campy and defensive Yoshi prefers platforms for his slower egg-based combos and set-ups. Both of them work to benefit our styles of play so that's just how it goes down.



@ Bringer - I'll agree that Yoshi doesn't have the best platform tech game, but I think it's much better than the options he has in regular tech-chasing. More options are open to you since they have no decent movement (after teching on a platform) and this makes them much more easier to punish, as opposed to them going way too far away to pursue with anything other than an egg, by teching in a large area. Just my opinion, but then again that's prolly just me sucking at techchasing. xD

Also the comboing is good on any stage, if you know how to use the platforms correctly, platforms are good juggling friends, and I <3 them very much, plus eggs are much more annoying on platforms.
 

RedYoshi92

Smash Lord
Joined
Oct 14, 2006
Messages
1,561
I think you should pick levels that have platforms so you don't get chaingrabbed often.I like to pick mute city sometimes to help me against falcos But I can have just as much of a disadvantage as the falco.I agree with what bringer said about yoshi being a defensive character.
 

rmusgrave

BRoomer
BRoomer
Joined
Sep 15, 2002
Messages
2,108
Location
Perth, Western Australia
I suppose I should've been more clear. I counterpick Falco and Fox with FD because they are forced to tech while close to you a lot more often than other characters. Otherwise, platform games are great. I just don't like my combos on fast fallers being limited by platforms.
 

Wilhelmsan

Smash Lord
Joined
Sep 22, 2006
Messages
1,006
Location
Austin, TX
Against Fox I would definitely either pick Mute City of Final Destination. He's very easy to edgeguard on Mute City with Dsmash.

Platforms usually just open a whole new dimension of pain for Yoshi because of Fox's platform game (the drill). This is what makes FD such a suitable place for fighting Fox.
 

YOSHIDO

Smash Ace
Joined
Jan 3, 2004
Messages
927
Location
Waukegan, IL
it really depends on your yoshi too. And where ur hurting or not hurting. Di save me from chain grabs. But platforms can cut the strugle in half. With my yoshi. I perfer to have room to move and set stuff up. I like to be able to breath for a sec.
 

Shiri

Smash Chump
Joined
Nov 7, 2004
Messages
3,804
:yoshi: From what I'm hearing, it sounds like a lot of people here don't get the **** camped out of them.

I used to like stages like FD and such until tournament Fox players started around me started getting serious, stopped fighting, and started lasering. FD is too much work and bad DI off of a poor chase can lead to getting comboed across the stage, regardless of DI. Don't get me wrong, I still like lots of stages, but I find that against camp-intensive players, platforms suit me best to keep them occupied, locked down, and pressured.
 

Gea

Smash Master
Joined
Jun 16, 2005
Messages
4,236
Location
Houston, Texas
**** right. FD is a Falco playground. Mathos is famous for doing this, but alot of Falcos do it. Yoshi's Approach isn't exactly the speediest either, and eggs only help so much.
 

Shiri

Smash Chump
Joined
Nov 7, 2004
Messages
3,804
:yoshi: Bringer, it's obvious that we need to trade places of residence.

You'll receive your plane ticket and the details in a microfilm packet tomorrow morning at 10:00 a.m.
 

rmusgrave

BRoomer
BRoomer
Joined
Sep 15, 2002
Messages
2,108
Location
Perth, Western Australia
Impressive postage speed. *Wants to put some kind of Yoshi reference in here, but can't think of one that isn't lame like omg yoshi must have d-smashed the mailman at 400% at least to get that speed*

>_> Yeah.

Also, don't trade places with me if you want to play smash often =P
 
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