Sluigi123
R64/Brawl- Dev; AI Coder; Balancer
Discuss about Yoshi's changes from 3.5.
Yoshi Changelist
Tilts
-Up tilt collisions shrink slightly on frame 9 and 10 to better match head
Aerials
-Up Aerial's outer collision shrunken.
-Down Aerial's landing collisions send foes sideways instead of vertically
Specials
-Forward Special (Egg Roll)
--Hitboxes moved inward.
->-Can now grab ledges at frame 15
--Egg Roll exit duration is now 30 frames
--No longer gains momentum after first use in air
-Down Special (Yoshi Bomb)
--Body height is slightly lower on descent
--Initial ground collision moved inward
--Ground Bomb now deals 16 Damage, 52 BKB, 100 KBG
--Air Bomb hitbox now deals 16 Damage, 46 BKB, 96 KBG
--Can now grab ledges behind him during descent
--Now enters special fall after 112 frames of falling
Others
-Terminal Velocity is now 1.93 from 1.92
-Double Jump
--Turns around on frame 6 of Double Jump to allow execution of reverse double jump aerials
--Will now Double Jump Cancel if jump is not held on the first 7 frames of any aerial attack
Yoshi Changelist
Tilts
-Up tilt collisions shrink slightly on frame 9 and 10 to better match head
Aerials
-Up Aerial's outer collision shrunken.
-Down Aerial's landing collisions send foes sideways instead of vertically
Specials
-Forward Special (Egg Roll)
--Hitboxes moved inward.
->-Can now grab ledges at frame 15
--Egg Roll exit duration is now 30 frames
--No longer gains momentum after first use in air
-Down Special (Yoshi Bomb)
--Body height is slightly lower on descent
--Initial ground collision moved inward
--Ground Bomb now deals 16 Damage, 52 BKB, 100 KBG
--Air Bomb hitbox now deals 16 Damage, 46 BKB, 96 KBG
--Can now grab ledges behind him during descent
--Now enters special fall after 112 frames of falling
Others
-Terminal Velocity is now 1.93 from 1.92
-Double Jump
--Turns around on frame 6 of Double Jump to allow execution of reverse double jump aerials
--Will now Double Jump Cancel if jump is not held on the first 7 frames of any aerial attack