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Which character survives the longest 'with' DI?

Ray_Kalm

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I've always been curious about who actually lives the longest in brawl, so I've decided to find out myself.

How It was tested: I used Link's DSmash and Falcon's DSmash for the vertical and horizontal weights, from the middle of Final Destination, in practice mode. DI was upright for Falcon's DSmash and right for Link's DSmash. I then used 'whichever character was being tested' fastest aerial, followed by a fastfall.

O = Overall
H = Horizontal
V = Vertical

Vertical Weight With Directional Influence

(Link's DSmash, DI Right, aerial, fastfall.)

Character...Survived Till....Aerial Used...Actual Weight (O/H/V)
Donkey K......183%.........BAir..................(1st/2nd/3rd)
King D3........179%.........FAir....................(2nd/6th/1st)
Bowser........178%..........FAir....................(3rd/1st/4th)
Snake..........178%.........BAir......................(3rd/3rd/2nd)
Ganon.........173%.........NAir......................(4th/8th/6th)
Falcon..........171%........NAir......................(5th/10th/5th)
Ike..............169%........BAir........................(6th /10th/7th)
Charizard......168%........BAir.......................(5th/4th/9th)


Horizontal Weight With Directional Influence

(Captain Falcon's DSmash, DI Upleft, aerial, fastfall.)

Character...Survived Till....Aerial Used...Actual Weight (O/H/V)
King D3......152%...........FAir...................(2nd/6th/1st)
Snake........149%...........BAir....................(3rd/3rd/2nd)
Donkey K..146%.............BAir...................(1st/2nd/3rd)
Bowser.....142%.............FAir....................(3rd/1st/4th)
Falcon......142%............NAir.....................(5th/10th/5th)
Ganon......141%............NAir.....................(4th/8th/6th)
Charizard...140%...........BAir.....................(5th/4th/9th)
Wario.......139%...........FAir.......................(7th/6th/11th)
Ike..........139%...........BAir........................(6th/10th/7th)
Yoshi.......134%...........UAir.........................(8th/6th/11th)
Samus.....133%...........UAir..........................(9th/4th/14th)
Link........131%...........BAir.........................(10th/8th/10th)
Wolf.......131%..........BAir...........................(11th/12th/11th)

Okay so, (with DI) Donkey Kong survives the longest against attacks that launches targets vertical, and King Dedede survives the longest against attacks that launches targets horizontal.

Now, the average DI weight.

King D3.........165.5.
Donkey Kong.. 164.
Snake..........163.5.
Bowser.......160.
Ganon........157.
Falcon........156.5.
Ike............154.
Charizard.....154.

From all this testing, I found King D3 to be the heaviest. That being said, if you include other factors in, such as, King D3 being the easiest character to combo, I'd say either Donkey Kong or Snake are the heaviest characters. Ganon, doesn't have much weight compared to the others to begin with, and he's the second easiest character to combo in the game, which doesn't help at all. Falcon on the other hand isn't easily comboed, has excellent maneuverability, and Ganon's weight, which makes him difficult to star KO.
 

TheStig

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yeah try bucket braking but if you aren't a g&w main it could be difficult

i survived at 97% from a tippered fsmash from marf with this
 

@HomE

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What about Donkey Kong and his Up B stopping all momentum just like the bucket, wouldnt that help?
 

Nidtendofreak

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With Ike it's better to AD then Bair. Bair takes to long. And I'm fairly sure Falcon's Uair -> Nair for this sort of thing...
 

Ray_Kalm

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Umm DeDeDe's Bair is faster then his Fair last time I checked...
I don't think the speed of a attack is a factor during momentum canceling. King DeDeDe's FAir seemed to work a lot better than his BAir.
 

t3h n00b

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Falcon's uair ends way before nair. I live really long with momentum canceling, I think Falcon is in the top 3. And the determining factor of what aerial to use is the one that ends the fastest for horizontal momentum canceling (maybe you knew, just saying), and any aerial that is fastfalled will work for vertical momentum canceling.
 

Ray_Kalm

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Falcon's uair ends way before nair. I live really long with momentum canceling, I think Falcon is in the top 3. And the determining factor of what aerial to use is the one that ends the fastest for horizontal momentum canceling (maybe you knew, just saying), and any aerial that is fastfalled will work for vertical momentum canceling.
I thought that at first to, but NAir worked better, for both Ganon and Falcon. I think it has something to do with the last kick, cancels more momentum, perhaps?
 

Nicole

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This is cool, thanks for testing everything. I always figured DDD lived the longest, just from playing him alot and him NEVER EVER DYING!!
 

t3h n00b

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I thought ROB's jumps didn't counteract knockback momentum. Or his upB or something... otherwise he'd be up there due to his weight and the speed of fair I think.
 

t3h n00b

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Fastfalling doesn't help horizontal survivability, only vertical- that's why Snake (and maybe Ike, I'm not sure) are better off airdodging for horizontal recovery because of their slow aerials.
 

Camalange

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Just incase you were unaware, Sonic's best momentum canceling option is -

FF Fair + Down B

If you were only testing with the FF Fair then it's innaccurate. The Down B does a great deal of canceling.

:093:
 

Mota

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Interesting. There are alot of special attacks that greatly help in surviving, but I guess you only used aerials. ZSS Down B for example.
 

Ray_Kalm

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I only tested with aerials. Though, I may start testing with what works best for a character now.
 

smashkng

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Snake's fast falled up air reduces more vertical knockback than his fast falled back air. So retest Snake's vertical weight.
 

Kitamerby

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Snake's fast falled up air reduces more vertical knockback than his fast falled back air. So retest Snake's vertical weight.
Fastfalls are fastfalls. Aerials cannot ever in any way affect people's survivability at all vertically. However, the fact though that back air makes his body "thinner" vertically may let him live by a few % longer than Uair even if it "canceled more knockback," which it doesn't.
 

moyshe

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with my experience its definitely been meta. I've been able to DI up to 160+%.
 

Ingulit

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Diddy doesn't survive that long in the first place, but use D-Air instead of B-Air if you test him; it has a better momentum cancel, as was recently figured out.
 

smashkng

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Fastfalls are fastfalls. Aerials cannot ever in any way affect people's survivability at all vertically. However, the fact though that back air makes his body "thinner" vertically may let him live by a few % longer than Uair even if it "canceled more knockback," which it doesn't.
As of my tests, up air is better, so you are wrong. It could be but it's a nope. I live longer vertically by doing a fast falled up air instead of a fast falled back air.
 

The Nutz of Norcal Deez

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dont mean to brag, but my mario has been known to live past 140% on average v.s. the following:

Falco's Fsmash, Usmash, & Bair

ROB's Fsmash, Usmash, Bair & Laser shot offstage

Snake's F-tilt, Bair, Usmash, C4(DownB)

Metnite's Nair, Dsmash, Fsmash

Of course these are situational due to staleness, position on stage, and anticipation to SDI when I can.

my form of DI with Mario Horizontally: Up-Air to Jump-Dair. Cape away from stage, then FLUDD back to gain some more momentum towards the stage.

Vertically: SDI & DI Left/Right(situational) Dair to FLUDD pointing upwards to slow myself a little more.
 

DoonKoon

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This is cool. Thanks for testing this! But I think this should be moved to Tactical.

Also, isn't Ganon the slowest and easiest char to combo in the game?

and he's only the 5th heaviest?
 

¯\_S.(ツ).L.I.D._/¯

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No, this shouldn't be moved anywhere. It should have stayed dead like it was instead of being bumped.

Jeez, there's a warning when something is months old. You should think about whether or not your post warrants a 3 month bump before posting.
 
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