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Wolf -: “Kill %'s have been added, not that anyone will notice, thanks to 502."

Yoshara

Smash Lord
Joined
Feb 10, 2008
Messages
1,232
Location
Edmonton, AB
To think, there once was a time where Wolf was ***** by everyone/thing with a CG (and knowing it some characters had CG’s exclusively on him), that and his recovery liked to punish you for being practically a pixel away from the ledge, but now in Brawl Minus, not only are there no CG’s for him to worry about, but he also has a pretty good recovery!

Change list:
*To be added when it is put up*

Pros:
Fast in the air (especially with Side-B)
-Tilts are all very fast
-Aerials are also very fast
-Great juggle game
-Aerial Canceled Side-B greatly helps recovery and chasing


Cons:
-Due to fall speed and weight, most likely easily combo’d
-Recovery can still be pretty easy to mess up
-Throws don’t really combo that well


General Tips:
-Use Aerial Canceled Side-B to chase your opponent when you knock them off stage
-F-tilt is pretty good for shield pressure, seeing as it holds your opponent in shield stun and moves you forward with them
-Tilted F-smash is not only very good for mix-ups, but it is also good for starting juggles
-Try to end juggle strings with Up-B aimed up
-At low percents you can land both the sweet spot and aerial from an Aerial Canceled Side-B
-Play to BlazBlue music


Kill Percent's:
*All numbers listed are with the attack in the fresh state, and done on Mario in the middle of Final Destination with no DI*

Back Air - 100%
Foward Air - 172%
Up Air - 175%
Down Air - 172%
Neutral Air - Doesn't kill
Untilted Foward Smash - N/A
Tilted Foward Smash First Hit - 175%
Tilted Foward Smash Second Hit - 178%
Down Smash First Hit - 104%
Down Smash Second Hit - 120%
Up Smash - 141% All hits connecting
Jab - 164% All hits connecting
Foward Tilt - 190% All hits connecting
Down Tilt - 167%
Up Tilt - 150%
Neutral Special - Doesn't kill
Side Special - Too Lazy to set up conditions for the three different sweetspots
Down Special - Doesn't kill
Up Special - 94% All hits connecting. Aimed to the side
Back Throw - Above 200%
Forward Throw - Above 200%
Down Throw - N/A Can kill when done near a ledge
Up Throw - 174%
Dash Attack - Too many variables to properly test


Combos:
*WIP*

To do list:
-Combos
-Match-ups
-Change list
-Move list
-KO %'s
-Conivincing people to play to BlazBlue music


Thanks to…:
-Everyone who worked on the Brawl Minus project
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
EDIT: OK. I've fixed the glitched fsmash hits (which are on tilted, not untilted!). It will be included in the next release.
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
The first hit of the untilted fsmash is supposed to be strong and sometimes miss. It can be jump canceled by the foe. However there's a few 1% hitboxes on the beginning of tilted that kill at 0% if something pushes Wolf away. Try standing against a wall with someone in between and tilted fsmashing in that direction.
 

DevilKiller

Smash Apprentice
Joined
Sep 13, 2004
Messages
142
Hooray for bumping.

With some quick fingers, Wolf has virtually unlimited horizontal recovery. Side B, Foward A, repeat. Do it quick enough, and you'll stay up for a while. Do it back and forth, and you'll annoy your friends. :)
 
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