CrossoverMan
Smash Ace
- Joined
- Aug 25, 2013
- Messages
- 588
As we all know, Brawl suffered from a rare disease called item overdose, a condition in brawler fighting games where there are simply too many items to choose from.
OK, on a serious note, Brawl had way too many items, a fact that even a ****ty casual player like me will notice. I especially hated the really pointless ones like the Gold Hammer, Mr Saturn, the Screwattack and the Smoke Ball. Why are all of these ****ty items in the game? Seriously.
I have been wondering lately about whether or not this might be the case for Super Smash Bros 4. Thankfully, not many items have been shown yet, and the ones that have been are the good ones like the Raygun, the Koopa Shll and the Fire Flower. I hope Sakurai bins all the pointless items in favour of even more cool assist tropies.
OK, on a serious note, Brawl had way too many items, a fact that even a ****ty casual player like me will notice. I especially hated the really pointless ones like the Gold Hammer, Mr Saturn, the Screwattack and the Smoke Ball. Why are all of these ****ty items in the game? Seriously.
I have been wondering lately about whether or not this might be the case for Super Smash Bros 4. Thankfully, not many items have been shown yet, and the ones that have been are the good ones like the Raygun, the Koopa Shll and the Fire Flower. I hope Sakurai bins all the pointless items in favour of even more cool assist tropies.