"Wishes can always come true! You mustn't ever give up!"
-Jirachi (Mystery Dungeon)
Jirachi
-Jirachi (Mystery Dungeon)

Jirachi






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




Jirachi is dual typed, it represents not only the Psychic type, but the Steel type as well, and while both of these are covered by Lucario and Mewtwo respectively, there has never been any confirmation of a one rep per type rule and the dual-typed part also makes Jirachi substantially different from either of them.
2. There are too many Pokemon reps already!:
False, Pokemon as a franchise has 270.8 Million units sold, in just video games alone. While Pokemon currently has 6 reps, Fire Emblem has 4, at around 13 million units sold. If we went by size ratios, Pokemon would thereby deserve 15 characters relatively. Now obviously, it doesn't need that many, or even close to that, but I think it makes it pretty obvious that 7 Pokemon characters isn't truly over representation.
3. One DLC character per franchise rule:
Once again this is another rule the Smash fanbase believes in, but has no confirmation at all and only the slightest of evidence.


None as of now.


Statistics
Height:
, but defaultly levitates slightly from the ground (doesn't limit hurtbox)
Weight: 80 (
)
Ground Speed: 1.15 (Equal to
)
Air Speed: 1.0 (


)
Has
/
/
Floaty jumps
Basic Moves
Jab Combo:
Dash Attack: Spins in the air like drill (akin to
Luma Shot)
Get-Up Attack: Cosmic spiral effect around Jirachi as it floats upright
Ledge Attack: Headbutts as it climbs back on stage.
U-Tilt: The three tags on Jirachi's head stretch upwards (hitbox like
's wings)
F-Tilt: swinging out arms & tassels (akin to
's forward smash)
D-Tilt: Headbutt (
)
U-Smash: Charged up burst of cosmic power (
)
F-Smash: "Iron head" charged head slam (
's Side-B)
D-Smash: Slams down a roller ahead and then behind (
's kick)
U-Air:
's headbutt
N-Air: Spins around, arms outstretched (
/
)
F-Air: Claws at the air, arm having a stronger hitbox than the golden "tassel" that moves with the arm
B-Air: Flings head backwards (
)
D-Air: Drills head downwards (
)
Grabs
Grab & Pummel: Psychic grab (
/
)
U-Throw:
F/B-Throw: Spins the target around Jirachi before being tossed forward/behind (horizontal version of
's)
D-Throw: Slams the opponent into the ground (Gravity)
Specials
Up B: Wish - A star appears under Jirachi that Jirachi can direct in an aerial flight (starting at a 45 degree, a more flexible version of
Lloid Rocket).
Neutral B: Moon Blast - Fires a sizable pale energy ball (a smaller version of
sun salutation with no charge time but doesn't heal), and has sizable end lag
Side B: Swift -
's Star bits
Down B: Light Screen -
's Reflect
Final Smash: Doom Desire -
's aura storm final smash but with a massive laser beam released from Jirachi's third eye
Animations
Entrance:
Walk: Lazily floats forward, akin to Starfy's kind of bounce
Run: Hovering run (

)
Crouch & Crawl: ...Basically
's
Taunts & Victory Animations TBA
Taunt 1:
Taunt 2:
Taunt 3:
Victory 1:
Victory 2:
Victory 3:
Defeat: Claps happily
Height:
Weight: 80 (
Ground Speed: 1.15 (Equal to
Air Speed: 1.0 (
Has
Basic Moves
Jab Combo:
Dash Attack: Spins in the air like drill (akin to
Get-Up Attack: Cosmic spiral effect around Jirachi as it floats upright
Ledge Attack: Headbutts as it climbs back on stage.
U-Tilt: The three tags on Jirachi's head stretch upwards (hitbox like
F-Tilt: swinging out arms & tassels (akin to
D-Tilt: Headbutt (
U-Smash: Charged up burst of cosmic power (
F-Smash: "Iron head" charged head slam (
D-Smash: Slams down a roller ahead and then behind (
U-Air:
N-Air: Spins around, arms outstretched (
F-Air: Claws at the air, arm having a stronger hitbox than the golden "tassel" that moves with the arm
B-Air: Flings head backwards (
D-Air: Drills head downwards (
Grabs
Grab & Pummel: Psychic grab (
U-Throw:
F/B-Throw: Spins the target around Jirachi before being tossed forward/behind (horizontal version of
D-Throw: Slams the opponent into the ground (Gravity)
Specials
Up B: Wish - A star appears under Jirachi that Jirachi can direct in an aerial flight (starting at a 45 degree, a more flexible version of
Neutral B: Moon Blast - Fires a sizable pale energy ball (a smaller version of
Side B: Swift -
Down B: Light Screen -
Final Smash: Doom Desire -
Animations
Entrance:
Walk: Lazily floats forward, akin to Starfy's kind of bounce
Run: Hovering run (
Crouch & Crawl: ...Basically
Taunts & Victory Animations TBA
Taunt 1:
Taunt 2:
Taunt 3:
Victory 1:
Victory 2:
Victory 3:
Defeat: Claps happily
Height: 2/5
Weight: 2/5
Jump: 4/5
Fall: 4/5
Power: 3/5
Defense: 3/5
Speed: 2/5
Specials
Neutral
Doom Desire: Default. Jirachi will open its third eye and flashes a light in front of it. Any enemy that is caught in the light will get a 10 second countdown above them. Once the 10 seconds are up, a burst of energy will appear in the character's hitbox one second later, damaging any character it hits. This burst of energy can be shielded or dodged.
Future Sight: Custom 1. Places a 5 second counter on enemies that release a weaker but quicker and larger burst of energy in the enemies' hitboxes.
Psyshock: Custom 2. Jirachi will open its third eye and launch an orb of psychic energy forward.
Side
Zen Headbutt: Default. Jirachi will dive forward, with an orb of psychic energy in front of it. After a certain amount of distance Jirachi will stop diving but the orb will continue in a straight forward path. This move can be charged to lengthen the amount of distance Jirachi will travel before stopping.
Iron Head: Custom 1. Jirachi will dive farther and do more damage then Zen Headbutt but charging it will not send it as far and will not have the orb.
Thunder Punch: Custom 2. Jirachi won't travel as far and will do less damage but will stun enemies it hits. No orb either.
Upward
Gravity: Default. Jirachi will launch upward while sending a psychic wave downward that pushes any character, projectile, and items in a downward trajectory (but doesn't damage them).
Telekinesis: Custom 1. Jirachi will travel upward slower and longer but will not release the psychic wave that pushed stuff downward.
Double-Edge: Custom 2. Jirachi will shoot upward faster and higher but will bounce off any enemy, item, or surface it touches.
Downward
Wish: Default. Jirachi will be enveloped in psychic energy and a 5 second timer will appear above its head. When the timer reaches 0, a burst of energy will appear where Jirachi is at after 1 second and will gradually heal it for 5 seconds, 3% per second. Jirachi must be in the energy to be healed.
Magic Coat: Custom 1. Jirachi will be enveloped in psychic energy that will reflect all projects that hit it for 5 seconds. This skill will fail if used a second time with in a 10 second window.
Helping Hand: Custom 2. Jirachi will send out psychic energy that will boost the attack strength of itself and any fighter on the same team for 5 seconds. This skill will fail if used a second time with in a 10 second window.
Final Smash
Wish Maker: Jirachi will send out a burst of energy that will heal it for 50% of damage and summon a torrent of meteors onto the stage for 10 seconds. The meteors are slow moving and will damage any enemy that touches them.
Weight: 2/5
Jump: 4/5
Fall: 4/5
Power: 3/5
Defense: 3/5
Speed: 2/5
Specials
Neutral
Doom Desire: Default. Jirachi will open its third eye and flashes a light in front of it. Any enemy that is caught in the light will get a 10 second countdown above them. Once the 10 seconds are up, a burst of energy will appear in the character's hitbox one second later, damaging any character it hits. This burst of energy can be shielded or dodged.
Future Sight: Custom 1. Places a 5 second counter on enemies that release a weaker but quicker and larger burst of energy in the enemies' hitboxes.
Psyshock: Custom 2. Jirachi will open its third eye and launch an orb of psychic energy forward.
Side
Zen Headbutt: Default. Jirachi will dive forward, with an orb of psychic energy in front of it. After a certain amount of distance Jirachi will stop diving but the orb will continue in a straight forward path. This move can be charged to lengthen the amount of distance Jirachi will travel before stopping.
Iron Head: Custom 1. Jirachi will dive farther and do more damage then Zen Headbutt but charging it will not send it as far and will not have the orb.
Thunder Punch: Custom 2. Jirachi won't travel as far and will do less damage but will stun enemies it hits. No orb either.
Upward
Gravity: Default. Jirachi will launch upward while sending a psychic wave downward that pushes any character, projectile, and items in a downward trajectory (but doesn't damage them).
Telekinesis: Custom 1. Jirachi will travel upward slower and longer but will not release the psychic wave that pushed stuff downward.
Double-Edge: Custom 2. Jirachi will shoot upward faster and higher but will bounce off any enemy, item, or surface it touches.
Downward
Wish: Default. Jirachi will be enveloped in psychic energy and a 5 second timer will appear above its head. When the timer reaches 0, a burst of energy will appear where Jirachi is at after 1 second and will gradually heal it for 5 seconds, 3% per second. Jirachi must be in the energy to be healed.
Magic Coat: Custom 1. Jirachi will be enveloped in psychic energy that will reflect all projects that hit it for 5 seconds. This skill will fail if used a second time with in a 10 second window.
Helping Hand: Custom 2. Jirachi will send out psychic energy that will boost the attack strength of itself and any fighter on the same team for 5 seconds. This skill will fail if used a second time with in a 10 second window.
Final Smash
Wish Maker: Jirachi will send out a burst of energy that will heal it for 50% of damage and summon a torrent of meteors onto the stage for 10 seconds. The meteors are slow moving and will damage any enemy that touches them.

General:
Jumps - 2
Weight - Heavy
Speed - Average
Fall Speed - Slow
Normals:
Jab - Jirachi does a series of headbutts that lock the opponent in place like Pikachu's.
Forward Tilt - Jirachi waves its arm which creates a wave of sparkles that do damage.
Up Tilt - Jirachi hops upward to hit the opponent with the point of its head.
Down Tilt - Jirachi crouches and lunges forward similar to Olimar's down tilt.
Dash Attack - Jirachi uses U-turn. It lunges forward then retreats to the spot the attack was initiated on.
Smashes:
Forward Smash - Iron Head. Jirachi hops up in the air and falls with its head facing the ground. This move has a 60% chance to flinch the opponent so Jirachi can follow up with more Iron Heads.
Up Smash - Jirachi uses Dazzlign Gleam to create a powerful burst of light above its head.
Down Smash - Jirachi uses Grass knot to hit around both sides of its body at once. This move has a 60% chance to trip the opponent.
Aerials:
Forward Air - Jirachi uses Aerial Ace to do a quick cutting motion with its arm, starting above its body and swinging downward.
Back Air - Jirachi uses Aerial Ace to do a backwards somersault and create more cutting motions. Think of Mega Man's back air.
Up Air - Jirachi uses Psyshock to create a series of purple explosions above its body.
Down Air - Jirachi fire's a powerful long range Flash Cannon straight downwards. This move spikes.
Specials:
Neutral B: Substitute. Jirachi creates a substitute to hide behind that protects it from the knockback and damage of one attack. It causes 20% damage to Jirachi when used.
Forward B: Jirachi uses swift. Swift cannot miss. It fires a slow moving star shaped projectile that will keep following its target until interrupted or blocked.
Up B: Jirachi uses Zen Headbutt to launch itself straight upwards. If an opponent is hit by this move at any point, they will have a 40% chance of being flinched and would be unable to move from the spot they were hit at, momentarily.
Down B: Thunder Wave. Jirachi shoots a wave of electricity in front of it that paralyzes opponents.
Final Smash: Doom Desire. Jirachi opens its eye, which looks in a direction dictated by the player. Any opponents that the eye sees are struck by a deadly attack.
Jumps - 2
Weight - Heavy
Speed - Average
Fall Speed - Slow
Normals:
Jab - Jirachi does a series of headbutts that lock the opponent in place like Pikachu's.
Forward Tilt - Jirachi waves its arm which creates a wave of sparkles that do damage.
Up Tilt - Jirachi hops upward to hit the opponent with the point of its head.
Down Tilt - Jirachi crouches and lunges forward similar to Olimar's down tilt.
Dash Attack - Jirachi uses U-turn. It lunges forward then retreats to the spot the attack was initiated on.
Smashes:
Forward Smash - Iron Head. Jirachi hops up in the air and falls with its head facing the ground. This move has a 60% chance to flinch the opponent so Jirachi can follow up with more Iron Heads.
Up Smash - Jirachi uses Dazzlign Gleam to create a powerful burst of light above its head.
Down Smash - Jirachi uses Grass knot to hit around both sides of its body at once. This move has a 60% chance to trip the opponent.
Aerials:
Forward Air - Jirachi uses Aerial Ace to do a quick cutting motion with its arm, starting above its body and swinging downward.
Back Air - Jirachi uses Aerial Ace to do a backwards somersault and create more cutting motions. Think of Mega Man's back air.
Up Air - Jirachi uses Psyshock to create a series of purple explosions above its body.
Down Air - Jirachi fire's a powerful long range Flash Cannon straight downwards. This move spikes.
Specials:
Neutral B: Substitute. Jirachi creates a substitute to hide behind that protects it from the knockback and damage of one attack. It causes 20% damage to Jirachi when used.
Forward B: Jirachi uses swift. Swift cannot miss. It fires a slow moving star shaped projectile that will keep following its target until interrupted or blocked.
Up B: Jirachi uses Zen Headbutt to launch itself straight upwards. If an opponent is hit by this move at any point, they will have a 40% chance of being flinched and would be unable to move from the spot they were hit at, momentarily.
Down B: Thunder Wave. Jirachi shoots a wave of electricity in front of it that paralyzes opponents.
Final Smash: Doom Desire. Jirachi opens its eye, which looks in a direction dictated by the player. Any opponents that the eye sees are struck by a deadly attack.





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