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Wolf's Dthrow Flooring.

DMG

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DMG#931
That would work. 5 Frame attack + turnaround is all you need.

Advancing the theoretical "what if Wolf had this" metagame.
 

Baskerville

That's a paddlin'
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Just wondering, what moves can be followed up with D-Throw?
 

Laem

Smash Champion
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I was in training mode and randomly decided to see when Sonic would start to be floored by dthrow, and the % i found was either 57% or 58%, not 55%. Weird.

^ Afaik wolf never has a guaranteed followup after dthrow vs any character at any %, unless they techroll.
 

Ishiey

Mother Wolf
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Training mode is weird though :/

As for the question, bair can be followed up with dthrow sometimes, and there's jab/grab, the occasional weak nair combos, but outside of those I don't think any attacks really lead into it well. If you meant followups to dthrow, yeah, if they don't tech I don't think anything is guaranteed :( maybe DACUS under some circumstances, and then walls help too, but... yep.

:059:
 

Baskerville

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What I found out is that you can grab release into Side B. I've done it before on Snake.
 

Ishiey

Mother Wolf
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Yep, works on a bunch of characters actually: http://www.smashboards.com/showthread.php?t=231689

Too bad we don't air release anyone :( best way I get it to work is by dashgrabbing my opponent at the ledge or end of a platform. Also, sideB should hit on the first frame where the opponent can take action, which means moves with invincibility on frame 1 can beat it out (ex. Marth's upB).

:059:
 

Zync

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Only marth goes with that exception :p, you can actually fake a grab release into an Side B cancel then **** marth if you know he is going to Up B
 

Ishiey

Mother Wolf
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Don't ZSS and Ivysaur also have frame 1 invincibility on down B/neutral B respectively? Idk, I should test with someone this weekend.

:059:
 

Zync

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Doubt ivysaur gets out of this one, since his B move does not move him he cant scape wolfs side B hitbox, marths Up B places him at a safe position thats why he can get away...
 
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