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What's the general consensus on Bayonetta vs Cloud?

This MU isn't as bad as it used to be, apparently.

  • Even

    Votes: 4 57.1%
  • Slight Bayonetta favour (-0.5 to -1)

    Votes: 3 42.9%
  • Slight Cloud favour (+0.5 to +1)

    Votes: 0 0.0%

  • Total voters
    7
  • Poll closed .

WolfmanDeerek

Smash Cadet
Joined
Mar 2, 2016
Messages
63
In my past experience it all depends on play styles. Bayonetta has great tools but her range isn't as good. Her combo game is easily avoided if it gets used too aggressively. Her witch time can leave her open to finishing touch. Basically she can put herself at a disadvantage by leaning too hard on one tool.

On the other hand Cloud isn't quite as agile and his f tilt doesn't close in like hers does. While down tilt closes in it is slow and she can witch time it if spaced too far. Her recovery is way better than Cloud's so he has to play more defensively than she does. In fact I think a defensive Bayo is preferable. Clouds who avalanche up airs are begging to be witch timed and escorted off stage.

They each have their edges so it becomes more player based than matchup of frames and the like. Just my take on it. She is a good chatacter to evaluate where you can improve on the balance between agression and defense. Both characters have the right tools to punish predictable behavior.
 

MudkipUniverse

Smash Ace
Joined
Jun 4, 2013
Messages
770
Location
Seatac, WA
NNID
VolcanicAsh
i've made synopsis's of this matchup on a number of occasions. It's definitely even IMO, can lean to either's favor.

While bayonetta has a relatively easy time edgeguarding cloud, and is presented a lot of opportunities to witch time, cloud generally controls the pace of the game and punishes bayonetta super hard. Bayonetta isn't necessarily a good character at approaching, and cloud takes advantage of this due to possessing limit. Some bayonetta's don't even attempt to challenge a cloud charging limit.
Ledge planking is pretty bad vs cloud, allowing Cloud to gain limit by ledge is dumb, and he has good tools to contest with it.
Bayonetta gets comboed hard off of uair, and SH instant uair will even hit her when she's standing, so if she tries to airdodge into the ground it's still really easy to get her back into the air. Make sure not to commit too much, because ya know, bayonetta.
People still don't realize that ABK isn't safe on shield. Against bayo's who spam this, punish with nair or Uair OOS.
When bayo has you offstage, she'll likely try to snipe you with nair or Witch twist. Try to sweetspot the ledge or jump+airdodge through it.
Don't dair a lot. I say this particularly because one, it lingers and isn't hard to witch time, and two, it's a common panic option from people getting juggled or an attempt to make it down to the stage.
When you have limit, save it for a clutch cross slash, or, in the case of a failed witch time, a finishing touch. Limit blade beam is also a really good option vs ledge planking that will KO bayo at around 110%.

so yeah
 
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