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Why Dreamland only?

Adorable_Silly_Seiji

Smash Cadet
Joined
Mar 4, 2018
Messages
28
Why is Dreamland the only competitive legal stage? Also isn't it possible to mod the game so you can play on Final Destination and Duel Zone?
 

TheBirdNose

Smash Rookie
Joined
Mar 25, 2018
Messages
4
All of the cast can use it equally. All the other stages aren't the best. I think they should use battlefield and fd as well.
 

MercuryPenny

Smash Journeyman
Joined
May 17, 2017
Messages
278
NNID
MemorialDime
mods make people really uncomfortable. consider how long it took for ucf to be legal in melee, now realize we're talking about modding the actual content of the game rather than just a minor bugfix

also the blast lines on fd are absurd
 

Grahamaglam

Smash Journeyman
Joined
Mar 27, 2015
Messages
257
Location
Athens, Georgia
mods make people really uncomfortable. consider how long it took for ucf to be legal in melee, now realize we're talking about modding the actual content of the game rather than just a minor bugfix

also the blast lines on fd are absurd
There are ways to emulate the modded 19xx ROMs core features using just gameshark codes, no modding needed. This includes all of the stages you can't normally play on and timer during stock matches.
 

MercuryPenny

Smash Journeyman
Joined
May 17, 2017
Messages
278
NNID
MemorialDime
pretty sure gameshark would make people just as uncomfortable lol
 

Crosstails20

Smash Journeyman
Joined
Oct 25, 2016
Messages
241
Location
Texas, USA
Here is a simple explanation why every other stage is banned.
Peaches Castle. A large stage which encourages circle camping.
Congo Jungle. Encourages camping by staying in the barrel.
Hyrule Castle. Stage hazards and allows camping on the top platform.
Planet Zebes. Stage hazards
Mushroom Kingdom. Walk-offs
Yoshi's Island. Encourages camping
Sector Z. Stage hazards
Saffron City. Exploits bad recoveries and stage hazards.
 

Zurrie

Smash Rookie
Joined
May 21, 2018
Messages
1
Only DL is a bad idea, cutting out an entire skillset involved with playing the game. Hyrule is a great map, with its combination of open spaces, platforms, and wall combo opportunities. The map hazard is not too crazy and can create interesting gameplay reactions.

People camping is a poor reason for blocking that map, as people do it on DL anyway. Especially look at how Kirby/Jiggly players frequently just sit around on top and wait to get a good dropkick. It's not very interesting to watch and play over and over. If camping is cause for concern on Hyrule (or any map) then there can simply be a rule against it, with a referee demanding that a player needs to move significantly from any given spot after a certain amount of seconds, otherwise they forfeit their stock. I think this rule should already be in place regarding Pikachu's teleport ledge grabs, like a maximum of 3 teleports to the ledge (or frankly only 2) if they are not otherwise getting hit or doing any attack inbetween. It's not as if Pikachu needs the extra advantage of being able to constantly fake out the opponent from the ledge.
 

smashingDoug

Smash Lord
Joined
Apr 9, 2014
Messages
1,623
Location
Behind you.
Here is a simple explanation why every other stage is banned.
Peaches Castle. A large stage which encourages circle camping.
Congo Jungle. Encourages camping by staying in the barrel.
Hyrule Castle. Stage hazards and allows camping on the top platform.
Planet Zebes. Stage hazards
Mushroom Kingdom. Walk-offs
Yoshi's Island. Encourages camping
Sector Z. Stage hazards
Saffron City. Exploits bad recoveries and stage hazards.
Could you not just ban cramping like it’s obvious when your camping.

If the guy in the lead was campaign and running away until he wins then just take his win away for being a camper
 

KoRoBeNiKi

Smash Hero
Writing Team
Joined
Apr 26, 2007
Messages
5,959
Location
Brooklyn, NY
Slippi.gg
KORO#668
Could you not just ban cramping like it’s obvious when your camping.

If the guy in the lead was campaign and running away until he wins then just take his win away for being a camper
Only DL is a bad idea, cutting out an entire skillset involved with playing the game. Hyrule is a great map, with its combination of open spaces, platforms, and wall combo opportunities. The map hazard is not too crazy and can create interesting gameplay reactions.

People camping is a poor reason for blocking that map, as people do it on DL anyway. Especially look at how Kirby/Jiggly players frequently just sit around on top and wait to get a good dropkick. It's not very interesting to watch and play over and over. If camping is cause for concern on Hyrule (or any map) then there can simply be a rule against it, with a referee demanding that a player needs to move significantly from any given spot after a certain amount of seconds, otherwise they forfeit their stock. I think this rule should already be in place regarding Pikachu's teleport ledge grabs, like a maximum of 3 teleports to the ledge (or frankly only 2) if they are not otherwise getting hit or doing any attack inbetween. It's not as if Pikachu needs the extra advantage of being able to constantly fake out the opponent from the ledge.
Please look up boom vs. gerson. Neither player approaches. It's not like people run away unless it's the last seconds of the match. It's disadvantageous for both people to approach and telling people to approach to a spot where you'll get 0-D very easy in a major tournament would be a laughing stock.

This would also require a TO per TV which is impossible logistically.

Hyrule is a bad stage outside of perhaps doubles

Also look up a treatise on Hyrule
 
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