Wii Fit Trainer changes in Ulimate so far

RichWalk9891

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#1
First off, I am pleased that my Wii U/3DS main will be returning in Super Smash Bros. Ultimate. And apologies for the double thread, as I wasn't able to find a way to move the original thread to the Ultimate section.

Though there are currently a lack of news about Wii Fit Trainer's gameplay changes, I've decided to make a small list of new things I've noticed based on her trailer and screenshots, as provided below:


Right off the bat, we can see that WFT's faces are more expressive, focused, and detailed, as also showed in this screenshot:



What's also interesting to note is that WFT has light and pupils in her grey eyes, as well as eyelashes, and the highlights in her hair is given more detail.

The next notable change is her U-Tilt. WFT uses a different posture to perform the Triangle pose:



Judging by the new pose, the U-Tilt could have slightly more vertical range compared to the one in Wii U/3DS, where she was more crouched. It appears that juggling with the U-Tilt move has improved somewhat.

Up next is her Deep Breathing Down-B move:



The start up of the animation appears to be faster this time, allowing for obtaining the boost effects from Deep Breathing sooner and likely with more confidence doing so when closer to your opponents.

Other things of interest, but not fully confirmed:
- The F-Tilt hit-boxes seems to last slightly longer as Little Mac was still hit by WFT's foot during her Dancer pose, but I'm not entirely sure.
- The Down Throw ending animation appears to have been shortened too, perhaps?
- The F-Smash start-up animation seems a little shorter as well, but that's probably just me.
- The Header ball seems to have increased in size as well, which means a bigger hit-box too?
---

That's about it for now. As soon as more news about Wii Fit Trainer is released, I will list them here as well.
 
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⑨ball

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#2
SideB definitely buffed from the look here. We could already do what was shown here, but the transition from landing to dash attack is much smoother.
 

Erimir

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#3
That's female WFT spawning the ball and male WFT using dash attack... Not the same player.
 

sam☆jam

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MiracleJeanacle
#4
One exciting change will be canceling her down taunt (let’s stretch our legs) to dodge crouchable attacks and not be punished
 

RichWalk9891

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#6
Since there are more official pictures of Wii Fit Trainer in Ultimate, I have found a new picture of the Header Side-B move, and I decided to compare Ultimate's Header with Wii U/3DS to see if the ball size has changed:



Not only does WFT use a different pose to headbutt the ball, the ball itself has definitely grown in size, assuming that this is not a 'Huge Header' custom move being used. It's very possible that the hit-box will also have increased as well.
 

sam☆jam

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MiracleJeanacle
#8
I saw an interesting post elsewhere about a change to the ledge trumping mechanic in Ultimate.
Basically, a trumped character is now positioned closer to the ledge than before. Look at Link in the example here (Happens at 19m 29s)


It makes me wonder if Fair's spike will be a good ledge trump punish, since it seems that the new position sets the opponent up nicely. Fair was twice as fast as Dair too in Smash4, but I'm not sure about any of the FAFs for either character sadly so who knows. It doesn't seem like Bair will connect and if it did it certainly wouldn't be sweetspotted.
 

RichWalk9891

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#9
With thanks to Ffamran's analysis on another topic, I can also confirm that WFT's F-Tilt has also been updated. Not only her pose has slightly changed, the functionality of her attack has also changed too.



The original F-Tilt only had two active hit-box frames, which means that after those two frames, the attack would not register even if WFT was still in the middle of her Dancer attack. The new F-Tilt has now gained at least three more active hit-box frames, at least on her foot as shown in her teaser video where she was still able to hit Little Mac even after two frames has passed.

With this, F-Tilt seems to make for a more reliable anti-air move than before.
 

Erimir

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#10
Her foot also seems to extend further above her head. Her heel is clearly above the top of her head in the SSBU picture.
 

Ffamran

The Armed Hunter for Hire
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#12
Her foot also seems to extend further above her head. Her heel is clearly above the top of her head in the SSBU picture.
It would depend on where they place the hitbox or how they size the hitbox. Her posture would indicate that she should hit a bit further up in Ultimate compared to Smash 4, but the developers could, depending on what they want to do, make the hitbox hit a bit higher up or even lower than what it looks like.
 
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#14
After looking into the trailer a few more times, I'd just like to put out some of my speculations on a couple changes I think may have been implemented besides the ones already mentioned, however, these are purely speculative changes, I would need someone to look deeper into it for me:

Neutral Air: There seems to be a notable amount of landing lag reduced. It looks safer, and one may be able to follow up much faster than in her past iteration.

Jab (particularly the last hit): It looks more consistent to me and seems to have more hit stun, perhaps it now digs every time or at least most of the time.

Sun Salutation: Although not totally obvious, it looks like it has more knockback. Looking closely, you can see that Villager is not in rage percent even after being grounded and hit with down tilt. And so that leads me to believe that he should be at around 80-90%, and Sun Salutation still caused sparks even without Deep Breathing (granted he was close to the ledge). Also, for some reason, the projectile looks faster to me, but that could just be me.

Forward Smash: It may have more horizontal range?

Minor changes: When up b ends or canceling side b, Wii Fit no longer flashes grey during helpless state.

If anyone can corroborate or challenge some of these changes, that would be great!
 

RichWalk9891

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#15
After looking into the trailer a few more times, I'd just like to put out some of my speculations on a couple changes I think may have been implemented besides the ones already mentioned, however, these are purely speculative changes, I would need someone to look deeper into it for me:

Neutral Air: There seems to be a notable amount of landing lag reduced. It looks safer, and one may be able to follow up much faster than in her past iteration.

Jab (particularly the last hit): It looks more consistent to me and seems to have more hit stun, perhaps it now digs every time or at least most of the time.

Sun Salutation: Although not totally obvious, it looks like it has more knockback. Looking closely, you can see that Villager is not in rage percent even after being grounded and hit with down tilt. And so that leads me to believe that he should be at around 80-90%, and Sun Salutation still caused sparks even without Deep Breathing (granted he was close to the ledge). Also, for some reason, the projectile looks faster to me, but that could just be me.

Forward Smash: It may have more horizontal range?

Minor changes: When up b ends or canceling side b, Wii Fit no longer flashes grey during helpless state.

If anyone can corroborate or challenge some of these changes, that would be great!
The Neutral Air move is confirmed to have less landing lag, and as for the Forward Smash:


At 16:36, Forward Smash was able to strike Lucario from behind even though WFT should logically not be able to hit him, unless Lucario has a deciptively larger hurt-box than his character model suggests.

The Sun Salutation is also stated on WFT's SSBU wiki site that it moves faster than before upon activating the projectile attack, though I'm not 100% myself.
 
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#16
It has been brought to my attention that the Forward Smash may have also changed in Ultimate:



As shown in the Ultimate Direct footage shown above at 16:36, Wii Fit Trainer was able to strike Lucario from behind. I have tested this in the WiiU/3DS version, pushed Lucario to the edge just as he was in this Direct footage, and I wasn't able to strike him from behind unless I was practically right on him.

It's very possible that the new Forward Smash may have more horizontal range, at least from behind.
 
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