In this mode, characters will be equipped with what the game calls “spirits”, which represent various characters from various series. There can be both primary spirits and up to three secondary spirits, each providing their corresponding buffs, ranging from simple stat boost to special effects such as poison resistance, etc. The battles in this new mode will all have a theme to it, based around the primary spirit the enemies have equipped.
At the end of the direct, we learned that the Spirits mode will have one more mode: World of Light. From what were shown, WoL will be the new story mode, completely different from the Subspace Emissary. After the cinematic trailer, we got a glimpse of the gameplay. Players will move around in a gigantic map divided into multiple sections, searching for all the other characters that were victims to the light. Instead of the platformer-type maps seen in the SSE, WoL will feature battles against the other characters that are powered up with their own spirits.
At the moment, it is not clear if WoL battles will be themed, like the ones in the Spirits mode or will be regular battles. It is not known if the mode will be the fastest way to unlock all the characters, like it was for the SSE, but given what we saw in the cinematic trailer, that should be the case. Finally, while WoL may not have cinematics to the extent of the SSE, it was confirmed in the trailer that we are going to get in-engine cinematics right before a boss battle.
Super Smash Bros. Ultimate is almost here, and the weeks leading to its release will be filled with speculation about its mechanics, the new modes and of course, the newcomers. Be sure to keep up with Smashboards as we will be releasing more articles about Ultimate.