Would "click right stick for N-air" be a good control option for Switch controllers?

Quillion

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#1
Or would that be too unfair to Gamecube controllers? I know that PowerA's GCN-style controllers are decent, but I know that's not a perfect solution.

Even still, would easy advancing N-airs like that be harmful to balance?
 
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#2
Honestly, as much as loved the Gamecube controller, its button scheme has been a bane on the evolution of the fighting parts of the series, so I say let the standard Switch controller scheme take priority here.

In terms of the idea itself though... is aight. :p
 

Quillion

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#3
Honestly, as much as loved the Gamecube controller, its button scheme has been a bane on the evolution of the fighting parts of the series, so I say let the standard Switch controller scheme take priority here.
That's pretty harsh. The only fundamental difference between PowerA's GCN-style controllers and the old GCN controller is clickable sticks and an extra shoulder bumper.

Is there more that you think the Gamecube controller is holding us back from?
 
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#4
That's pretty harsh. The only fundamental difference between PowerA's GCN-style controllers and the old GCN controller is clickable sticks and an extra shoulder bumper.

Is there more that you think the Gamecube controller is holding us back from?
Well, maybe it's a bit harsh, but having four shoulder buttons instead of three can really help. Also, Switch controllers' diamond formation of face buttons makes multi-button combo shortcuts a no brainer compared to the Gamecube's four face buttons' formation.
 

Quillion

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#5
Well, maybe it's a bit harsh, but having four shoulder buttons instead of three can really help. Also, Switch controllers' diamond formation of face buttons makes multi-button combo shortcuts a no brainer compared to the Gamecube's four face buttons' formation.
What do you mean by multi-button combo shortcuts? Do you mean like the shorthop macro?
 
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#6
What do you mean by multi-button combo shortcuts? Do you mean like the shorthop macro?
Yes. You try pressing both X and Y on a Gamecube controller consistently. Though honestly, the two best multi button combos are B and Y and X and A on the Switch controller.

But again, look at a Gamecube controller for those same button combos and you'll see the logistical problems immediately. Heck, even A and B doesn't work well because they are different sizes AND are angled in the opposite direction of your thumb.
 

Quillion

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#7
Yes. You try pressing both X and Y on a Gamecube controller consistently. Though honestly, the two best multi button combos are B and Y and X and A on the Switch controller.

But again, look at a Gamecube controller for those same button combos and you'll see the logistical problems immediately. Heck, even A and B doesn't work well because they are different sizes AND are angled in the opposite direction of your thumb.
What kind of mechanics could Y+B accomplish? A lot of people think the short-hop macro interferes with doing aerials normally.

The only thing I can think of is waveshining, and I would rather that be turned into a shoulder button mechanic universal to everyone.
 
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