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What is the landing cancel?

AthleticNerd93

Smash Cadet
Joined
Dec 23, 2013
Messages
67
I seen in another thread about land cancelling Nayru. How is this done and what are its uses?
 

Kaeldiar

Smash Ace
Joined
Dec 18, 2013
Messages
563
Location
MDVAiridian City
If you use aerial Nayru's, but land AFTER the hitboxes disappear, you can cancel the remainder of the move with literally anything (jump, an attack, dashing, etc.) It has the same landlag as an empty hop (4 frames). It makes reflecting projectiles much more useful, because you don't have to suffer horrendous endlag. It is also a decent option in neutral as a good way to threaten space, and you can sometimes get follow-ups (dash attack, grab, aerial on DI in).

Another important thing to note is you can b-reverse, b-turnaround, and wavebounce it to mix-up your options. Here is a video done by WhiteCrow WhiteCrow that demonstrates all of this very well (in addition to some other Zelda tech)
 

WhiteCrow

Smash Journeyman
Joined
Jan 16, 2014
Messages
284
Location
Portland, OR
what are its uses?
If you use aerial Nayru's, but land AFTER the hitboxes disappear, you can cancel the remainder of the move with literally anything (jump, an attack, dashing, etc.)
I suggest posting this question here as well (http://smashboards.com/threads/triforce-of-courage-princess-zeldas-q-a-support-thread.393893/) since there are other great resources for new Zelda players there. You can land cancel Nayru's Love (or LCNL) when landing between frames 28-56 to be precise. A 30 frame option might not seem like a vital tool in neutral but it gives you a great resource to combat projectiles an approach heavy opponents. It's great for baiting in neutral since not a lot of players know how to punish it correctly. If you land the Nayru you can even get a weak knock back angle into an aerial.
 
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