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Why is ness considered so bad

Geranimo

Smash Cadet
Joined
Dec 25, 2013
Messages
60
Location
Montréal
Everything is in the title!

When I see ness's moves and hitboxes, the only things that seems to be bad are his small range grab and his recovery, but other than that he seems pretty powerfull. I don't understand why he is so low in the tier list.
 

ιota [UPSB]

Smash Cadet
Joined
Jan 21, 2014
Messages
68
Location
Orlando, FL
Extreeeeemely small grab range, and if you're offstage you're often dead vs most of the cast in the hands of an experienced player. He's slow, light, and floaty so he gets comboed pretty hard, and his matchups vs Sheik and Falco are abysmal (not that his other MUs vs high tiers are any good either). Really it isn't that he doesn't have anything to work with, so much as that he gets messed up by everyone else, and that he has way less to work with than most other characters, I think...tl;dr Ness is considered so bad because he is .-_____.-
 

Gatoray

Smash Journeyman
Joined
May 9, 2013
Messages
276
Location
Internet
NNID
Gatoray
3DS FC
3024-5880-3045
Approach options:
PK Fire has too much end lag and is very risky. Fair has extremely small hitstun at low percents and is easy to shield grab out of. Dash attack doesn't always do what you want.

Kill options:
Back throw is great, but getting the grab is the hard part. PKT2 requires you to be a master magician to get someone to fall for this trap. PK Flash, only slightly useful for edge-guarding 1-track recoveries like C. Falcon or Marth, and still easy to dodge. Uair works sometimes. PK Fire/Thunder can gimp sometimes. Bair and Fsmash are probably the most practical kill options followed closely by back throw and Uair. Jumping off the stage to get a kill is very risky.

Movement:
Pretty much the worst recovery in the game and difficult to master the aiming. Probably the best thing about Ness as a character would be his DJC shenanigans. Pretty good wavedash. Medium speed. Nothing special.

Combo potential:
Ness can combo pretty hard, but usually only at medium percents. Combos usually consist of some combination of Uair/Bair, Up/Down throw, PK Fire/Thunder, and the occasional Utilt. Mix-ups require hard reads to be successful. Oh and I guess he has a Dtilt infinite on some pokemon stadium transformations.

Other stupidities:
Barely any CC options, horrible priority when being combo'd, pointless move (down-B), technically demanding, most of Ness' strengths require the opponent to make mistakes to be useful. Marth and Shiek are bullies, Falco is a moron.

Why play Ness?:
Because he's fun as balls to play. He's flashy and hype. Not many people know specific Ness MU information giving you the shenanigans advantage. DJC with Ness has so much untapped potential.

#FreeNess
 
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FearTheTree

Smash Cadet
Joined
Jan 24, 2014
Messages
45
3DS FC
3024-6153-4921
#FreeNess
#FreeNess
Yeah, my problem with Ness is that part of his game is in the air, but he is light and gets hit hard, and has no recovery. But yeah, he is fun as balls to play, and it's so rewarding to KO someone with a Bair or Fsmash.
 
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