So yeah, basically, that. I started working on this guide around a month ago at a very slow pace but now that it's summer and I have a lot of free time, I was hoping to dedicate myself to finishing this work and finally put up some in-depth content out there for all of us Lucario mains. Right now I have around 9000+ words in and been writing 2000+ a day, but that's pretty much nothing compared to what I want to achieve; the contents of the guide are very extense so I ask you to help me in any way you can.
In the meantime, I'll use this thread to keep you guys informed about the progress and which parts are still pending completion, so anything you want to say to support the project is welcomed and of course will receive its proper credit. Know that the more you help the faster it'll be done.
Table of Contents:
As you can see, I'm using a mixed approach to the latter parts of the guide, inspired in points discussed by Sethlon's Roy Guide, Tai's Marth Guide (Melee), and CunningKitsune's Fox Guide (Melee). All of this, of course from a Lucario point of view..
Right now I would prefer if you guys could help me with move overviews, suggestions and such, as I'd like to tackle the Fundamentals part myself. Also, Risky, I'm looking at you >_> I know you were writing a guide sometime before, so if you have anything saved up and read this please share so I can make the process faster.
In the meantime, I'll use this thread to keep you guys informed about the progress and which parts are still pending completion, so anything you want to say to support the project is welcomed and of course will receive its proper credit. Know that the more you help the faster it'll be done.
Table of Contents:
Blue = Complete (At least for a first release)
Green = Almost Done (Minimal details to add)
Yellow = Halfway There (Something very important is still missing)
Orange = Just Started (There's a couple sentences down)
Red = Not even started
Teal = Stalled or Not important for first release
When the majority of the guide is in green color, it'll be ready to submit as a work in progress (:
Lucario's Moveset needs to be all green before submission.
## Close Combat: The Definitive Lucario Guide ##
[TB00] – I. Introduction
[LU00] –– A. The Basics
[LU01] ––– 1. Pros and Cons of Lucario
[LU02] ––– 2. What to Expect and What to Know
[LU03] ––– 3. A Brief On Lucario History
[LM00] –– B. Lucario’s Moveset (Missing Shield Advantage Data for some moves)
[LM01] ––– 1. On-Hit-Cancel and Magic Series
[LM02] ––– 2. Ground Moves
[LM21] –––– a. Jab (Descriptions are kinda short)
[LM22] –––– d. Forward-Tilt
[LM23] –––– e. Up-Tilt
[LM24] –––– f. Down-Tilt
[LM25] –––– f. Crawl–Tilt
[LM26] –––– g. Forward-Smash
[LM27] –––– h. Up-Smash
[LM28] –––– i. Down-Smash
[LM29] –––– j. Dash Attack
[LM03] ––– 3. Aerials
[LM31] –––– a. Neutral-Air
[LM32] –––– b. Forward-Air
[LM33] –––– c. Back-Air
[LM34] –––– d. Up-Air
[LM35] –––– e. Down-Air
[LM04] ––– 4. Grabs and Throws (Descriptions are short)
[LM41] –––– a. Grab
[LM42] –––– b. Running Grab
[LM43] –––– c. Pivot Grab
[LM44] –––– d. Pummel
[LM45] –––– e. Forward Throw
[LM46] –––– f. Back Throw
[LM47] –––– g. Up Throw
[LM48] –––– h. Down Throw
[LM05] ––– 5. Get-Up and Edge Attacks (Missing general overviews)
[LM51] –––– a. Get-Up Attack (Facing Up)
[LM52] –––– b. Get-Up Attack (Facing Down)
[LM53] –––– c. Get-Up Attack (Trip)
[LM54] –––– d. Edge Attack (Fast)
[LM55] –––– e. Edge Attack (Slow)
[LM06] ––– 6. Special Moves
[LM61] –––– a. Neutral-B: Aura Sphere (Missing some Frame Data)
[LM62] –––– b. Forward-B: Force Palm
[LM63] –––– c. Up-B: Extreme Speed
[LM64] –––– d. Down-B: Double Team
[LS00] –– C. Lucario's Stats
[NL00] – II. Leveling Up
[AU00] –– A. The Aura
[AU01] ––– 1. Properties of the Aura
[AU11] –––– a. Taunt
[AU02] ––– 2. Aura Cancels
[AU21] –––– a. The Aura Bomb (Neutral-B)
[AU22] –––– b. Aura Charged Force Palm (Side-B)
[AU23] –––– c. Double Team Cancel (Down-B)
[AU24] –––– d. Extreme Speed Cancel (Up-B)
[AT00] –– B. Advanced Techniques
[AT01] ––– 1. Boost Grab
[AT02] ––– 2. Ramen Noodling
[AT03] ––– 3. Moonwalking
[AT04] ––– 4. Ledge-Canceling
[AT05] ––– 5. Shield-Dropping (Lacking precision with this info)
[AT06] ––– 6. Ledge-Teching
[AT06] ––– 7. Powershielding
[LT00] –– C. Lucario Specific Techniques
[LT01] ––– 1. Aura Sphere Canceling (ASC)
[LT11] –––– a. Perfect Aura Sphere Landing
[LT02] ––– 2. Wall climbing
[FU00] –– D. Fundamentals
[FU01] ––– 1. Introduction
[FU11] –––– a. Knowledge
[FU12] –––– b. Gameplan
[FU13] –––– c. Mind Games and Conditioning
[FU14] –––– d. Patience
[FU02] ––– 2. Spacing and Movement
[FU21] –––– a. Dash Dancing and Fox-Trotting
[FU22] –––– b. Short Hop Fast Falling
[FU23] –––– c. Wavedashing and Wavelanding
[FU24] –––– d. Moonwalking
[FU25] –––– e. B-Reversing and Wavebouncing
[FU03] ––– 3. Zoning and Threatening
[FU04] ––– 4. Positional Advantage
[FU41] –––– a. Opponent Knocked Down
[FU42] –––– b. Opponent Off-Stage (Edgeguarding)
[FU43] –––– c. Opponent Above You
[FU44] –––– d. Opponent In The Corner
[FU05] ––– 5. Recovery
[FU51] –––– a. Ledge Options
[FU06] ––– 6. Prediction and Adaptation
[FU07] ––– 7. Common Mistakes
[ST00] –– E. Stage Choice
[PR00] –– F. Practicing as Lucario
[ET00] –– G. Experimental Techniques
[ET01] ––– 1. Footstool
[ET02] ––– 2. A-Holding Techniques
[ET21] –––– a. Moonwalk Macro
[ET22] –––– b. Walk/Run Toggle
[PM00] –– F. Player Mentality
[MM00]– III. Metagame and Match-Up Knowledge
[ME00] –– A. Lucario's Metagame
[OP00] ––– 1. Lucario Optimization
[OP01] –––– a. Neutral Game
[OP02] –––– b. Punish Game
[OP03] –––– c. Aura Management
[ME00] –– B. Match-Up Knowledge
[RR00]– IV. References and Resources
[CR00]– V. Credits
Green = Almost Done (Minimal details to add)
Yellow = Halfway There (Something very important is still missing)
Orange = Just Started (There's a couple sentences down)
Red = Not even started
Teal = Stalled or Not important for first release
When the majority of the guide is in green color, it'll be ready to submit as a work in progress (:
Lucario's Moveset needs to be all green before submission.
## Close Combat: The Definitive Lucario Guide ##
[TB00] – I. Introduction
[LU00] –– A. The Basics
[LU01] ––– 1. Pros and Cons of Lucario
[LU02] ––– 2. What to Expect and What to Know
[LU03] ––– 3. A Brief On Lucario History
[LM00] –– B. Lucario’s Moveset (Missing Shield Advantage Data for some moves)
[LM01] ––– 1. On-Hit-Cancel and Magic Series
[LM02] ––– 2. Ground Moves
[LM21] –––– a. Jab (Descriptions are kinda short)
[LM22] –––– d. Forward-Tilt
[LM23] –––– e. Up-Tilt
[LM24] –––– f. Down-Tilt
[LM25] –––– f. Crawl–Tilt
[LM26] –––– g. Forward-Smash
[LM27] –––– h. Up-Smash
[LM28] –––– i. Down-Smash
[LM29] –––– j. Dash Attack
[LM03] ––– 3. Aerials
[LM31] –––– a. Neutral-Air
[LM32] –––– b. Forward-Air
[LM33] –––– c. Back-Air
[LM34] –––– d. Up-Air
[LM35] –––– e. Down-Air
[LM04] ––– 4. Grabs and Throws (Descriptions are short)
[LM41] –––– a. Grab
[LM42] –––– b. Running Grab
[LM43] –––– c. Pivot Grab
[LM44] –––– d. Pummel
[LM45] –––– e. Forward Throw
[LM46] –––– f. Back Throw
[LM47] –––– g. Up Throw
[LM48] –––– h. Down Throw
[LM05] ––– 5. Get-Up and Edge Attacks (Missing general overviews)
[LM51] –––– a. Get-Up Attack (Facing Up)
[LM52] –––– b. Get-Up Attack (Facing Down)
[LM53] –––– c. Get-Up Attack (Trip)
[LM54] –––– d. Edge Attack (Fast)
[LM55] –––– e. Edge Attack (Slow)
[LM06] ––– 6. Special Moves
[LM61] –––– a. Neutral-B: Aura Sphere (Missing some Frame Data)
[LM62] –––– b. Forward-B: Force Palm
[LM63] –––– c. Up-B: Extreme Speed
[LM64] –––– d. Down-B: Double Team
[LS00] –– C. Lucario's Stats
[NL00] – II. Leveling Up
[AU00] –– A. The Aura
[AU01] ––– 1. Properties of the Aura
[AU11] –––– a. Taunt
[AU02] ––– 2. Aura Cancels
[AU21] –––– a. The Aura Bomb (Neutral-B)
[AU22] –––– b. Aura Charged Force Palm (Side-B)
[AU23] –––– c. Double Team Cancel (Down-B)
[AU24] –––– d. Extreme Speed Cancel (Up-B)
[AT00] –– B. Advanced Techniques
[AT01] ––– 1. Boost Grab
[AT02] ––– 2. Ramen Noodling
[AT03] ––– 3. Moonwalking
[AT04] ––– 4. Ledge-Canceling
[AT05] ––– 5. Shield-Dropping (Lacking precision with this info)
[AT06] ––– 6. Ledge-Teching
[AT06] ––– 7. Powershielding
[LT00] –– C. Lucario Specific Techniques
[LT01] ––– 1. Aura Sphere Canceling (ASC)
[LT11] –––– a. Perfect Aura Sphere Landing
[LT02] ––– 2. Wall climbing
[FU00] –– D. Fundamentals
[FU01] ––– 1. Introduction
[FU11] –––– a. Knowledge
[FU12] –––– b. Gameplan
[FU13] –––– c. Mind Games and Conditioning
[FU14] –––– d. Patience
[FU02] ––– 2. Spacing and Movement
[FU21] –––– a. Dash Dancing and Fox-Trotting
[FU22] –––– b. Short Hop Fast Falling
[FU23] –––– c. Wavedashing and Wavelanding
[FU24] –––– d. Moonwalking
[FU25] –––– e. B-Reversing and Wavebouncing
[FU03] ––– 3. Zoning and Threatening
[FU04] ––– 4. Positional Advantage
[FU41] –––– a. Opponent Knocked Down
[FU42] –––– b. Opponent Off-Stage (Edgeguarding)
[FU43] –––– c. Opponent Above You
[FU44] –––– d. Opponent In The Corner
[FU05] ––– 5. Recovery
[FU51] –––– a. Ledge Options
[FU06] ––– 6. Prediction and Adaptation
[FU07] ––– 7. Common Mistakes
[ST00] –– E. Stage Choice
[PR00] –– F. Practicing as Lucario
[ET00] –– G. Experimental Techniques
[ET01] ––– 1. Footstool
[ET02] ––– 2. A-Holding Techniques
[ET21] –––– a. Moonwalk Macro
[ET22] –––– b. Walk/Run Toggle
[PM00] –– F. Player Mentality
[MM00]– III. Metagame and Match-Up Knowledge
[ME00] –– A. Lucario's Metagame
[OP00] ––– 1. Lucario Optimization
[OP01] –––– a. Neutral Game
[OP02] –––– b. Punish Game
[OP03] –––– c. Aura Management
[ME00] –– B. Match-Up Knowledge
[RR00]– IV. References and Resources
[CR00]– V. Credits
As you can see, I'm using a mixed approach to the latter parts of the guide, inspired in points discussed by Sethlon's Roy Guide, Tai's Marth Guide (Melee), and CunningKitsune's Fox Guide (Melee). All of this, of course from a Lucario point of view..
Right now I would prefer if you guys could help me with move overviews, suggestions and such, as I'd like to tackle the Fundamentals part myself. Also, Risky, I'm looking at you >_> I know you were writing a guide sometime before, so if you have anything saved up and read this please share so I can make the process faster.
Last edited: