I don't know what kind of Marth do you play but you CAN'T BE SERIOUS D:
Dash attack is slow and can be reacted too, of course you can just rush in if the Marth is dumb (I've beatn a Marth just by dash at him and upsmash because he jumped every time when I dashed in his direction)
Smart Marths are soooo hard. -2 is somehow really accurate (-3 would be stupid, not comparable with Lucario at all) and I just realized last weekend that this dancing blade is soooo annoying, he can just spam stuff over and over again that should get actually punished but we can't.
it's sad
You don't just rush in. You
can use Marth's zoning against him. If you space him well, you can find plenty of opportunities to dash in and do something. And even then you mix it up. I wish I had videos of the MU, but I don't, so meh.
For Marths I've played:
Kadaj
Pierce
Minty
Anti
Ally
(Hi Namesearchers!)
I wouldn't say they're stupid players.
Can you explain how dancing blade is good? I don't get it.
It ***** our shield.
@celes: dancing blade has almost no cooldown and can do massive damage when it connects. It also outranges and outprioritizes everything plus comes out fast.
DB has mad cooldown, lol. We can shieldgrab every part of it if it isn't chained to the next hit. The problem is is that we don't know which will be done.
Really don't care if you people think the Marth main I play consistenly is garbage or not, It's -2. Even at my best I still get close to 90% and having a close set in both friendlies and Tournament. Nike is literally the only person I play friendlies with in SA, and out of 20 matches i'd probably have 8 or so won
No offense, but I don't think you're good enough to not get ***** by Marth. Like I said, he ***** bad players with bad habits, but if you're good and smart, it's not a problem.
Played a DDD last saturday, what we do to DK (aside from being extremely careful from deadly Smashes from DK) I just continued doing Egglay combos, some Egg camping, and tried to stop habit of challenging him off stage since he beats almost all our Air moves with his own. With playing more careful then usual and the help of Egglay that gave me the tournament win. (I've played Fogo's DDD too but that was back at... HOBO 28)
I might just have a current weakness against DDD. I'm truly open to that fact, but as of now, I'd say it's a counter, not just a small disadvantage.
I haven't really played many GnW's. One Con noob at San Japan, and Derk.
But Derk alone makes me believe it's ATLEAST -1, but sure as hell not =. Even if all we do is camp and force him to approach and just continue pivoting him when he attempts Bair or Dair.
I've played Vinnie (<3) and beaten him every time we've played. I actually 2 stocked his GnW most recently. GnW is sort of like Marth in that he'll beat you if you're autopiloty and predictable. At low levels, GnW probably ***** us.
Yes she's floaty, yes we can combo off her. But I really can't say anything since only Samus main i've played is Xyro. And like Reflex with PT, Xyro IS Samus.
I'll just say it's slightly our favor...
inb4namesearch.
I don't really want to continue debating Samus because I haven't played Xyro offline yet, and last I played him on WiFi was like, a year ago or something (when I was pretty bad).
No, Egglay seems to be a better option in my book and just throw eggs when he's jumping around trying to space himself away from us and use Fair if we recklessly approach.
DJC Egg Lay is also a good move in this MU. But if you only use it, it automatically becomes a bad option. Mixups are key.
DK is both a heavy character and a hard hitter with quite a bit of range with both Uair plus a Bair that's a lesser version of wolfs (In my opinion) But we can combo off him easily cause of his speed size and just lag after most moves he uses on stage. (Not sure about a DK ever using Fair)
DK uses Fair occasionally. At least, I see Will make some use of it.
GnW is light but depending how fast they DI with Nair, can immediatly Bucket to Momentum Cancel, has a fast Dtilt with a bit more range then ours I think, Stupid Bair and Dair, an UpB that's invincible till frame 14. And depending on how well the GnW reads us, can grab us half the time if we're not careful, and tech right into an Usmash. I think his Bair can beat our eggs too, which gives me more a reason to hate it alongside his Air moves.[/COLOR]
Sounds like you have a personal problem with the MU.