If we want to accept things from before 2011, we need some kind of cutoff. I definitely think stuff from before 2010 is too old.
The reason I like ID numbers is that it just seems like the most professional and organized way to do it. Usernames and gamertags can get really confusing, but numbers are numbers. Everything in society, from social security, to credit cards, to drivers licenses, to bank accounts, are kept track of using ID numbers (in addition to names). Ideally, a robust system wouldn't require people to remember their ID number. If we could have a system capable of finding ID numbers based on gamertags, that would be great. Or imagine if, when registering, a person could say "I'm so-and-so," and then the TO can find and click a name in the database rather than having to type it himself.
I don't think the Xbox Live / Wii Friend Code thing is really an accurate comparison. The only handling of accounts by people are when you are trying to add people as friends and stuff. Everything else in XBL is taken care of by XBL, so your account can't ever get mixed up by the system. When you have TOs entering information for hundreds of people, you need a data entry method that minimizes errors.
If you want to manage the progamming that's perfectly fine. I basically see myself as the adviser just trying to make this a reality.
Before I go ahead and invite eet to the team, can tirno comment on how he feels with working with him?