Yoshara
Smash Lord
To think, there once was a time where Wolf was ***** by everyone/thing with a CG (and knowing it some characters had CG’s exclusively on him), that and his recovery liked to punish you for being practically a pixel away from the ledge, but now in Brawl Minus, not only are there no CG’s for him to worry about, but he also has a pretty good recovery!
Change list:
*To be added when it is put up*
Pros:
Fast in the air (especially with Side-B)
-Tilts are all very fast
-Aerials are also very fast
-Great juggle game
-Aerial Canceled Side-B greatly helps recovery and chasing
Cons:
-Due to fall speed and weight, most likely easily combo’d
-Recovery can still be pretty easy to mess up
-Throws don’t really combo that well
General Tips:
-Use Aerial Canceled Side-B to chase your opponent when you knock them off stage
-F-tilt is pretty good for shield pressure, seeing as it holds your opponent in shield stun and moves you forward with them
-Tilted F-smash is not only very good for mix-ups, but it is also good for starting juggles
-Try to end juggle strings with Up-B aimed up
-At low percents you can land both the sweet spot and aerial from an Aerial Canceled Side-B
-Play to BlazBlue music
Kill Percent's:
*All numbers listed are with the attack in the fresh state, and done on Mario in the middle of Final Destination with no DI*
Back Air - 100%
Foward Air - 172%
Up Air - 175%
Down Air - 172%
Neutral Air - Doesn't kill
Untilted Foward Smash - N/A
Tilted Foward Smash First Hit - 175%
Tilted Foward Smash Second Hit - 178%
Down Smash First Hit - 104%
Down Smash Second Hit - 120%
Up Smash - 141% All hits connecting
Jab - 164% All hits connecting
Foward Tilt - 190% All hits connecting
Down Tilt - 167%
Up Tilt - 150%
Neutral Special - Doesn't kill
Side Special - Too Lazy to set up conditions for the three different sweetspots
Down Special - Doesn't kill
Up Special - 94% All hits connecting. Aimed to the side
Back Throw - Above 200%
Forward Throw - Above 200%
Down Throw - N/A Can kill when done near a ledge
Up Throw - 174%
Dash Attack - Too many variables to properly test
Combos:
*WIP*
To do list:
-Combos
-Match-ups
-Change list
-Move list
-KO %'s
-Conivincing people to play to BlazBlue music
Thanks to…:
-Everyone who worked on the Brawl Minus project
Change list:
*To be added when it is put up*
Pros:
Fast in the air (especially with Side-B)
-Tilts are all very fast
-Aerials are also very fast
-Great juggle game
-Aerial Canceled Side-B greatly helps recovery and chasing
Cons:
-Due to fall speed and weight, most likely easily combo’d
-Recovery can still be pretty easy to mess up
-Throws don’t really combo that well
General Tips:
-Use Aerial Canceled Side-B to chase your opponent when you knock them off stage
-F-tilt is pretty good for shield pressure, seeing as it holds your opponent in shield stun and moves you forward with them
-Tilted F-smash is not only very good for mix-ups, but it is also good for starting juggles
-Try to end juggle strings with Up-B aimed up
-At low percents you can land both the sweet spot and aerial from an Aerial Canceled Side-B
-
Kill Percent's:
*All numbers listed are with the attack in the fresh state, and done on Mario in the middle of Final Destination with no DI*
Back Air - 100%
Foward Air - 172%
Up Air - 175%
Down Air - 172%
Neutral Air - Doesn't kill
Untilted Foward Smash - N/A
Tilted Foward Smash First Hit - 175%
Tilted Foward Smash Second Hit - 178%
Down Smash First Hit - 104%
Down Smash Second Hit - 120%
Up Smash - 141% All hits connecting
Jab - 164% All hits connecting
Foward Tilt - 190% All hits connecting
Down Tilt - 167%
Up Tilt - 150%
Neutral Special - Doesn't kill
Side Special - Too Lazy to set up conditions for the three different sweetspots
Down Special - Doesn't kill
Up Special - 94% All hits connecting. Aimed to the side
Back Throw - Above 200%
Forward Throw - Above 200%
Down Throw - N/A Can kill when done near a ledge
Up Throw - 174%
Dash Attack - Too many variables to properly test
Combos:
*WIP*
To do list:
-Combos
-Match-ups
-Change list
-Move list
-KO %'s
-
Thanks to…:
-Everyone who worked on the Brawl Minus project