David Viran
Smash Lord
- Joined
- Oct 13, 2014
- Messages
- 1,500
A lot of people are jelly of samus.I saw her aerial frame data and was really jealous so I started playing her and didn't stop.
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A lot of people are jelly of samus.I saw her aerial frame data and was really jealous so I started playing her and didn't stop.
Well I asked a question and got answered? xDWhen did this became a "What does Samus does in her free time?" thread? >.<
I saw her aerial frame data and was really jealous so I started playing her and didn't stop.
Reminds me that I really like having <60 second FG matches because I can kill at 45%I'll keep it simple
1. A character that has a option for every situation.
2. A character that is best used to control the other guy, so she promotes smart play.
3. Works with my playstyle or works with a playstyle I want to have.
4. She can work in three different modes: Defensive, Passive Aggressive, and Aggressive and I like to switch out of those off and on to promote mix ups.
6. I generally like to use her to make the person I'm playing feel bad or make them mad by just being an a** to them when I'm playing to troll.
7. She is my favorite character in a video game
8. Hot lady enough said
That's a really good description of the character, not a fan of your #6 though, only be an A$$ to those who are already A$$ES. The community is being poisoned enough as it is.Snip
Yeah, like Falcon's, Zamus's dash grab is incredible and delivers some really harsh punishes. Hell its even good at setting up for an escalator death combo.To style on people. Everything she does is so smooth, plus she has the Falcon effect where when she punishes she punishes hard and make sure her opponent is in as much pain as they can be
+ (Cover 40% of FD in 29 frames) Sure 29 frames is way within the realm of human reaction but keep in mind the crazy distance it covers for landings, If compared to the entire cast this is way far above average.ZSS's dash grab is terrible... stop...
No it really isnt that bad in a lot of matchupsZSS's dash grab is terrible... stop...
Why wouldn't you base how good/bad something is on if it works on top-tier-playing top-players?+ (Cover 40% of FD in 29 frames) Sure 29 frames is way within the realm of human reaction but keep in mind the crazy distance it covers for landings, If compared to the entire cast this is way far above average.
Terrible against top tiers with top players? ....Likely
Terrible in general? ....Ah helllll Naww!!
Please enlighten me.No it really isnt that bad in a lot of matchups
Well, im not saying its a good grab but its still long and can out range attacksPlease enlighten me.
If most good characters didn't have a way to extend their air time, Bouncing Fish, Monkey Flip, Green Missile, etc, or a long projectile, TJolt, Fireball, Needles, I'd agree... but most characters can land in a way where grab is VERY HARD to land. Trust me, it was the basis for my gameplay for a couple of months before people realized they could do these things.It's still good at trapping landings in top level play. Just saying. As a grab it sucks but it's not useless.
What attacks? In what positioning?Well, im not saying its a good grab but its still long and can out range attacks
Everything you mentioned are not real get out of jail free cards. For alot of them after using them they still have to land unless you commited to something. Grab also isn't very risky in those situations either.If most good characters didn't have a way to extend their air time, Bouncing Fish, Monkey Flip, Green Missile, etc, or a long projectile, TJolt, Fireball, Needles, I'd agree... but most characters can land in a way where grab is VERY HARD to land. Trust me, it was the basis for my gameplay for a couple of months before people realized they could do these things.
What attacks? In what positioning?
Thanks for the arguments, it helps, now we know more about her Dash Grab's difficulties. I still don't think its completely terrible, but I'll let my experience determine that for myself.If most good characters didn't have a way to extend their air time, Bouncing Fish, Monkey Flip, Green Missile, etc, or a long projectile, TJolt, Fireball, Needles, I'd agree... but most characters can land in a way where grab is VERY HARD to land. Trust me, it was the basis for my gameplay for a couple of months before people realized they could do these things.
Generally I have the mindset going into each game, "Hell yea, imma use grab more. Less grab life and my opponents by the balls and make the magic happen." And then things go according to plan and I get two or three grabs and I feel like a savant among savages.If most good characters didn't have a way to extend their air time, Bouncing Fish, Monkey Flip, Green Missile, etc, or a long projectile, TJolt, Fireball, Needles, I'd agree... but most characters can land in a way where grab is VERY HARD to land. Trust me, it was the basis for my gameplay for a couple of months before people realized they could do these things.
What attacks? In what positioning?
Really? I actually used to think that the rocket heels were pure cancer... and I kinda still do. But I learnt to deal with it. It strikes me as terrible because Samus is a person who would prefer functionality over anything else. And the heels do quite the opposite, they're many other more functional designs for jet boots.I originally picked her up because she had rocket heels. And they're awesome.
I hope to God that a topic like this doesn't come back up because there were sooooooo many of those kinds of threads about jet heels and all that before the game came out. There annoying now. Not saying you were starting anything tho.Really? I actually used to think that the rocket heels were pure cancer... and I kinda still do. But I learnt to deal with it. It strikes me as terrible because Samus is a person who would prefer functionality over anything else. And the heels do quite the opposite, they're many other more functional designs for jet boots.
But I completely understand why they look cool.
I'm not a fan of the Zero Suit, but classic Samus is slow and floaty... and campy and everything bad about a smash game.
I think you need to relax a bit on the anti-Zero Suit attitude haha. I understand you being upset about it; I'm not a fan of over-sexualizing women either, and I ESPECIALLY don't want Samus being reduced to a pretty face (I don't think Nintendo would ever do that though... I mean, the only Wii Metroid game we got was Prime 3 and that was awesome, right?), but I feel like the suit isn't as bad as people say it is, provided it doesn't become the primary way we see Samus.Really? I actually used to think that the rocket heels were pure cancer... and I kinda still do. But I learnt to deal with it. It strikes me as terrible because Samus is a person who would prefer functionality over anything else. And the heels do quite the opposite, they're many other more functional designs for jet boots.
But I completely understand why they look cool.
I'm not a fan of the Zero Suit, but classic Samus is slow and floaty... and campy and everything bad about a smash game.
Rocket boots as a concept are pretty cool though, don't get me wrong.As for the rocket heels... THEY'RE AWESOME. Can you imagine kicking someone and then your foot just EXPLODES at them?
Don't you worry, I get it.I hope to God that a topic like this doesn't come back up because there were sooooooo many of those kinds of threads about jet heels and all that before the game came out. There annoying now. Not saying you were starting anything tho.
One day my friend, one daystill waiting for this Metroid hiatus to end!
I don't even think I'll sleep that day.One day my friend, one day
One fine day we will see a new Metroid game.
This day will be a glorious day.