Baby_Sneak
Smash Champion
An example of a lenient System: Umvc3, melee, KOF13, KOF11- these games are loose on their rules; you can break some of them if you have the tech skill requirement. These games are the ones with the most combo videos, shown exploits, etc... One's that shows a lot of discovery and bugs. These games usually aren't competitive for a very long time (think sf alpha 2 and 3, mvc1, XvsSF, etc... They didn't last long), but they work great as casual games as well. It's considered a beautiful accident to have one of these types of games to be viable for competition.
An example of a strict system: SF2 series, Pokken, virtual fighter, Smash 4, samurai showdown ll- these games have more focused rules; you can bend a few rules, but the rest are unbreakable or bendable. These games are generally looked at more as games of skill and display of wit in comparison to games of lenient systems. These games are more likely to have less rules to abide by, since having too many limiting rules with no way around them would homogenize the gameplay. The characters become severely varied, with little overlap with them.
Which one do you guys prefer? I personally prefer games of lenient systems, I played brawl- and watched others game to not to
An example of a strict system: SF2 series, Pokken, virtual fighter, Smash 4, samurai showdown ll- these games have more focused rules; you can bend a few rules, but the rest are unbreakable or bendable. These games are generally looked at more as games of skill and display of wit in comparison to games of lenient systems. These games are more likely to have less rules to abide by, since having too many limiting rules with no way around them would homogenize the gameplay. The characters become severely varied, with little overlap with them.
Which one do you guys prefer? I personally prefer games of lenient systems, I played brawl- and watched others game to not to
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