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When you successfully land a grab with Marth, what do you do?

Mr. Grabs

Smash Cadet
Joined
Dec 9, 2018
Messages
31
When you successfully land a grab with Marth, what do you do?

What are your low percentage bread and butter options out of grab?

When you are back throwing or forward throwing off stage, generally speaking what are some common ways you edgeguard?
 

Aemuli

Smash Cadet
Joined
Dec 17, 2018
Messages
29
Location
North America
At low percents down throw can lead into a up or back aerial. However, it quickly loses combo potential due to its high knockback growth, sending people too high after mid percentages. After throwing them off the stage I usually use back aerial since it is stronger than forward air, but forward air works fine too especially if it is tippered. I wouldn't recommend using down air though; unless you know you are going to hit it since it has a strict meteor smash hitbox. Lastly, use up throw to kill them around 170%, or earlier if you have the rage effect. Hope this helps!
 

Vipermoon

King Marth's most trusted advisor.
Joined
Jan 4, 2015
Messages
2,661
Location
PNW
Switch FC
SW-3371-7457-0227
Throws are no longer weight-based in this game, so Dthrow is consistent on every character thankfully (as far as end lag goes).

Dthrow at low percents unless near ledge (to instead quickly Fthrow or Bthrow) and follow DI for a jump Uair or Bair, then feel out the situation — but you generally want to land before them. Watch out to not let the game give you a short hop aerial (don't input jump and attack at the same time, which sucks because working around this makes the tipper harder and inconsistent).

At slightly higher percents, you almost always should Fthrow and Bthrow (whatever is closest to off stage). Fast fallers can be Fthrow'ed at low percent and caught when coming back down with a Ftilt or Fair (run as far as possible, don't jump too early), and pray that you'll catch their double jump. Also at low-percent, Bthrow can lead to a tech-chase. It has less end lag in this game.

Uthrow sucks as a kill move. If you had to use it, you failed at this stock. This reality is sad, as it makes Lucina a much more viable option. In Smash 4, it hardly mattered when Marth couldn't kill because he could just Uthrow. Melee and Brawl's "Marth syndrome" is back.

Pummel as much as you can in this game. Successive pummels unstale your other moves now.
 
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