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What is every non-character-specific difference in Melee and PM

Drodeka

Smash Journeyman
Joined
Dec 29, 2013
Messages
297
Location
Olympia, Washington
I know about RAR, Wavebouncing, all the brawl jazz, but the only thing I really want to know about is a couple problems I have (by the way, I started playing Smash again when I found out about PM, now I just want good ol' Melee back).

1. I have a problem turning around/beginning a dash dance

In ProjectMelee, my character feels very fluid and easy to get moving in either direction. I can easily begin sprinting in either direction regardless of which direction I'm facing.
However, in Melee, I often find myself getting stuck in place and turning back and forth if I try to sprint in the opposite direction that I'm facing. Sometimes I can fix this by really giving it a second before I expect the character to start running, but I want to know how to avoid it altogether, or at least the rules for it so I know what to work around getting back into the Melee physics.

2. After landing, I can't sprint as soon as in PM, but, only sometimes?

In ProjectMelee, after SHFFL-ing a N-air with Falcon, or even simply fast-falling to the ground, after obviously waiting the moment of landing, I am able to sprint in either direction and even Short Hop again for more movement.
However, in Melee, almost always after landing, one of two things go wrong for me. Either I can't sprint at all and often end up taking a single step, which almost inevitably leads to me getting hit or grabbed by my enemy, OR, when attempting to sprint in the opposite direction I'm facing (and rarely sometimes the same direction), my character will look in that direction, pause for quite a long moment, and then begin sprinting. Sometimes walking. All of these things happening usually lead to me getting caught, me getting confused and losing all game plan I had for the next couple of steps, and leaving me frustrated because I don't remember these problems before playing PM. I only want to know why this is, and again will ask for the differences in sprinting between the games.

3. I suck at moonwalking. Lol.

This is a really small problem honestly, and probably entirely because they made the moonwalking in PM easier, but the technique I used in PM ends up in me sliding REALLY FAR across the stage while my character turns around. I'm sure it's already known, but I just want to know how to avoid it.

I may think of more later, but off the top of my head, these are the biggest issues I have between games, and I would really like to play both. I feel that being familiar with Melee can transfer into PM, but not the other way around.

PS. Why does the camera always get way too damn close? I can't see anything that's going on on Dreamland 80% of the time.
 

rawrimamonster

Smash Ace
Joined
Mar 28, 2010
Messages
745
Location
dearborn heights MI
If I remember correctly, a lotta timings were made a bit easier/have a bigger input window in P:M so it's very likely that you just need to practice more and get used to a finer timing. I don't personally play P:M myself so someone correct me if I'm wrong.

Also as far as moonwalks go, just let the stick back to neutral position after the input until you learn to control the the different options available after doing it. It'll all become 2nd nature after a bit.
 
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oukd

Smash Lord
Joined
Apr 21, 2010
Messages
1,464
from what i understand, the two games register directional shifts and deadzones somewhat differently, causing dashing and some other stuff to be difficult when shifting between games. i do find dashdancing to be more responsive in pm. you probably have to get used to increasing your stick velocity for dashes in melee

moonwalking mechanics are very different but idk how to describe it - its mostly due to differences in run turnaround mechanics and transition between states...i think. trying to perform stickywalks or moonwalk turnarounds or pika's running moonwalk in pm yield very different results lol ~_~ but performing straight moonwalks and consecutive moonwalks is a little easier in pm

i just remembered that shielddropping is also a little different. i can go on a mini-rant about shielddropping not being fully ported into pm, but the important part for you is that if youre used to pm diagonal shielddrops youll probably have to relearn it for melee since the threshold is much more specific there

theres a few other stuff im sure but i cant really think of them atm. pm porting isnt absolutely perfect so there will be many minute differences that youll have to get used to. anything you find a little harder or different in melee youll probably want to practice getting down on your own
 

Spralwers

Smash Ace
Joined
Dec 5, 2011
Messages
517
Location
MA
For dashing, you have to smash the control stick all the way. You don't have to in PM.
 

SAUS

Smash Ace
Joined
Aug 20, 2008
Messages
866
Location
Ottawa
If you hold down L, you can't wavedash with R. I can't wavedash out of shield in PM.

For 1), if you turn around, there is a certain amount of time that you can't dash (might be only restricting dash backwards, but I don't know). If you try to dash the other way during this, you turn around again and lock yourself in the turning again. It can happen when you try to dash too early out of something. It might not be the specific problem you are having at first, but once you turn around, it is pretty likely that you will trap yourself in the turning around animation.
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
Hitting left or right (or any direction, really) on the c-stick while running/dashing causes you to dash attack in project M.

In melee it causes you to do NOTHING.

There are a decent number of players who cstick in a direction slightly before hitting down-cancelling their run in order to do quick stop smashes in melee. In PM you have to hit down first, fully go into squat, and then you can smash. It takes some getting used to.

It is my understanding that this was left unchanged from the brawl behavior in order to to keep DACUS in.
 
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