Ledger_Damayn
Smash Ace
I think killing is a huge deal. The harder time the character has to kill, the harder in actual application against an intelligent opponent you're going to have getting that kill. You said it yourself, that options are correlative to difficulty. Well, if you have only 1 or two options, that's not too much for the opponent to keep aware to never get in the range of.
As for Sheik, she has her Ftilt combos and her Bair as a poke, and maybe grab release DACUS for an "easy" kill... but what else. None of her easier to hit with attacks have any significant knockback, she's not the easiest character in the game to grab with. She pretty much has to get those gimps in, or she will fall behind in the game. I'm not actually sure why I put her in the list, she's just held a place in my head as being very difficult to learn. I'll come up with a more detailed explanation at some point.
I think you hit the nail on the head though when you said, "for you, ____ means that this character is difficult." Difficulty is a subjective concept, because people find different parts of different games difficult. Some people struggle with technicality, some people struggle with spacing, some with killing, etc. Some people like to play faster/slower, so character speed is a factor of difficulty for them. Some people are good/bad at handling projectiles, so characters with many projectile options or too few projectile options might be factors for them...
As for Sheik, she has her Ftilt combos and her Bair as a poke, and maybe grab release DACUS for an "easy" kill... but what else. None of her easier to hit with attacks have any significant knockback, she's not the easiest character in the game to grab with. She pretty much has to get those gimps in, or she will fall behind in the game. I'm not actually sure why I put her in the list, she's just held a place in my head as being very difficult to learn. I'll come up with a more detailed explanation at some point.
I think you hit the nail on the head though when you said, "for you, ____ means that this character is difficult." Difficulty is a subjective concept, because people find different parts of different games difficult. Some people struggle with technicality, some people struggle with spacing, some with killing, etc. Some people like to play faster/slower, so character speed is a factor of difficulty for them. Some people are good/bad at handling projectiles, so characters with many projectile options or too few projectile options might be factors for them...