Slhoka
Smash Lord
I. Context
About 10 years after its release, Melee has become a very competitive game, with a gameplay so rich that we are still discovering it today. While it is a fantastic asset in the development of the competitive scene, il also generated a major drawback over the years : nowadays, the basic amount of knowledge required to perform -even only decently- against a skilled opponent has become so high that is really hard to enter the tournament scene. So har that many players will actually give up instead of trying to improve.
The last tournament and the current activité of the scene are quite reassuring regarding the lifespan of Melee as a competitive game, yet it is a shame to lose a flow of possibly new players.
For this reason, and in order to facilitate the beginnings of new or low level players, we decided during a MBR leaders meeting that we should try to gather as much knowledge as possible regarding the practice of SSBM in competition.
Regardless of the new players’ needs, this knowledge compendium will allow everyone to find easily the material necessary to their improvement. This is a huge project, and I do not expect to finish it before 2012. However, the impact of such an information database on the smash community would be phenomenal and very rewarding.
II. Objectives
III. Content
To be discussed
Current propositions :
IV. Document formating
To be discussed
We have many possibilities for this, we could format the compendium so it could be posted in a regular thread, we could do a wiki, or a .pdf document... However, a good thing would be to include video, gifs or even better, step by step animations to make things easier to understand.
Additionally, giving a visual identity to the document would be a plus, so, graphic designers are welcome.
V. Content guidelines
Two main guidelines (and possibily more) :
VI. Project schedule
It isn't possible to define a precise schedule right now, but at some point, it will be necessary. The project is gonna last a long time, though.
Here's a VERY basic outline of the various tasks to do :
VII. Misc
At the moment, we need to plan the whole thing in order to gain as much time as we can during its creation. So make sure to give your ideas.
I have to leave for the weekend in a place where I can't connect so I can't give much more information until monday, but I know Hyuga has some things to say about the project, and I hope many of you will contribute to its preparation.
About 10 years after its release, Melee has become a very competitive game, with a gameplay so rich that we are still discovering it today. While it is a fantastic asset in the development of the competitive scene, il also generated a major drawback over the years : nowadays, the basic amount of knowledge required to perform -even only decently- against a skilled opponent has become so high that is really hard to enter the tournament scene. So har that many players will actually give up instead of trying to improve.
The last tournament and the current activité of the scene are quite reassuring regarding the lifespan of Melee as a competitive game, yet it is a shame to lose a flow of possibly new players.
For this reason, and in order to facilitate the beginnings of new or low level players, we decided during a MBR leaders meeting that we should try to gather as much knowledge as possible regarding the practice of SSBM in competition.
Regardless of the new players’ needs, this knowledge compendium will allow everyone to find easily the material necessary to their improvement. This is a huge project, and I do not expect to finish it before 2012. However, the impact of such an information database on the smash community would be phenomenal and very rewarding.
II. Objectives
- Gather every bit of knowledge related to SSBM as a competitive game
- Improve, correct and complete this knowledge.
- Make it easy to read and understand by every player, regardless of his/her familiarity with the game
III. Content
To be discussed
Current propositions :
- Game mechanics
- Technical Melee
- Hitbox system (the different types and how they work)
- Knockback system (why you go in this far in this direction when you take that hit at that percentage)
- Version differences(NTSC 1.0/1.1/1.2/PAL)
- Movements (common to every characters)
- Basic movements and game physics exploits(dashes, grab, etc)
- Advanced movement and game physics exploits (L-cancel, CC, etc...)
- Technical Melee
- Characters
- Overview
- Moves
- Frame and % data
- Hitboxes
- Uses
- Guides
- General guide
- Matchups guides
- Stages
- Description
- Respawn spots
- Legality according to the region (and why it's banned!)
- Strategies
- Specific movement options
- Guides
- General guide
- Matchups guides
- Glossary
- Tiers Lists
- Doubles specific information
- Description
IV. Document formating
To be discussed
We have many possibilities for this, we could format the compendium so it could be posted in a regular thread, we could do a wiki, or a .pdf document... However, a good thing would be to include video, gifs or even better, step by step animations to make things easier to understand.
Additionally, giving a visual identity to the document would be a plus, so, graphic designers are welcome.
V. Content guidelines
Two main guidelines (and possibily more) :
- Content must be objective : we will give facts, and if we don't, we'll mention that it isn't a fact.
- The writing style must be simple, concise and easy to understand, regardless of the reader's knowledge.
VI. Project schedule
It isn't possible to define a precise schedule right now, but at some point, it will be necessary. The project is gonna last a long time, though.
Here's a VERY basic outline of the various tasks to do :
- Project goals and content definition
- Requirement definition (current phase)
- Available content inventory
- Content creation/modification
- Content integration
- Testing and validation
- Release
VII. Misc
- A very significant part of the content we need is already available, on the boards, or on the wiki for instance. To save a lot of time, we need to gather it and make sure it's valid (in this case, it means correct and up-to-date).
- We'll need more people to help, so once we're done with the preparation, you may want to ask the people you know who might be interested if they want to join the MBR, or at least the project.
At the moment, we need to plan the whole thing in order to gain as much time as we can during its creation. So make sure to give your ideas.
I have to leave for the weekend in a place where I can't connect so I can't give much more information until monday, but I know Hyuga has some things to say about the project, and I hope many of you will contribute to its preparation.