Drodeka
Smash Journeyman
I know about RAR, Wavebouncing, all the brawl jazz, but the only thing I really want to know about is a couple problems I have (by the way, I started playing Smash again when I found out about PM, now I just want good ol' Melee back).
1. I have a problem turning around/beginning a dash dance
In ProjectMelee, my character feels very fluid and easy to get moving in either direction. I can easily begin sprinting in either direction regardless of which direction I'm facing.
However, in Melee, I often find myself getting stuck in place and turning back and forth if I try to sprint in the opposite direction that I'm facing. Sometimes I can fix this by really giving it a second before I expect the character to start running, but I want to know how to avoid it altogether, or at least the rules for it so I know what to work around getting back into the Melee physics.
2. After landing, I can't sprint as soon as in PM, but, only sometimes?
In ProjectMelee, after SHFFL-ing a N-air with Falcon, or even simply fast-falling to the ground, after obviously waiting the moment of landing, I am able to sprint in either direction and even Short Hop again for more movement.
However, in Melee, almost always after landing, one of two things go wrong for me. Either I can't sprint at all and often end up taking a single step, which almost inevitably leads to me getting hit or grabbed by my enemy, OR, when attempting to sprint in the opposite direction I'm facing (and rarely sometimes the same direction), my character will look in that direction, pause for quite a long moment, and then begin sprinting. Sometimes walking. All of these things happening usually lead to me getting caught, me getting confused and losing all game plan I had for the next couple of steps, and leaving me frustrated because I don't remember these problems before playing PM. I only want to know why this is, and again will ask for the differences in sprinting between the games.
3. I suck at moonwalking. Lol.
This is a really small problem honestly, and probably entirely because they made the moonwalking in PM easier, but the technique I used in PM ends up in me sliding REALLY FAR across the stage while my character turns around. I'm sure it's already known, but I just want to know how to avoid it.
I may think of more later, but off the top of my head, these are the biggest issues I have between games, and I would really like to play both. I feel that being familiar with Melee can transfer into PM, but not the other way around.
PS. Why does the camera always get way too damn close? I can't see anything that's going on on Dreamland 80% of the time.
1. I have a problem turning around/beginning a dash dance
In ProjectMelee, my character feels very fluid and easy to get moving in either direction. I can easily begin sprinting in either direction regardless of which direction I'm facing.
However, in Melee, I often find myself getting stuck in place and turning back and forth if I try to sprint in the opposite direction that I'm facing. Sometimes I can fix this by really giving it a second before I expect the character to start running, but I want to know how to avoid it altogether, or at least the rules for it so I know what to work around getting back into the Melee physics.
2. After landing, I can't sprint as soon as in PM, but, only sometimes?
In ProjectMelee, after SHFFL-ing a N-air with Falcon, or even simply fast-falling to the ground, after obviously waiting the moment of landing, I am able to sprint in either direction and even Short Hop again for more movement.
However, in Melee, almost always after landing, one of two things go wrong for me. Either I can't sprint at all and often end up taking a single step, which almost inevitably leads to me getting hit or grabbed by my enemy, OR, when attempting to sprint in the opposite direction I'm facing (and rarely sometimes the same direction), my character will look in that direction, pause for quite a long moment, and then begin sprinting. Sometimes walking. All of these things happening usually lead to me getting caught, me getting confused and losing all game plan I had for the next couple of steps, and leaving me frustrated because I don't remember these problems before playing PM. I only want to know why this is, and again will ask for the differences in sprinting between the games.
3. I suck at moonwalking. Lol.
This is a really small problem honestly, and probably entirely because they made the moonwalking in PM easier, but the technique I used in PM ends up in me sliding REALLY FAR across the stage while my character turns around. I'm sure it's already known, but I just want to know how to avoid it.
I may think of more later, but off the top of my head, these are the biggest issues I have between games, and I would really like to play both. I feel that being familiar with Melee can transfer into PM, but not the other way around.
PS. Why does the camera always get way too damn close? I can't see anything that's going on on Dreamland 80% of the time.