OH MY GODS.
I'm sick to death of this argument. Aura does NOT "reward bad play" Bad play gets you murdered easily no matter WHAT character you're playing. Aura doesn't make Lucario a faster Ganondorf, it increases the damage he deals and how far-reaching his neutral and side specials go./QUOTE]
I understand your opinion dude but experience has told me otherwise.
There's a reason why this bad play is rewarded argument is legit...
- In doubles a Lucario will lose a stock or get bodied up right off the bat while his partner runs away and plays degenerate the whole game. Lucario gets a 50% power boost right off the bat. (Partner must play evasive for this strat to work at high level)
- In singles, many Lucario players will intentionally play poorly to figure out player habits and build their own percentage. Since there is not a lot Lucario can accomplish under 30% players INTENTIONALLY play poorly so they can increase their power levels.
- Versus many matchups, at low percentages low to mid level players will be aggressive with reckless abandon. Once 60% starts popping up, these “trash noob Lucario players” will start walling with Bairs and auraspheres. They steal many games by playing lame and win the game by getting an occasional power hit. Sure it’s their opponent’s fault for getting hit but the Lucario is substantially a better character after taking more damage.
Now I understand that bad control will get any player killed. That’s just common sense. But you take damage and get KO’d for making mistakes. Rage and Aura both reward players for surviving and taking damage (to the cap). I have no idea how people can argue that rage and aura do not reward bad play after they considered how much both rage and aura turn CERTAIN characters into extremely strong ones while hurting others immensely. The effects benefit players of all skill levels.
If I’m driving poorly I am going to get into an accident or pulled over by the cops. I do not become a drift king god. My tires do not suddenly have more traction. I cannot suddenly shift to a higher gear without reaching the correct revolutions.
If I am a sickly kid whose never held a baseball bat and get beat within an inch of my life. I should not be able to hit a Barry Bonds-esque home run, let alone move.
Therefore, why the heck does Lucario go from able to kill at 120% with no aura to 30% at max aura. WHY is this even here? The effect is too extreme.
This mechanic is like steroids. It helps Lucario get stronger.
Rage and aura are anime as heck. It is a super Saiyan mechanic that lets you power up even after “losing”.[/QUOTE]
It's just a game. Chill. There's no logic here. Just broken ideas coming together.